Reviews by ashleymurray
I went in with low expectations. Was pleasantly surprised.ashleymurray | Aug. 8, 2014 | Review of Mafia II
I was told that this game was not good. By almost everyone I spoke to. They said the world was simply lifeless and to not expect a sandbox experience. Whilst these critics were correct to an extent, and I found that Mafia II was more of a linear story, this did not detract from the surprising enjoyment I had whilst playing the game. There are still side-missions and such to complete and collectibles to find around the city, but what I believe is that this game is about the story. The story is great; really great. It takes you into an old-school gangster paradise within the backdrop of WWI and post-WWI. The cars and music are really top-notch. There is one scene in particular (no spoilers, don't worry, but this is definitely one of the best scenes and missions within the game) where the character and an accomplish sing along to "Return to Me" by Dean Martin, and that was truly when I appreciated the game for what it is and was transported out of my computer seat. And what the game is is a phenomenal story with a glorious setting to boot, even if it doesn't live up to "sandbox expectations."
Interesting to a point but didn't captivate meashleymurray | July 6, 2014 | Review of Super Sanctum TD
I love tower defence games. I enjoyed playing this game up to a point yet unfortunately the appeal quickly faded. I felt as though I was playing the same level again and again with slightly more resilient enemy's each time. I like the concept of power-ups and upgrades and the way that TD institutes it, yet wasn't blown away overall. If you are a die-hard tower defence fan, you probably will still enjoy it. I just perhaps went in with my expectations too high to fulfil.
Just a warning, raises blood pressure.ashleymurray | July 4, 2014 | Review of Super Meat Boy
Looks a million times easier than it is to play. This is good in a game, and I enjoyed the challenge. Because the more you play, the better you get, which is rewarding. But I sometimes did feel that the gradient went up far too quickly in terms of difficulty. I prefer games that build up the difficulty a bit more slowly. It's a lot of fun (and frustration) for the low price. Characters are cute and memorable.
Pleasantly surprisedashleymurray | Dec. 9, 2013 | Review of Papo & Yo
Definitely one of the best indie games I have played this year. I found it utterly unique. You can't say that this is a Limbo ripoff!
The story is heartfelt and beautiful. I also loved the world Quico was in, his imaginary escape form reality. The puzzles can swing between very easy and then suddenly very confusing but they are still fun to solve. I adored the characters.
I didn't enjoy the strange stuttering issues that my PC experienced, and it had nothing to do with a PC being unable to handle Papo and Yo. It seems to be something to do with the game which is unfortunate. If I have any other criticism it would be that sometimes I was left wanting "more" out of the characters and gameplay.
I really applaud this game because it leaves a lasting impression. It gets across dark, meaningful themes in a light-hearted way. Play this game if you want a different indie game experience.
Fun but personally not memorableashleymurray | Nov. 16, 2013 | Review of Just Cause 2
I enjoyed playing this game, yet it didn't quite live up to my expectations. The graphics are wonderful, there are hoards of quests and missions to do, the grappling hook is a wonderful tool to be introduced to...but I found myself almost bored with the tedious collectibles and effort it took to get between places. It's fun of course; blowing things up and being an overall suave-cat is very fun. But something was missing for me. Pity.
Extremely happy with this purchaseashleymurray | Nov. 16, 2013 | Review of Stacking
What a breath of fresh air. This game has memorable characters, fun puzzles and a unique approach to adventure gaming. A serious issue, child labour, is broached but there is a light atmosphere to keep things from being too drawn out and emotional. It's simply lovely to play a game that is different and isn't your same old shoot-em-up slash-and-grab. Do I have any complaints? The length. I've had this game for a day, played about 3 hours, and I'm more than 60% of the way through. There are side puzzles and characters to collect, which I have been doing, but it still doesn't take long.