Reviews by flawlesslogic
Worth every pennyflawlesslogic | Aug. 23, 2013 | Review of XCOM: Enemy Unknown (NA)
XCOM Enemy Unknown was my first step into the XCOM universe and boy was it a good step. I have always enjoyed turn based strategy games growing up but XCOM brings something new to the table with the global management system in between each battle. Making the decision to protect one country over another resulting in rises of panic across the globe, to researching new weapons for your team can leads to a fun experience where your mistakes now can cost you later.
The combat in XCOM can be infuriating at times due to its random number generator but in the end adds to the suspense of the battle. You could be standing right next to the enemy with a 95% chance of hitting them at point blank range and miss only to have your soldier die the next turn never to return. This chance of failure forces you to plan ahead to position your soldier so they will have backup should they fail. The added fact that a soldier may panic due to heavy attacks had me sitting on the edge of my seat as my soldier ran out of cover and into a fight he shouldn't be in. I lost a few men early on in the game and after that I began to play extra careful to prevent any more deaths in battle.
My main complaint with XCOM is the pacing. You can basicly play at your own pace by avoiding certain tasks. By doing this you are effictively cheating the game racking up resources and growing stronger while preventing your enemy from doing the same. This can lead to some over powered soldiers allowing you to be a little more reckless. The game tries to balance this out with events raising panic levels but overall I don't feel like it does a good job.
Despite that main gripe XCOM is well worth playing and with the update coming out soon is worth spending your money on.
I'm still not good at fighting gamesflawlesslogic | Aug. 23, 2013 | Review of Skullgirls
I started playing Skull Girls recently and I've never been good at fighting games. But I am especially bad at Skull Girls. For my experience I spent the majority of the game using a controller vs using it with a keyboard. While the characters are interesting and the overall animations are nice I didn't find myself becoming hooked on the game. My main problem with this game is that the training mode doesn't allow you to perform moves outside of the movie they are trying to teach you. This can lead to it being especially confusing since the game tells you to LP(low punch) instead of what button LP is on the controller. Since you can't plush the button to see the animation this lead to button mashing until the move was performed.
Once a friend got the game we hopped into multiplayer to face off for a few rounds. Multiplayer was a good time since my friend and I both didn't really know what we were doing. We started focusing on performing combos we couldn't do in training and eventually the game became slightly easier to play.
Traditional games will have move commands similar to Left+punch+punch which usually means push left and hit punch twice to perform two punches. However, in Skull Girls this action means push left and two different types of punches all at the same time. I don't remember seeing this anywhere in the game but once my friend told me about it it became clear and made pulling off special moves easier.
I found the timing in combat to be a little off for me and I'm wasn't really able to pull off the moves I wanted. Maybe with more practice I could become better at this game but like I said I've always been bad at fighting games. It doesn't seem like button mashing in this game will lead to a win like it could in other games. Overall this game wasn't for me.
Infiniteflawlesslogic | Aug. 14, 2013 | Review of BioShock Infinite (NA)
Bioshock Infinite was my first game in the series and was a good introduction to the world. After finishing infinite I wanted to check out the previous games and have since completed BIoshock 1.
From my standpoint Bioshock Infinite is probably the best game in the series(I'm only an hour into the second game). The city is very nice to look at and I wish you could spend more time walking around the city rather than bashing enemies in the face with my skyhook. The story is very compelling and keeps you wanting to move forward quickly to see it progress. This tends to result in you feeling like you are wasting time as you wonder around looking for voxophones to hear the stories of the people of the city. Similarly while initially the game makes you feel like exploring all aspects of the city with its color and people later in the game you feel more like you should be going straight forward rather than looking around as the game becomes loses its vibrant colors for darker themes. Compared to the previous games I felt like this game had a better cast of characters including Elizabeth even though she prefers to talk over all the voxophones you are trying to listen to. The AI in this game is interesting in the way it behaves. Most of the game you expect the AI to hide out in front of you but more often than not I found myself taking damage from a surprise attack from behind which while new was pretty annoying at times.
Bioshock Infinite is probably of these years must play games and is worth checking out if you are a fan of the series.
Very fun stealth game with much replay abilityflawlesslogic | Aug. 14, 2013 | Review of Dishonored
Dishonored is a game that does a great job of letting you play a stealth assassin, a violent murder everything monster, or a combination of both. I chose to play the game as a stealth assassin and will write my review as a reflection of this.
The good: The game looks very pretty and forces you to make some tough decisions. Enemies you meet along the way are often talking to each other which would forces you to make the choice to stop and listen or to use this moment of distraction to sneak by before restart their patrols. These conversations can often reveal secrets about the area which you may miss if you choose to sneak on by.
Boss fights in the game are pretty much optional from a violence standpoint as all missions offer a nonviolence option for defeating the boss. There is something appealing about defeating someone who doesn't even know you are there.
The bad: The game autosaves pretty often and if you aren't careful the game will autosave over your last quicksave. From what I can tell the game keeps your last three autosaves/quicksaves and begins knocking them off after this. I realized the hardway that this happened which resulted in me having to replay a mission due to being detected and the game force saving. Save manually often and you'll avoid this.
The ending to the game feels pretty abrupt but that isn't a huge problem.
Fun and Frustratingflawlesslogic | Aug. 14, 2013 | Review of Deus Ex: Human Revolution
I played Deus Ex in stealth mode trying to get through the game without killing anyone while playing on the hardest setting. Overall the game was fairly enjoyable but was met with a few moments of frustration. While the game promotes stealth and violent playthroughs all the bosses require you to kill them rather than stealth your way through. This can lead to some problems especially since you may not be carrying violent weapons in your backpack going into a boss fight and you probably won't upgrade your abilities to fight violently. Outside of boss fights alerting an enemy to your present can result in you hiding in a corner for a long time while they forget you exist. While this is realistic it takes up a bunch of time.
On the positive side the games controls are pretty easy to get use to and the story side of the game is pretty good. The game allows for multiple changes in the story if you decide to reply the game which would be nice for replay ability. The graphics look nice considering the age of the game however playing the game on max settings will make the cutscenes look pretty crappy.
Overall a good game for the price I paid.