Reviews by auronkast

80

Quality title

auronkast | Feb. 12, 2013 | Review of Aliens: Colonial Marines

The game begins at the end of Aliens with a distress signal from Hicks, from them onward it's about a Marine unit just like the one in the movie investigating just what the hell happened at the derelict Sulaco orbiting LV-426, it's important to note that there's input from Ridley Scott and is considered canon to the Aliens Universe... Certainly better than Alien 3 to tell the truth.

The setting's nicely recreated down to the last detail, like the same sound samples from the movie for the weapons and motion trackers. The ship looks exactly the same and the blown up remains of Hadley's Hope evoke just as much nostalgia.

The gunplay is pretty good and every weapon that ever shown up in the movies is available. There's also a considerable level of customization for the weapons.

While the campaign is somewhat short, though arguably quality material, it really really shines on it's multiplayer version and the versus modes, including a Left 4 Dead like rush to safety which feels just right and the more classic deathmatch and objective based versus. The game is great fun but I recommend getting some pals for the campaign. I'd say this is a must buy for true Aliens fans.

47

Sadly hyped up

auronkast | Jan. 31, 2013 | Review of Chivalry: Medieval Warfare PRE

I bought it on a promo for pretty cheap but I actually regret the purchase... I tried to get into it more than once and all I found was a hack game, it looks like a mod, high profile graphics but the gameplay feels uncomplete. The movements are spammy and instead of a directional swing system like M&B, a staple of the genre, it binds the different attacks to various keys. The game modes are pretty straightforward and there's not much depth to what I found regarding the battle's composition. The fighting system itself is clunky and unresponsive, connecting blows and knowing when you'll actually hit is counter-intuitive and complex. I believe with insistence you can come to understand the combat system but the game failed to grasp my interest for that kind of skill to develop.

The graphics are pretty and the unreal engine's an excellent choice but the game's combat system and modes are just uninteresting, it seems to be really popular though so I might just be missing something, whatever it is as hard as I tried to get into it I just couldn't. I'm given to understand it's a work in progress and perhaps in a few patches the combat will improve but until then I'd stay clear of Chivalry.

90

Awesome zombie action

auronkast | Jan. 31, 2013 | Review of Dead Island: Game of the Year (v1)

I'll admit that I dislike Zombies, I saw all the classics and B listers but never really got into the whole frenzy around them. When Zombie games became a thing some years ago I was apathetic, earlier last year I got into Left 4 Dead to play with some friends more for them fun of the group activity than the game's theme itself though I learned to love versus mode.

One of my friends repeatedly insisted I get Dead Island, and I told him that the odds I like it would be very low considering no versus at all and the theme, boy was I wrong. The game's main characters and their backstories are not the stereotypes you'd expect in a zombie slasher to begin with, I ended up playing the struggling Rapper, a concept I can kinda relate to considering my struggling musical project, but the pissed off female bodyguard and the sportsman on drugs are equally interesting, Xian Mei is basically Chun-li but with a twist or two. Character charisma and story are a part of it even though the story concerns a standard zombie outbreak it's still engaging if you pay attention to the details like dialogue instead of just rushing through it all.

The gameplay is interesting it doesn't play like a straight fps where you have superhero resilience and stamina's an important component of it. You can throw melee objects, which will be your primary weapons for the most part of the game, advance your character with a simple but fun levelling system and eventually get guns which will be needed against raiders and gangs that formed to profit and try to survive at the other survivor's costs. Overall it's a fulfilling gaming experience and I highly recommend it.

82

Pretty good sandbox

auronkast | Jan. 31, 2013 | Review of Sleeping Dogs Digital Edition

The setting is a nice break from LA/NY we got on GTA for a while now I understand it's pretty accurate too so it offers a nice opportunity to very superficially know a representation of a culture we don't usually see in games.

The combat handles pretty well and the cars though not realistic at all are fun to play with. Sleeping Dogs is actually a spiritual sequel to the mostly successful True Crime games and I'd say it makes a better job than it's predecessors, the game manages to tell a pretty good cop story while keeping true to the sandbox tenets of non-linearity and freedom. Overall it's a high score for me.

80

Amazing game

auronkast | Dec. 12, 2012 | Review of Dishonored Nexway

It gets stealth right, it gets action right, the powers and gadgets are very interesting, it looks beautiful with a very peculiar style, it's pacing is great the story's not too complex but still very very enjoyable, especially the fulfilling revenge scenes. It's clearly one of the best releases this year, in fact it's probably the best I played.
The setting's amazing too most of the concepts being created by Viktor Antonov from Half Life 2. It's a real pity that the game is incredibly short even if you do every single side-quest. It doesn't take more than 12 hours to finish the game. And that's really the low point for me, in my humble opinion the game is not worth the 60 dollar asking price. But if you can get a good discount(Like I did on gmg btw.) you should totally get it.

90

Great addition to the original

auronkast | Dec. 12, 2012 | Review of Deus Ex: Human Revolution – The Missing Link

Missing Link is the size of one of the main game's chapter pretty much. It took me about 4 hours to run through it without worrying too much about items or praxis points just going through the enjoyable story. It has more links to the Original Deus Ex like Doctor Savage and his wife playing important roles. The story's as good as the main game arcs and the boss fight is actually much better than the ones in HR itself. If every DLC was like this, relevant to the story and with a reasonable amount of content for a decent price I'd buy them all.

90

Great Game

auronkast | Dec. 8, 2012 | Review of Hitman: Absolution PRE

"familiar and yet significantly different experience from other Hitman games." Is how Eidos first described the game. It is indeed very correct, there are Hitman-like missions but they're not the majority, this might extremely upset some hardcore fans, the feeling of the other games is all there though especially during the assassination missions. It follows a linear narrative instead of the mostly disconnected missions of Contracts and Blood Money and even the many side-missions from Codename and Silent Assassin which were the more story-driven games in the franchise. Overall the gameplay's excellent the difficulty level is extremely high when set to the higher difficulties and the game is not disappointing in the least, it all depends on perspective though. Hitman fanatics who refuse change should likely avoid but most people will enjoy the game I believe, I know I did and I've played all the others.