Reviews by gaff84
Sick of unrealistic expectationsgaff84 | Aug. 20, 2011 | Review of Duke Nukem Forever
So many critics blasted the game. So many customers blasted it in reviews. What is clear to me is the people who are so disappointed with this game must have never played the original. Of course the humor is crude. Of course Duke is a completely ridiculous character (who is derivative of 80's and 90's cheese-ball movies). Of course the game plays like a game did 10+ years ago. IT IS DUKE NUKEM... and I don't think I'd really have it any other way. People are failing to understand or recognize the source material. I don't know what people were expecting. That being said, there were some obvious cons, but in my opinion, only in relation to Duke Nukem 3D. First of all, you can't kick (but you can perform finishing moves on incapacitated enemies), you can only carry 2 weapons at a time (compared to all weapons being in your inventory), and you have a regenerating health system (called ego). It kind of detracted to the original feel, but were mostly necessary (in my opinion) to modernize the format, and especially in the regenerating health situation. It prevents people from running around a level looking for health packs (or getting stuck and not being able to progress because you have too little health to fight a boss, etc.) I think people just got their expectations too high and thought that it was going to be something revolutionary. It was a very solid Duke experience. Duke is as misogynistic, crude, and egotistical as ever. His persona might be dated, but that is certainly not his fault. He appeals to the gamers who played the original Duke 3D. I'm not ashamed to admit that i had fun with the game and took it for what it was. Tongue in Cheek. 80/100
Great bang for your buck.gaff84 | Aug. 20, 2011 | Review of Magicka
I was really impressed with Magicka. I picked it up for cheap, and was instantly blown away with what I got gameply-wise compared to the price. It offers an unlimited amount of options for spell-casting (virtually, anyway). It is basically a crafting system where you can learn various spells (which are just combination ratios) and those combos provide a certain result, or you can just experiment and figure out different combinations on your own. I was absolutely in love with the game when within the first 20 minutes I figured out how to create a magical suit of armor made of rock.
I've also spent a lot of time laughing at the assorted NPC's. It is far from a serious game. Everything is very tongue in cheek. Even the lack of a proper inventory system (which seems like it would be a negative) is joked about in the game. It is nice to see a game that doesn't take itself too seriously.
I don't have any of the expansion packs, but those seem like they take some of the humor to the next level.
It is a very enjoyable time-killer (there are limited rpg elements, so you won't really spend much time doing anything beyond creating crazy spells to dispatch enemies in comical and creative ways).
I give it a 80/100 (deducted some points for the lack of an inventory system). Very enjoyable time-killer.
Pretty Solidgaff84 | Aug. 20, 2011 | Review of Deus Ex: Invisible War [Playfire]
Considering when the game was released, it is actually still a pretty solid gaming experience. I was a little put-off at first by things like the universal ammo and limited inventory capacity... it wasn't until I got used to the flow of the game did I realize it was not that big of a deal.
What really shines (and in my opinion is impressive considering the games age) is the ability to really play the game how you want to. You are presented with a lot of options and goals from various NPC's who will give you different rewards provided you do what they ask. You can blatantly ignore them and pretty much do what you want. It makes it very non-linear and easy to enjoy. There is no karma system, so you aren't really rewarded or punished for say, breaking into somebody's apartment, killing them and then taking their stuff (provided you don't get caught, of course). It is cool to experiment with different options and replay certain parts to see the different results of your actions. I prefer playing somewhere close to stealth. I generally hide and then shoot enemies with a silenced weapon. If you like melee, you can go that route, as well. There are a lot of options, and that is exactly what I look for in a game. It reminds me a lot of another game from the same year, Vampire the Masquerade Bloodlines - except it feels like your actions matter more in this game. Very solid RPG and action gameplay. 90/100