Reviews by emperor20
Pretty goodemperor20 | May 21, 2014 | Review of Plants vs Zombies: Garden Warfare (NA)
You kill zombies in waves and have other people to play with. You also drop down various plants that heal or help you in certain places with pots and get bonuses from them killing zombies. Your plants level through accomplishing objectives like getting a number of kills or planting X number of plants.
Grand Theft Auto what?emperor20 | March 2, 2013 | Review of Sleeping Dogs: Digital - Ultimate Bundle
While that sandbox franchise has been heading in the serious direction, other such games have been touting insanity and ultra-violence to sell. During the course of the game, you will have many opportunities of using background objects to brutally kill people who want you dead, ala The Punisher. Saws, spikes, car doors, are sample instruments to eke out punishment, since guns are not so widely available to law-abiding civilians.
With a seemingly endless supply of DLC for costume and mission packs, and more on the way, you will continue to be busy long after you finish the main game. Dressing as a bronze god in a Bruce Lee movie set or dancing with the undead, are some of the available DLC.
The graphics and effects are practically "next-gen". Puts those other games that needs graphics mods to look better, to shame.
You get to sing really badly at Karaoke.
Sally forthemperor20 | March 24, 2012 | Review of Shining Force™ II
What starts as simple robbery, turns into a war to fight an ancient evil. You lead a group of fantasy fare kids at the start, which grows into an army equipped with tanks and summoning gods. There are multiple difficulties to pick from which adds greatly to the replay value.
Enemy AI is much better this time around and some battles trigger events to mix things up. Your troops get a boost of hp and magic isn't so overwhelming that it kills half your force in one hit. That only means melee combat is now more dangerous and enemies take better advantage of smaller and better made maps. Levels guarantee stat gains and special items can take certain classes into an alternate path.
The character designs are not that much to look at until they get promoted from feeble rookies. The battle sprites look great and so is the attack animations. You can visit most places you traveled earlier and find hidden treasures in the oddest places. There is hidden codes you can input which changes the pacing of the game.
Wrestling with gunsemperor20 | March 23, 2012 | Review of Gunstar Heroes
So you have characters named after colors and an over-the-top moveset that includes launching yourself at people in the hope they die before your invincibility frames run out. Something must be off when your guys are supposed to save the world and they start by blowing up a village of tiny people and tossing each other at bosses.
It only gets crazier when you go against bouncing faces, polygonal giants running in the background, and a transformer turning into a giant zapper. There are so many quirky bosses in these stages that makes use of polygons you see in Vectorman and Sonic the Hedgehog.
Why limit yourself to being a Bully?emperor20 | Dec. 9, 2011 | Review of Bully: Scholarship Edition DNS
Here is a sandbox that doesn't have to look like a lifeless world with dozens of NPC models walking in one path and graffiti to make an illusion of an outside world.
The NPCs have names, relationships, and interact with the background like normal people. You are an angry kid who won't take the insults that we have endured decades ago and set out to humiliate the people who abuse you.
The school setting is different than everything else out there since you now have children to deal with. Harming people still have consequences, but don't let it bother you when you can toss itching powder on people and have them slip on banana peels, so teachers can chase you down and put you in detention. You have a ton of clothes to wear and matching outfits that provide hidden bonuses.
The end of Civilizationemperor20 | Sept. 3, 2011 | Review of Sid Meier's Civilization® IV Complete [Playfire]
There is nothing left to add to the series. While the release was one of the most rocky starts for a strategy game and the actual requirements were much higher than stated, the game kept getting better with expansions and computers. The modding community continues to add "one more turn" to the game, as developers have integrated many mods into the expansions. There are many added options to play the game that even allows for dealing with trading technology without having them trade those techs like it was candy. The AI is still a cheater, but you can find mods to change it and open up the files to make the game more enjoyable. It helps to keep building units nonstop since the slightly better AI will still send dozens of troops at your border and box in your attempts at expanding.
GTA with zombiesemperor20 | Aug. 23, 2011 | Review of Zombie Driver
All you do is drive around town and kill undead while saving people. Better add a variety of cars and weapons, so it doesn't get too samey. Cars are differentiated by having either large carrying capacity or able to handles zeds like it is nothing. Be careful when you do decide to plow through hordes and you don't know your cars' limits with handling the constant slamming and slowness with getting gore in your grill. You also have weapons added into your car, which you can spend on upgrading. It will be needed since killing so many enemies will beat up your car. The story is the same of all of the genre and follows the usual tropes right up to the end. It would be refreshing to actually get out of the car and wander inside buildings, since you would die instantly with the numbers of zeds outside.
A manic pace that won't tiltemperor20 | Aug. 19, 2011 | Review of Sonic Spinball [Playfire]
For some reason, the normal Sonic rules don't apply and you are now stuck playing a different game where you catch many more emeralds than usual. The game is on the easy side since you can reliably keep up barriers to prevent instant death and falling in the middle isn't always a death sentence. You go through a couple levels this time and fight an equal number of bosses, the effort it takes gets exponential, until you have to redo the last stage a few times so you get more playtime. The sound effects and music are rather awful, since they were not able to use appropriate Sonic tracks and got loud rock music instead. There are a number of bugs which at least follows tradition and are not the kind that ruins the game enough for a reset.
Sonic 3DXemperor20 | Aug. 19, 2011 | Review of Sonic Adventure DX [Playfire]
Instead of having the usual story of Robotnik stealing emeralds, you now have some complex story about Eggman and Earth. I don't know how they came up with this nonsense, but the story is one small part of the Sonic X anime. If you saw either of them you will be spoiled on the plot. The gameplay is a collection of mini and not so mini games, specific to each character. Flying, fishing, digging, and other things that makes itself different than the usual side-scrolling rampage.
Two modes of difficultyemperor20 | Aug. 18, 2011 | Review of Sonic 3 and Knuckles [Playfire]
While Knuckles adds a gliding feature to use in levels, he doesn't perform as well as Sonic. The stages need extra thought to proceed with his limitations and bosses are significantly different. Having his game finish so close at the end was a bit disappointing, but the game is named after Sonic. The new features keep up with the changing times so the game is still top notch.
Mafia I 1/2emperor20 | Aug. 17, 2011 | Review of Mafia II dns
It could have been a decent enough game without the desire to cut so much content to milk the consumer with DLC. Mafia 1 focused around taking very long drives on slow cars, cutscenes, and repetitive era music. This could have been so much more of an improvement had the game came out complete, instead of the disjointed situations that occur from having missions removed for future release. The series is about taking in the scenery and the reward is gun fights.
Messing Around: The Gameemperor20 | Aug. 16, 2011 | Review of Just Cause 2
You have been tasked with removing a bad guy on a foreign land. Let's forget about that and have some fun in this country instead. Since storytelling is becoming a joke for sandbox games, why not make our own missions with the rather weird assortment of tools given to us? An air gun that ragdolls people off buildings, grappling hooks that attach objects/people to vehicles, monster trucks humping buildings. The base game does have cost issues with ordering from the black market and pointless cutscenes. The modding community will fix such issues and expand on the shortcomings.
The best of Hitmanemperor20 | Aug. 15, 2011 | Review of Hitman: Blood Money [Playfire]
Add in a bunch of new techniques, make enemies not immediately see through your disguise if it fits the role, open up the environment for killing. You now have the best Hitman game of all time. Perform your kills with pistol whips, remote controlled bombs, or pushing people down stairs. Take advantage of a new weapons customization addition to make your guns a loud distraction or quiet enough for killing in a crowd without being seen.
With a vengeanceemperor20 | Aug. 13, 2011 | Review of Alien Shooter: Vengeance
A much more improved version of Alien Shooter. Everything has been tweaked to make enemies balanced and a removal of the swarms of acid spitters. You won't have to keep backtracking because your firepower is too weak, though one area almost requires the highest end weapons due to endless respawning. There are some placeholder mechanics for the sequel, but nothing important. The final area is a gore gauntlet that repeats itself a dozen times, which may be good or bad if repetition is more annoying than killing hundreds of monsters with every section.The game keeps getting better over time and never lets up.
Samey corridors and tasksemperor20 | Aug. 12, 2011 | Review of Alien Breed: Impact
What starts out as another excuse to kill aliens tearing up "insert location here", it ends with you doing the exact same thing every few minutes. Fix/power broken machines that end up breaking again, causing you to do the exact same fetch quests for the whole game. The game finally does something different in the final hour, but it just feels like a poor man's Shadowgrounds. If the game is 1/3 the size and involved less sheer repetition, it would have been much better. It doesn't compare to the original Alien Breed series at all.
Dolphins, puzzles, and Gigeremperor20 | Aug. 12, 2011 | Review of Ecco the Dolphin
The game is basically moving objects around and not getting killed by sea creatures. I didn't care for this constant block pushing, but the graphics were incredible for someone who had lots of time. The plot is you have to save your pod from invading aliens and you need power from an almighty being of the ocean to even survive fighting in space. Your trek finally gets you to the alien ship and face lots of crushing traps and what looks like horrible biological offshoots of sea animals. Welcome to the Machine, survive the Machine, and fight their nightmarish leader.
Ex Duke's Broemperor20 | Aug. 12, 2011 | Review of Duke Nukem Forever
I don't like the standard this console generation has made on games these days. Apply it to old games that played very differently and you anger the fanbase it accumulated over the decades. You now have a corridor shooter with a Halo inventory system, from a franchise that prospered with a multitude of weapons, a large square map filled with vertical depth, varied and numerous groups of enemies, and secret rooms. The content it added, such as turrets and driving, are just tacked on and repetitive. Turret sections don't change things up and you become glued to and forced to repeat the same actions you did or die. Driving is the same as corridor crawling using fists, only with ramps. Failing that only sets you back behind the ramp or take a U turn for some good backtracking. Now repeat that dozens of times throughout the game.
Shooting Aliensemperor20 | Aug. 12, 2011 | Review of Alien Shooter
An ill-made game that manages to have graphical errors that leave an overlay of a grid that partially obscures my screen. It ramps up in difficulty quickly with an army of acid-spitting crawlers, which makes the floor increasingly into a death trap. Imagine dozens of pools quickly covering the floor as you slowly kill them off with lots of backtracking. You meet some end game monsters after a couple floors and it is nothing but a race back to the start as you have weak weapons and the two dinos are shedding enough armor plating to cover a football field. There is no middle ground or build up in difficulty, unlike the other games.