Reviews by darkrift



darkrift | Jan. 20, 2014 | Review of Kerbal Space Program

This is a game where you can design your own space program. You can use a variety of parts (at least 100, I'd say), to go on missions to wherever you want in the solar system. You can go to the two moons of Kerbin (where the titular Kerbals live and where you send ships from), and then to all of the planets in the system. If you really want, you can just fly around Kerbin! Or you could make a satellite that orbits around the Sun. Or you can make a research base and fling it off to the moon.

In a recent update, they introduced something called Career mode and the devs are still working on it. Currently, you launch missions and use different instruments to collect Science. You then use the points you earn from Science to unlock new parts. They are planning on adding a budget mechanic in a later update.

Most of my fun, however, has been in Sandbox mode, where you have unlimited materials and no constraints- just you, some rocket parts, and a giant map.

Not only can you build rockets, but there's even a fully fleshed out spaceplane/jet building to design, build, and fly your own planes.

Another really cool mechanic in the game is the docking feature- just like the way they built the real International Space Station This feature is EXTREMELY difficult and unforgiving, because if you screw up, then you risk blowing the entire thing up.

There's definitely a learning curve to this, but you can learn things fairly quickly provided you watch some videos and/or know some physics. Orbital mechanics are difficult to learn, and it's still a bit rough around the edges at times. It would be nice if there were a few more tutorials to show people how to use everything.

Tech-wise, it's good, not anything jaw-droppingly awesome, however. The graphics are generally sharp and have a gentle cartoon effect to it that sort of blend reality and art-Borderlands without the cel-shading is a good example of this. The game runs smooth on even the lowliest computers most of the time, provided you turn down the settings. The performance problem sets in when you make large, complex ships, composed of hundreds of parts. It's very CPU-intensive, and it's not optimized for multi-core use properly yet. Sound is pretty good, with a surprisingly good ambient soundtrack.

Good things -lots of freedom -decent graphics, physics and sound -tons of parts -active community, lots of mods -good value -difficult, but offers good sense of accomplishment

Bad things- -learning curve can be overwhelming -unoptimized for large craft -some bugs (nothing major)