Reviews by fverret
Sets the bar for indie platformersfverret | Nov. 5, 2013 | Review of Super Meat Boy
Super Meat Boy's reputation for being hard is well-earned. You will die a lot, but the levels are short (and numerous), so you will retry them several times until you manage to complete them. It is not unforgiving, as it teaches you to overcome its challenges and to become better.
The story of boy saves girl from villain is only an excuse for the levels, one we could have done without. Do we really need this tired old cliché as motivation to reach the end of the level? It might be a throwback to the games of yore, but simply copying elements from older games does not make it a clever reference.
All in all, it is a solid game.
A worthy successor to Shogun: Total Warfverret | Nov. 5, 2013 | Review of Total War: Shogun 2
I first experienced the Total War series when I received the first game, Shogun: Total War, for Christmas. It was a surprise, one for which I was very glad: conquering Japan had never felt so good and hasn't been bested since. Enter Shogun 2.
There are several clans to choose from and their location on the map determines the early difficulty of the game. There is certainly a feeling of pride when you grow your small clan into a force to be reckoned with, controlling so many provinces that every other clan is turning against you, and, when you seize the title of Shogun and manage to hold it until the end of your campaign, it will feel like you earned it.
The core gameplay of the series is still great, but I wish the diplomacy options were more fleshed out or that you could control trade in such a way that other clans would think twice before attacking you. Regardless, it is one of the finest turn-based strategy games you can experience.
Unique gamefverret | Nov. 5, 2013 | Review of Mirror's Edge (NA)
Mirror's Edge is a great game with a fantastic ambiance. I love being able to run across rooftops and even inside buildings. However, the scope of the levels is quite limited and I would have liked a more open world. The mission pushes you forward, so you rarely have time to just enjoy yourself. The gunplay also feels out of place; I feel the developer should have focused on disarm and hand-to-hand combat for the protagonist. As a runner, it feels weird to pick up a big automatic weapon to kill my enemies, especially since they are usually just doing their job.
Still, this is a unique experience with a lot of personality. It should be played. Hopefully, we will see another Mirror's Edge with a slightly better focus in the future.