Reviews by cappincrunch
Don't feel obligated to play because you pay!cappincrunch | May 23, 2013 | Review of Guild Wars 2: Digital Edition (NA) -
The best part of this game is it's free to play. After you buy it of course. It's the price of a standard game, so treat it like one. Most games these days take 4-8 hours, so you will feel a great deal of fulfillment when you play this game.
The Review: I can go on and on for hours on why you should buy this game, so I will bullet-point the pros and cons so you don't have to read a book.
THE GOOD: +Free to play: The cash shop is not pay to win, it's pay for little things like more bank slots or character clothes.
+Combat: It's smoothest combat system out today. The only learning curve required is the dodge system, but that's easy to pick up. Nothing feels clunky or unresponsive.
+The partying: Are you too late to join a group fight on a world boss? That's okay. Just start attacking and you'll get rewards as well. But don't think people will just jump in and hit it once. You are rewarded for the damage you do.
+No heals required: In a way it makes me sad, but survival is so much better and necessary. No more dragging around without a healer. No more healer for people to blame. Everyone has to take care of themselves and party members can revive you if you can't keep up.
+Rich environments: I hope you can run this at medium to high settings because the art design is beautiful. For once I feel like the map developers didn't get tired of their job and began throwing in the same designs with a new color. I've made new races simply for the new areas to discover. Once you've learned how to transfer from one major city to the other, you can quest anywhere.
+Scaling down in low level areas: This is a pro and con. A pro because you never feel like you're dominating. People can't go to the starting areas and just take down a world boss in one hit. This allows you to travel back to an older area and join other questers without ruining their experience.
Pvp.. well.. WvW: World vs World is boring for me. Large maps capturing territories. It sounds fun, but the maps are too big.. about the size of a questing map. The maps are too big with not enough players. Usually I see large groups sticking together. It feels more like world pvp in other games except there's really no reason to stay in the zone other than to pvp. What bothers me is the lack of alternatives. No basic team deathmatch, capture the flags, or king of the hill. It really needs variety.
End game: Keep in mind, I'm reviewing this for when I played at launch. The end-game is probably much better now since I've been receiving so many updates about free dlc launches. Once I hit the cap, I just farmed seals for gear and then I found no reason to continue playing. I'm usually an end-game pvper so you can see that wasn't much of an option for me.
Scaling down characters in low level areas: I marked this as a pro earlier, but it's also a con to me because it makes you feel like your big/badass character is a weak low level. You can't just show up and say "I'll help you with your quest!" and wreck everything in your path. The level balance takes away your prideful achievement when the level 10 next to you is putting out a little less damage than you.
Most boring game of 2008cappincrunch | May 20, 2013 | Review of Grand Theft Auto IV
Loved GTA 3, Vice City, and San Andreas. Never been so bored of a game since GTA IV. It was overhyped, overrated, and praised simply because of its title and rockstar's repuation. Rockstar has a great reputation and their games are amazing, but I can see beyond what blinds the fanboys.
The map: It's huge and a great start, but the community is so stale. Walking around is just boring. San Andreas was full of gangster trash talkers and other forms of scum. Vice City was a bit more flamboyant and slapstick. GTA IV is just sadly realistic. People walking, nothing funny about it. There's just no reason to go walk with the pedestrians and get a kick out of their world. Free roam has been ruined by a stale environment, but at least co-op play make it a bit more fun.
Co-op/multiplayer: Multiplayer is about the only thing fun about this game, but the lack of activity, and lack of server customizations ruins it. Bats only in a teamdeathmatch, demolition derby, open-world gang battles for territories (red dead redemption), there was so much potential and their effort was actually well done, but the lack of a few features and gamemodes is the reason it died off.
Co-op such a missed opportunity. Free roaming with a friend is absolutely better than nothing, but you can't fly. You can't do any missions or even side missions. You just roam around, doing stunts, and killing each other which isn't too bad, but it's half completed.
Story: Yawn. It's a realistic approach, but we don't play games for real life.. that's what real life is for. No, I don't want to hear a phone ring every 2 minutes so I can go bowling. I want to rob stores, do drive-by shootings, have gang rivalry, make money, buy property and lots of customization. THAT is progression. This is just a weak attempt at making a boring story into a fun game.
Customization: I shoud leave this blank due to its lack of options. Some pants, some hats, and some jackets. You know something is wrong when Rockstar's throne for king of sandboxes is at risk because of Saints Row.
To sum it up, this game is a giant playground with no toys.