Reviews by blackzr

60

Not the greatest RE game, but enjoyable.

blackzr | May 11, 2013 | Review of Resident Evil 6

Resident Evil 6 has four campaigns: Leon, Chris, Jake, and Ada. They all provide different experiences that Leon provides more horror themes. As for Chris campaign, it's focused into military action. I wouldn't say they should not focus on military action, but they should have think if Resident Evil gameplay will suit well with average military action.

The basic of Resident Evil gameplay and feature are lacking ammo, herb to heal, and close combats. In Leon's campaign, those works well with its gameplay. However, Chris' campaign fails to blend in. To put it simply, Chris' campaign is not either action or horror - it's rather in vague position between action and horror, delivering us a dull experience. The developers should consider the balance of action and horror or rather, focus to one of them to avoid being in ambiguous position. It goes same to Jake's campaign as well in some moments.

Quick Time Event - QTE is a feature that we might expect to see in Resident Evil series. There were many QTEs in previous games and they were rather not too difficult and you just have to keep your eyes open. However, in Resident Evil 6, QTEs are exaggerated. It feels that the developers put many QTEs they can because it will provide fun experience to players, which it didn't. Many QTEs and button actions are difficult to pull it off due to more difficult time limit that you have to press buttons or wiggle sticks quickly and it leaves you exhausted and frustrated.

There are also some features that gives negative to this game: control of taking cover/evading, inventory system, upgrade system, and lack of herbs.

The control of taking cover may be new to you because unless games such as Gears of War where you press a button to take cover, you have to press and hold trigger to take cover and push stick to aim. The evading control is rather awkward because you can only evade while aiming. So when you have to evade right away, you aim then evade.

Inventory system is uncomfortable because you have to no options and upgrades to increase capacity and stuck with certain numbers of capacity through the whole game, and you may run into situation where you have to drop either ammo, grenades, and herbs because of lacking inventory system.

Upgrade system has changed. There is no more weapon upgrade and you get skill upgrades. You are give three skill slots to equip any 3 skills. Compared to previous games, especially Resident Evil 4, the skill system is rather boring and unsatisfying because they are very general (damage upgrade, defense upgrade, etc) and you can only equip three of them. As well, earning skill points to purchase skills can take time because there is no treasure system and there are not a lot skill treasures to find.

Overall, Resident Evil 6 is not a bad game. However, it is not a great game as successor game. If you enjoyed previous Resident Evil, then you may still enjoy in some aspects. In other hand, you may not so much.

60

Not the greatest RE game, but enjoyable.

blackzr | May 11, 2013 | Review of Resident Evil 6

Resident Evil 6 has four campaigns: Leon, Chris, Jake, and Ada. They all provide different experiences that Leon provides more horror themes. As for Chris campaign, it's focused into military action. I wouldn't say they should not focus on military action, but they should have think if Resident Evil gameplay will suit well with average military action.

The basic of Resident Evil gameplay and feature are lacking ammo, herb to heal, and close combats. In Leon's campaign, those works well with its gameplay. However, Chris' campaign fails to blend in. To put it simply, Chris' campaign is not either action or horror - it's rather in vague position between action and horror, delivering us a dull experience. The developers should consider the balance of action and horror or rather, focus to one of them to avoid being in ambiguous position. It goes same to Jake's campaign as well in some moments.

Quick Time Event - QTE is a feature that we might expect to see in Resident Evil series. There were many QTEs in previous games and they were rather not too difficult and you just have to keep your eyes open. However, in Resident Evil 6, QTEs are exaggerated. It feels that the developers put many QTEs they can because it will provide fun experience to players, which it didn't. Many QTEs and button actions are difficult to pull it off due to more difficult time limit that you have to press buttons or wiggle sticks quickly and it leaves you exhausted and frustrated.

There are also some features that gives negative to this game: control of taking cover/evading, inventory system, upgrade system, and lack of herbs.

The control of taking cover may be new to you because unless games such as Gears of War where you press a button to take cover, you have to press and hold trigger to take cover and push stick to aim. The evading control is rather awkward because you can only evade while aiming. So when you have to evade right away, you aim then evade.

Inventory system is uncomfortable because you have to no options and upgrades to increase capacity and stuck with certain numbers of capacity through the whole game, and you may run into situation where you have to drop either ammo, grenades, and herbs because of lacking inventory system.

Upgrade system has changed. There is no more weapon upgrade and you get skill upgrades. You are give three skill slots to equip any 3 skills. Compared to previous games, especially Resident Evil 4, the skill system is rather boring and unsatisfying because they are very general (damage upgrade, defense upgrade, etc) and you can only equip three of them. As well, earning skill points to purchase skills can take time because there is no treasure system and there are not a lot skill treasures to find.

Overall, Resident Evil 6 is not a bad game. However, it is not a great game as successor game. If you enjoyed previous Resident Evil, then you may still enjoy in some aspects. In other hand, you may not so much.