Reviews by georgecopos
Blast from the pastgeorgecopos | May 16, 2013 | Review of Sonic Generations
Sonic Generations is a fun game that redeems the Sonic franchise of its status for putting out pitiful games of late. The game was designed to and succeeds in bringing back a sense of nostalgia with its classic gameplay. Each stage has 2 acts, where the first act lets you use classic Sonic in a 2-D environment and the second stage lets you use modern Sonic in a 3-D environment, but the ultimate goal is the same... to get to the end of the level. Both classic and modern Sonic control slightly differently and can both be equipped with unique unlockable abilities (such as being able to stop on a dime and starting a level with 10 rings instead of 0). The game has an emphasis on speed(it's a Sonic game after all), but at the same time the player needs to be patient and observe the area at times so the player won't run haphazardly into any danger. There are some frustrating parts at times, but none of them feel cheap... just usually the player's fault by either rushing through too fast or mistiming a jump.
Overall the game should take about 6-8 hours to complete depending on your skill level. The game has plenty of extra challenges for each level including racing an opponent and collecting a certain number of rings before finishing. You will have to do some of the challenges in order to actually unlock the bosses, but you are allowed to pick and choose and some are easier than others. Each challenge also has a high scorer's list if you are into setting records. Also the game has a plethora of unlockable items such as remixed songs from older Sonic games, and concept art. If you are a fan of Sonic, whether it is the Sonic of Genesis days or the fan of the modern Sonic games then Sonic Generations is a game I would wholeheartedly recommend for you
A good mix of lightweight strategy and combatgeorgecopos | May 16, 2013 | Review of Omerta: City of Gangsters
I'll say right up front - if you're looking for XCom meets Sim City, look away from Omerta. But, if you're into those games, yet looking for something that plays "faster" and is a lot easier to just fire up and enjoy immediately, without worrying about laying sewer lines, drawing roads, etc etc etc, this is a very fun game.
You get to be a gangster, and you spend part of your time taking over businesses, bribing informants, and expanding your business. When it comes time to "go to the mattresses", you jump into tactical combat, much like a boardgame, or games like XCom. The combat is much simpler than XCom, though, which means it's faster and more fluid, in my opinion.
If there's one really annoying thing, it's that you spend a lot of time waiting for gangsters to finish jobs they are assigned. There's no timer to let you know when they'll be done, and so you sit around waiting a little too often at times. Also, it could use more multiplayer maps.
For the price, and the content that it comes with, it's a lot of fun, and a good deal.
Overratedgeorgecopos | May 4, 2013 | Review of BioShock Infinite Post
"Booker, are you afraid of God?"
No, but i'm afraid of overrated games...
While Bioshock Infinite is a good game, dosent rise up to the hype created around the game by journalists with a score on metacritic of 9.6 on PC. The game world is lineal with little to no liberty of movement. Very demanding graphics which are far from being up to 2013 standards. The story is predictable to some degree and not that interesting, Irrational Games used very sensible subjects in the matter of story: religion and racism but as interesting as it sounds is actually not, its obvious they were afraid to use this subjects at their full potential and the story lacks depth on top of this the atmosphere is not quite what i expected from a Bioshock game (sick, dark, twisted) and the ending, well lets say they had the posibility to make hundreds of endings instead the game has one which dosent even make all that much sense... I was expecting characters at the level of Andrew Ryan, Fountain, Dr. Steinman and Sander Cohen, instead i got a girl who throws coins at me and diaries of boring people. Elizabeth is an interesting character, i can say this, but one is not enough. And for an FPS the shooting in game is quite a letdown, the weapons dont have weight, the shooting dosent feel right, the combat suffers a lot because of this and considering there is a lot of action, this drags the game down more. Dont get me wrong the game is not bad, there are some top quality things in it like the sound and the artistic design, but that's not enough for a triple A game. But overall, my impression about this is that Bioshock Infinite is one of those extremely overrated games that come every once in a while and most of people will remember them as genre saviors (later on as classics), like Crysis or Far Cry 3, but to me will always be deep in the shadow of Bioshock, one of the greatest FPS games i ever played.
Great game with a few annoying flawsgeorgecopos | April 29, 2013 | Review of Mafia II
Mafia II is a good example of a linear game that allows for open world exploration. Unlike Grand Theft Auto, Mafia does not allow you to choose certain missions to do. All the missions are done right after each other, with no "down time" except for the travel time between missions. This means that you can never explore the game world while not "in a mission", even if your objective is just to travel to a new destination. This makes the game much faster, but also allows for more hardcore gamers to explore and find collectibles (playboy magazines and wanted posters) and just cause some chaos. The guns feel great, and the cover system works very well. Friendly and enemy AI are both intelligent. Enemies will try to flank you, and friendlies will watch your back.
Now for the few annoying flaws. 1. You do a lot of driving. A LOT of driving. There isn't one instance in the game where you have a group of people in a car but you aren't driving. This can get very annoying, especially during long play sessions. You will be driving to a point on one side of the map to drop someone off, and then have to drive all the way back to go to sleep or complete another objective. 2. The police are too alert. They come after you for small things (hit and run) and large things (murder). But their response can vary so much. For example, you can murder a civilian in front of a cop, and sometimes them not notice. But if you hit another car down the street from a cop, they are on your ass in a second. This would all be okay if shaking the cops were easy, but in Mafia, it's not. First you have to get out of the "alert". This involves driving around to lose your pursuers. Then, while avoiding any other cops, you have to either change your license plate, color of your car, or get a new car. If the cops are after YOU, rather the car, you have to change your clothes. This gets quite annoying. You can bribe the cops by using a payphone, but they are hard to get to without being detected.
All in all, Mafia II is an exceptional game with a great storyline and great voice acting. The few flaws are easily overlooked by the incredibly gameplay mechanics and characters.
Good for beginnersgeorgecopos | April 3, 2013 | Review of Aeon Command
The single player campaign is very short and should take most people probably 3 hours or so. The game does contain multiplayer though which I imagine is where you’ll get the most enjoyment out of this game. Unfortunately when I checked I could not find any games. When this gets greenlit on steam I fully expect them to have a great online community.
Overall the game is great because it is one of the few real time strategy games easy for beginners to get in to. This might also be its fault as there may not be much depth involved to keep people playing for long
As a Dredd game it’s worth a lookgeorgecopos | March 31, 2013 | Review of Judge Dredd: Dredd Versus Death
Judge Dredd: Dredd vs Death lives and dies on its licence. It’s 8$ atm and how justified even that price is really comes down to if you want a Dredd game or just an FPS. As an FPS it’s going to scratch nobody’s itch: it’s too limited, too buggy and too unfulfilling. As a Dredd game though, it’s worth a look. Fans of the character and the setting may just get the mileage from those things to enjoy the story mode in spite of its mechanical issues.
Score (Sacrebleu il est nouveau!): As an FPS 5/10. As a Dredd Game: 7/10
Top-down space shootergeorgecopos | March 31, 2013 | Review of Ion Assault
For the most part Ion Assault is a great game, though not without its flaws. My major problem with the game is that it gets a little repetitive. When you’re not slaying the giant bosses your sole goal is to survive long enough to destroy all the asteroids scattered about the arena. It would’ve been nice to see a new element get introduced into the gameplay like defending an important object or something along those lines because destroying asteroids for sixteen levels gets a little tedious. If you’re looking for an energetic shmup or just an entertaining game to invest a couple hours into you can’t go wrong with Ion Assault, but if you want something with a little more depth I suggest you look elsewhere.
Could have been much bettergeorgecopos | March 9, 2013 | Review of Nikopol : Secrets of the Immortals
As a fan of adventure games, I have to say this is among the more boring ones I have played for quite a long time. Where the puzzles are not easy, they are frustrating due to a timed element (e.g. figure out how to block the door before the creature comes in...figure out how to escape before the guards shoot you). or just a lack of logic, making it difficult to progress your way to a solution. There is a plot but it is rushed and (for me) failed to be an immersive experience due to various distractions and the rushed nature of the game. The english translation and grammar/spelling was HORRIBLE. This also created distraction. Control in the game is such that the mouse cursor that allows you to interact with the environment is always at the center of the screen. This is great for those who insist on joystick control, but using a mouse to scan a room to see what is there quickly becomes an exercise in motion sickness.There are fair graphics and voice acting. This isn't completely rotten, but there are enough problems with it that it just failed to entertain me
Fun and Addicting Puzzle RPGgeorgecopos | Feb. 27, 2013 | Review of Might and Magic: Clash of Heroes
It's a combination that does not seem like it should work, but puzzle game play as a combat system for a RPG makes for a very entertaining game - if you like puzzle games like Bejeweled. Puzzle Quest is the pioneer of this kind of RPG puzzle game (as far as I know) and a hallmark title that you should play. Clash of Heroes has a very similar feel but the puzzle gameplay is slightly more complex than a "match 3" game. You still match rows and columns of pieces, but instead of swapping or rotating them in a grid you slide them in and out of columns. Matching 3 or more in a row creates a wall (defensive structure) while matching 3 in a column creates an attack formation. At its core it is that simple, but there are advanced elements that enhance the gameplay: linking like-colored formations together to enhance their power, forming multiple walls/formations in a single move to gain additional moves, and so on.
You command 5 different heroes, each with his/her own special power and unique set of creatures to command. The game is paced quite well. Higher strength creatures are meted out over the course of each character's story arc, giving you something to look forward to as you progress. You switch between characters throughout the campaign, which keeps things fresh. I have not played any of the multiplayer games, but the single player campaign is very entertaining.
Clash of Heroes is an great casual game that you can play in short 15 minutes intervals, or for extended sessions. It was originally designed for the Nintendo DS and it shows in how the user interface is designed, but it plays just fine on the PC using a mouse. I highly recommend it if you like puzzle games. The addition of role-playing elements adds a fun purpose to the puzzle gameplay and provides a rewarding story arc that gives you a sense of accomplishment.
Best "Gothic" in yearsgeorgecopos | Feb. 27, 2013 | Review of Risen (Capsule)
This is basically what Gothic should have been after Gothic 2. Up to this day the graphics are still pretty nice because everything is handcrafted and not automatically generated. That makes the world unique and fun to explore. It might be rough around some edges but it never bothered me at all and there are some nice lighting effects when sunrays glare through the trees. Also, I think this game has one of the most realistic nighttime experiences. Because when it's dark, it's dark. Really hard to see anything and torches only shine in a certain radius making it even more difficult to see anything outside that light radius. Just like in real life when your eyes get accustomed to the nearby light source.
Combat is far from perfect, because it's slow and sometimes very demanding. But it's what Gothic always was like and a combat system like the one from Darksiders or similar games just wouldn't fit in. You may hate it, but it fits the game.
So, Risen is kinda the Gothic 4 we've been waiting for. If you like Gothic 2 or even Gothic 3 (without all the bugs), this is a no-brainer. Buy it, love it. I had a lot of fun with it and it took me around 50h to complete it. If you've never played Gothic, you might have to open up to a whole new experience because I don't know any other game that is like Gothic or Risen.
One of the Best Games of the Genre I've Ever Playedgeorgecopos | Feb. 27, 2013 | Review of Dragon Age: Origins – Ultimate Edition
I absolutely loved this game. The story was very well written, the voice acting is terrific, the music is amazing and the choices you get to make feel meaningful. Gameplay was generally smooth and very fun and the controls made sense. Graphics were nice for their time as well.
The characters were very well developed. You really felt something for them and it was nice to see how the relationships played out. Not just the main characters either but even supporting characters who had smaller roles were really fun and fascinating. I really enjoyed how your actions directly impacted how the other characters viewed you. One of the nice things is that there's not necessarily a right answer. Its not black and white. Two people might view your actions as a good thing and the other 3 might think you're a jerk. You can't please everyone you know.
I played this game 2 or 3 years ago and loved it. I also played the Awakening expansion pack which was fun and I think its included in this edition, but it was definately missing that close relationship feeling of the original. Dragon Age 2 was also missing a lot but thats a different review.
If you enjoy very well scripted games with great stories, good graphics and just terrific immersive fun, this will keep you entertained for hours and hours. I strongly recommend it!
Fun gamegeorgecopos | Feb. 26, 2013 | Review of Cities in Motion
It is a very neat game but needs that extra push to be great.The game should have included road and highway infrastructure. You can build train tracks why not new roads? Also cities should be dynamic and evolve as you play. If one area is right next to easy transport around the city or to certain parts of the city the area should reflect that through high demand and growth. I love the idea of a game only based on mass transit but that does not mean that cities can not develop around your decisions.
Don't let this stop you from playing it is really a one of a kind game for a niche only touched in simulation games like sim city, just know that the concept and limited control you have will get old, fast. Sure you can build cities first and build the roads then but in game you are stuck with train lines, subway lines, ferry lines, and bus lines (and the helicopter which is pretty much just a shuttle) in a cities that even if 60 years go by will not change a bit no matter what you do.
Great addition to a fantastic gamegeorgecopos | Feb. 26, 2013 | Review of Sid Meier's Civilization V: Gods and Kings
Civ 5: Gods and Kings brings several new things to the plate, as well as fixing many balance issues from the previous game. Starting with the new additions, the two most important things G&K brings in are spying and religion. Both of these are well done, and add an interesting element to the game that allows you to interact with the other players more than just war and trade. The balance fixes, however, are where this game really shines in my opinion. Units now have 100 HP instead of 10 HP. Damage has been scaled accordingly with this; however, units are now much more likely to survive a few hits before going down. In addition, damage by upgraded units has been a little better scaled now; for instance, upgrading from musketmen to rifleman is no longer a huge leap in damage output. The tech tree has been shifted around a bit to help prevent players from getting significant advantages by being just a tech or two ahead. It also has made the diplomatic victory a little more difficult to obtain. Naval units are now actually relevant to the game. They have been completely reworked to make them much stronger; in addition, naval units can now capture cities. Great people have been changed a good bit. The culture bomb ability has been removed, and now only Great Artists can start Golden Ages. Great Generals now "culture bomb" through the placement of citiadels.
Excellentgeorgecopos | Feb. 24, 2013 | Review of Supreme Ruler: Cold War
This game is very simular to Supreme Ruler 2020, because of this, fans who loved 2020 will enjoy Cold War and vice versa. The cool thing about this game is that it improves upon many of the past Supreme Rulers adding more content and things to do. The downside to this is that the game an a very steep learning curve and the HUD is less than friendly. I must applaud the sheer amount of things to do in this game though, including everything from taxes to building and military. You play as any country starting from 1949 to the end of the cold war. If you play as America for example, you may decide to declare war on Russia rather than making the Soviet Union fall. China may decare WW3 and Sweden may decide to go Communist. The possibilities are endles
Deep Complex Gamegeorgecopos | Feb. 23, 2013 | Review of Victoria II DNS
As someone who enjoys historical games I have been looking forward Victoria 2. It is an complex game that will not be for everyone. However for those who want a game that requires you to think it is an enjoyable game. There area few bugs here and there however I ran through most of the game with only 1 or 2 crash's. Those will most likely be corrected quickly. For anyone who wants a more in depth strategy game this is a good buy. The replayability is nearly endless
If you want a deeply diplomatic, richly detailed, and immensely replay-able grand strategy game, Victoria II is for you! If you played the original Victoria, then you can transfer easily to the new version and instinctively grasp most of the concepts. If you are expecting a fast-paced, conquest-centered tactical simulator, then you are sure to come away disappointed.
Not for the casual gamergeorgecopos | Feb. 23, 2013 | Review of Capitalism 2
This game seems to have been developed by people who wanted to make a serious simulation of running a business, and some reviews below seem to indicate they were successful at that goal. Yet the game is not so good as entertainment for the majority. I could not get into it; the tutorial was difficult and moved too fast, and the graphics were unattractive, complicated and de-motivating. Having spent good money on it, I would like to get some fun from the game but I just can't bring myself to play for more than a few minutes.
Could well be quite engaging for those studying business administration or some similar discipline, but know what you're getting
Plays like an Expansion Pack to Tropico 3georgecopos | Feb. 23, 2013 | Review of Tropico 4 DNS
This game IS basically Tropico 3. Don't expect any giant leap forward in terms of gameplay or graphics, its just not there. The good news for me at least? I really enjoyed Tropico 3 so this is just more fun for me and since I wasn't expecting a giant leap forward having read other reviews here and having paid only like $15 for it, I was pretty happy to get a whole pot full of additional challenges and fun. Its possible that this game would have worked better as an expansion pack to Tropico 3 since it is basically the same game with a few tweaks and a few additional options.
Pretty much everything is the same, sure some of the interfaces are a little different and I'm pretty sure the music is too though its hard to tell. There's a few new buildings to play with and a few other new things. If you're looking for a new or updated experience or the next step in the evolution of Tropico, you won't find it here. On the other hand, if you really like the Tropico series and want more of the same, then this is a great game for that.
PB dissapointmentgeorgecopos | Jan. 31, 2013 | Review of Risen 2: Dark Waters
When it comes to P(iranha)B(ytes) games, lots of bugs, technical problems and a one of a kind immersion (which i adore) comes to mind. PB are able to create complex worlds that gives you an unique pleasure while exploring them.
Graphically, Risen 2 is worse that the first game, even if Risen 1 was full of bloom to hide the bad textures and its NPCs were looking horrible, the game was offering astonishing views. Risen 2 uses the same light system as Sniper Ghost Warrior, so during the day everything seems overexposed to the sun, the shadows move according to the sun and the view distance has big problems; and we have the fact that all the islands look the same and we have the least immersive PB game.
The combat is very bad even if they introduced dodging in the first patch, it seems like a boring hack'n'slash. A new entry are the firearms.
The game doesnt care about your decisions from the first game, even if you didnt wanted to help the inquisition, you still ebcome part of. Aside from that, during the story you will have to choose from 2 strong camps, thus depending what your gameplay style would be : voodoo magic vs firearms.
As a conclusion, Risen 2 is mediocre at best, which strays away from the awesome gothic series and wants to indulge a larger audience. Game is full of jokes and refferences to other games like Monkey Island (but still it doesnt make the world feeling alive), they tried to copy kotor/mass effect by adding a crew on your ship but fails in this aspect because the characters are very simple, the do nothing on the ship and you cant talk to them.
Surprise of 2012georgecopos | Jan. 31, 2013 | Review of Dishonored Nexway
A new universe with a steampunk vibe, interesting but unfortunately not put in practice like it supposed to be. The story is pretty weak and predictable but the gameplay itself is very entertaining and captivating, the missions can be solved in more ways and those few choices you have during them, offers the game a replay value. The combat is very good, especially the melee part being very dynamic for a fps, but the mission's not very good design doesnt exploit the potential of full out combat. Game also has an unique artstyle but its not sustained by the too-much-old-for-2012 graphics. Dishonored is a game that surprised me last year in in a good way, didnt had many expectations from it even if it was made by Arkane who delivered the great Arx Fatalis; i expected for Bethesda to put its print on the game but it wasnt like that and hopefully will be the same for the future titles from this universe which deserves full exploatation.
Over rated much?georgecopos | Jan. 31, 2013 | Review of Far Cry 3
When you see only 9 and 10 for the pc version, you got to expect a full quality game, but the reality isnt like that. Farcry 3 promised a lot but didnt jumped very far from the dissapointment named Farcry2. Farcry2's main guilt was the fact it became very repetitive very shortly, in Farcry3 they tried to change that, they introduced a much more interesting story with action packed missions and some interesting characters, but in a huge world the main story isnt very small, the secondary missions although numerous they are identical, and with that the game starts smelling like Farcry2; and other than that, devs decided to introduce other boring and repetitive activities like picking plants and hunting which totally kills the immersion from the main story. Four years later from the second game, Farcry3 looses key elements which should be present in every fps, the game doesnt have a good physics like Farcry2 had, you can barelly destroy a fence and in a world full of vegetation, and there is barelly vegetation collision. The improvements are the much more improved map, the exploration feeling is of high level, the arsenal is diverse with many upgrades; another good thing is that the stealth works like it should so a gameplay based on stealth is very doable. Finally, Farcry3 probably will remain an incredible game in the memory of many, especially with a so high average note from metacritic, but in reality its an unpolished game, with many problems and a bunch of arcade elements that destroy what the game should have been; game isnt bad but its far from a masterpiece
Finally on the pcgeorgecopos | Jan. 31, 2013 | Review of Alan Wake
Yes, finally on pc after a long wait, the graphics although old, looks very good, the level design is more than ok and the sound quality is of a top one. On the gameplay side, the game suffers; the main guy being a writer and the story wants to be from a book, but unfortunately the story is pretty dry without mystery and very predictable. The combat is boring and repetitive with the same monsters and same situations over and over again, and even if the game uses an interesting light dynamic system, that too becomes boring. There is a small freedom movement and exploration but there is nothing interesting to be found, so its just a waste of time and somehow a memory of the once announcement of the game as being open world.
Rage, just ragegeorgecopos | Jan. 31, 2013 | Review of RAGE: Special Edition (Europe)
ID Software after all these years of experience in the game industry keeps making these bad fps'. The technical part of the game is truly outrageous, the release was a major fiasco, and even after a dozen patches, game still has many and major problems. Although its openworld, game is actually very liniar, they somehow managed to cripple the movement. The game becomes boring very fast, most of the weapons are obtained shortly in the story, the shooting part is just generic, the firearms have a strange sound, the missions arent very special, and the story is the same used over and over and over.... At all this you can add some races with cars depicted from an arcade racing, the interface is tiring ; crafting system is welcomed but it isnt necessasry therefore its forgetable. The PC version was a pain in the butt for everybody, buyers and devs included, and all this stress just for a weak FPS that only gained name trough its extreme technical problems.
Dark Souls, enough saidgeorgecopos | Jan. 27, 2013 | Review of Dark Souls: Prepare to Die Edition (NA)
The pc version isnt a good port, many saying its actually very bad. Personally i got passed this problem the moment i saw the amazing and captivating gameplay (and ofcourse with the community fixes )
Game has 3 big positive things : world's design, the combat and the atmosphere.
The level design is excelent and full of creativity; the world is basically open(world) , you can reach pretty much every place from the beginning with some small exceptions (and obviously the hoard of monsters trying to stop you). The areas are interconnected trough different shortcuts , and even sub-areas are interconnected trough shortcuts, each more suprisingly created than the one before.
The combat feels extremelly clunky at first, but after you catch the mechanisms (roll, parry, stab and so on) it becomes accessible. Obviously the things above wont make you like a god, every move you make requires a high amount of patience, observation, dexterity and tactics, these making the necessary skills required to advance in the world without the mobs making you a bloodstain every 10 seconds. More than that, the great diversity of tools to chop enemies, each with an unique move and attack, makes the combat even funnier and makes you experiment all kind of techniques on the monsters.
The atmosphere is also top-notch; since the intro full of riddles, you are thrown helplessly into the hostile world; the fact that the npcs also talk in riddles, adds to the atmosphere and makes you fight for every small thing to find out more and to try to survive.
This is one of the best rpgs the pc has seen and can wait for the sequel.
Something specialgeorgecopos | Jan. 27, 2013 | Review of Mirror's Edge
This "parkour" sim was a wonderfull surprise in 2008 from EA,. I got to say i didnt see a better optimization of the unreal engine than in this game, the artificial feeling of the engine matches perfectly with the artistic direction of the game, with the glowing clean city, with the very simple color pallete but strong one. In a time of dark postapocalyptic games, ME was a breath of fresh air.
The gameplay originality is the other strong point of the game, ME being basically a series of puzzles and challenges based on the main character's athleticity. You can jump, bent down, sprinting crouch transforms in a slide that can hook up with a leg kick, you can run on the walls, you can kick while running on the walls and so on, the game is not longer than it needs to be , and considering you can use your abilities in every possible way the gameplay doesnt get repetitive.
The story its just there, it doesnt help, doesnt stand in your way, just filles the gap between the missions.
Max Payne 3georgecopos | Jan. 27, 2013 | Review of Max Payne 3 DNS
Finally a third person shooter that doesnt rely totally on the cover system. Rockstar kept the good gameplay, its very satisfying to kill 8 guys in an enjoyable 10 second slowmotion . The downside is that the game experience sometimes transforms into a generic rail shooter.
Remedy had a special style regarding levels, with an unique concept of taking breaks during the gameplay, like max's dreams or police station walking from the first two games. The 3rd game just throws you straight into combat after some long and uninteresting cutscenes. The charm of the first 2 games was the noir atmosphere in a Jersey where the night felt like never ending. Althought the locations are more varied in the Rockstar game, the series style has been lost; graphics are good but for 2012 are not impressive.
Max didnt escaped his past demons and tends to explain life sucks every 30 seconds...it becomes annoying at some point. The story is ok, but nothing more and the characters are nowhere memorable.
Overall Max Payne 3 is the sequel that nobody asked for and that nobody will replay it in a couple of years.
One of the best games in 2012georgecopos | Jan. 27, 2013 | Review of Sleeping Dogs: Limited Edition
The game stands out by its fluid and spectacular melee combat, the atmosphere of a non generic american city, great voiceacting and cutscenes and obviously the city where you can do pretty much what you want. The melee is basically like in the Batman games, maybe a little harder and less fluid since it doesnt have an autoaim; the kung-fu moves are very enjoyable, seems the hiring of MMA champions was not in vain.
The city is superbly made; the map is 2-3 times smaller than Liberty City but much more intense, it vibrates with life. The design is top-notch and the details are massive.
Graphically looks very nice, and more that that the good thing is that it runs on older systems even 4-6 years old. The most impressive is the sensational light system, especially when it rains or during the night, it looks just glorious.
Voiceacting is very good as well, same for the radio stations, but sadly they cant compare with those from the GTA franchise.
Overall, the game is clearly a success, one of the best games from 2012, a great alternative to the open world gaming.
Spectacular concept and accomplishmentgeorgecopos | Jan. 27, 2013 | Review of L.A. Noire
Fabolous facial animations, this is the first thing it comes to mind when you think about LA Noire; and i got to wonder why this technique hasnt been used more often. But as spectacular as those facial animations can be, that much they screwed the hair of all characters. Other than that, you have to pray the concept with the clues and interrogations, which basically along with the facial animations make the whole game. The story is pretty interesting, and although you work in 5 different police departments, every case is interconnected. The city is nicely done but at some point it may feel generic, dont know maybe i miss the sky scrapers of Liberty City.