Reviews by Zaapp1

70

Ironically Forgettable

Zaapp1 | July 19, 2013 | Review of Remember Me

The basics: Nice graphics, much better than what I've seen of the console version.
Combat is sadly repetitive (throughout the game you've got access to at most 4 combos.) It's essentially what Batman: Arkham Asylum popularized but without the gadgets. The story is interesting once, though why the game assumes you'll want to new game+ is strange since the story is the only compelling thing here. The writing is mostly bad, with only the main 2 characters being tolerable.

Overall it's not a particularly long experience. You'll get new gadgets right up towards the end, but nothing truly original is introduced after about an hour in. The best parts of the game let you control the story, but only in limited ways with perhaps a dozen outcomes each (these segments are perhaps a minute long.) Unfortunately, there's not enough focus on these elements and too much on the combat.

The combat is original in that you can "create" your own combos by unlocking Xs and Ys (on a 360 controller) that you can plug into some preset combos. For instance, you may have a combo that allows for Y X Y X Y, but you may only have enough pieces for Y X Y. You have some freedom in which order you choose to unlock pieces, and there are four types of Xs and Ys to unlock (essentially damage, healing, special attack, and chain.) However, as mentioned above, there are only 4 combos in the game, so it mostly devolves to you building up an attack damage combo and just hitting that repeatedly while dodging. Even on the hardest difficulty, many enemies won't survive for the duration of one combo, so some of the tactics of crafting the strongest combo are lost.

If you're considering this game, you should really just be interested in the story. It's largely socio-economic dribble about the poor seeking revenge on the rich (metaphorically) where we replace "rich" with "can discard any unpleasant memories" and "poor" with "are going insane from having their memories altered." That's not the interesting part. Instead, the focus is on the protagonist, an amnesiac who spends the game following orders in the hopes of regaining her memories. Part of the problem is that none of the characters in the game (protagonist included) are remotely likable (which is sort of the point.) This means that you (the player) will probably spend a lot of time wondering why your character is going along with half the stuff in this game. There are some twists to discover along the way, but there's no real buildup to these twists, so their impact is somewhat lost. It's more about considering the implications of the society in which the characters exist. If you're not looking for philosophical debates and existential crises, this probably isn't your game. However, if you like the idea of making one person commit suicide by convincing them they've done terrible things (in a game where you previously just beat 100 people to death), this game has something for you.

P.S. In my opinion, the final boss fight shouldn't exist. Not only does it refocus the game on combat, which is not its strong point, but it also involves some of the most arbitrarily difficult time-biding I've ever seen in a game. It leaves a bad taste in your mouth after what would otherwise be a perfectly fine stopping place.