Reviews by duzell
An interesting RTS classicduzell | Aug. 3, 2013 | Review of Majesty Gold
An RTS with a twist! Like many RTS games, Majesty has you go out and establish new towns and fight off ravening hordes of monsters. Unlike many RTS games, here the heroes don’t listen to you. The game becomes a matter of coaxing, cajoling, and eventually downright bribing heroes to go forth and do what you want them to, adding an extra layer of complexity to an otherwise ordinary game. It also picks up quite a bit of replayability between this and the randomly generated maps. Beware though, this first iteration of the series has rather finicky controls and can be quite hard to pick up and play, requiring a bit of time to understand all the quirks. Nonetheless, an excellent game with a unique twist.
Procedurally generated madnessduzell | Aug. 3, 2013 | Review of Cloudberry Kingdom™
The gimmick for this game is that every level is procedurally generated, and this makes for a very unique sort of game. On the plus side, it means that you can go and play as many levels as you want, and the game will just keep serving them up for you. A big feature of this game is that it tailors the level generation to what it feels your skill level is, and it does this better than any other game I’ve seen. On the minus side, this means that levels are good, but never really excellent in the handcrafted way you might see in something like Super Meat Boy. Besides the level generation, this is a fairly standard platformer. You pick up new abilities every few levels and try to move to the right while everything tries its hardest to kill you. If you ever get too stuck there’s an option to see how a computer solved the level so it never gets too frustrating, but it also never really feels too brilliant. Overall, a good game.