Reviews by gildorluthien
Must Have in Your Collection - Not All are Must Play Thoughgildorluthien | Jan. 16, 2014 | Review of F.E.A.R Pack
This review is only concerning the single-player aspect of these games.
I just finished F.3.A.R. last night after playing through the entire "Monolith" storyline over the course of a couple of weeks, playing a couple hours a night. I remember when F.E.A.R. came out and I kept saying "I want that." The trailers and gameplay vids I saw of it looked awesome...but I'm a cheapskate, so I just waited..8 years. Although in many respects the game is dated - the first F.E.A.R. was revolutionary in its gameplay, graphics, AI, and look. At the time it was hot stuff. As an experience overall, F.E.A.R. 2 was definitely a better produced and consumed package. Monolith got another chance to do right what seemed to be so many wrongs in the first game. The developers of F.E.A.R. seemed like they got so caught up in the revolutionary functions and engine of the game, they cut corners writing a gripping story and presenting characters that grabbed you. The scenarios were quickly repetitive and well, I just used some cheats to get me through real quick to the end, as by this time all I cared about was the story...what semblance of one there was. Although, by the end the story does pick up some steam to set things up for a sequel. I didn't play the two Vivendi expansions to F.E.A.R. after reading some displeasure with the overall direction of the games by several reviewers.
F.E.A.R. 2 - Project Origin has better graphics, a protagonist that I actually felt at some points I was embracing, particularly closer to the end, and gameplay that I thought easily surpassed F.E.A.R. The control scheme was refined more and Monolith did a much better job of squeezing in a lot of extra content so that the plot holes from F.E.A.R. were filled quickly and you got the whole story of the Wade family and Alma. Because I knew there was a third instalment to play, I found myself satisfied with the ending and looking forward to playing F.3.A.R.
I have mixed feelings about F.3.A.R. On one hand, it can be conceived of as the crown jewel of the series. Graphically the game looks better. Story-wise, there was a good attempt to deepen the mythos of Paxton and Point Man and their relationship to Alma, but I still felt like something was missing. The AI in F.3.A.R. I thought was less intuitive than in F.E.A.R. 2 - Project Origin. After getting killed a couple of times, it was easy to memorize the pattern of where enemies would appear, place some grenades and well timed headshots, and you were quickly through part of an Interval. I looked forward to playing some of the levels through again as Paxton once I finished, but...once I started again I was...bored. His potential as an antagonist was never quite realized in F.E.A.R. and sometimes I wonder if maybe co-oping both characters in the single player mode would have helped to bring some variety to the gameplay and chances to have a more enriching and varied experience. The ending itself, was...mostly predictable - looks like Alma just wanted to know someone cared.
Still, I would recommend playing through it when you have time. There's a lot of good games out there that I would rank over it, but here's my thoughts. I'd give the overall series 7 out 10 points, and then in order of preference - F.E.A.R 2 - Project Origin, F.3.A.R, and then F.E.A.R.
Contender for The Perfect Gamegildorluthien | Jan. 7, 2014 | Review of Portal
Good plot, some action, puzzles that once solved weren't as hard as you made them out to be...Portal is the game whose primary elements should be simulated on some level by every game. It's not for everyone but it's a game that anyone can play. Even my 10 year old loves to sit down with me and try to figure out the levels. There's some instant gratification by solving each level, but at the same time...it always feels like there should be more...and more...
Portal should be in everyone's library. It's a great game to use when introducing someone to the world of gaming. It's modern and classic at the same time. Not too hard, but not a easy afternoon session.
O my darlin Clementine...gildorluthien | Jan. 3, 2014 | Review of The Walking Dead: Season 2
Season 1 of The Walking Dead brought even more life to the world created by Robert Kirkman in his comic. A different group of survivors, different circumstances, but still ultimately connected by the need to survive and reevaluate what trust...and family...and friendship really are in this crazy world. Season 2 just keeps the train rolling. I urge you, please go back and play Season 1 AND 400 Days. Not only will you understand everything about why Clementine is growing into the young lady that she is and what she may or may not face, but the carrying over of your choices into Season 2 will enrich the overall playing experience.
The graphics are consistent with Season 1, in some ways I see some slight upgrades in the look of Season 2. The overall look is maintained, but...better. The interface is easy to use...and I've still not determined if I like it better than Season 1's or not.
And as some people have said, yes, this first episode seems...a little...slow...but there's a whole new set of characters and potential plots, it's not really a detractor, but I think actually makes you stop and analyze early on what choices you make for yourself to setup the gameplay further on.