Reviews by gillnavisingh
The Evolution of Shootersgillnavisingh | March 17, 2014 | Review of Titanfall (NA)
In the past, I've bashed on modern era shooters like the Call of Duty and Battlefield series for being stagnant. Titles like those were beginning to get a bad reputation for being boring and repetitive, and with multiplayer being it's only saving grace - it was bound that people would tire of the series entirely.
The team that made Modern Warfare 2 went on to create Respawn, and their first title, Titanfall came out very recently. The polish that Respawn put into their Call of Duty multiplayer certainly shows in this fast paced Mech/Parkour shooter.
Titanfall is a multiplayer only experience, which adds story elements in, involving a war between the Militia, and the IMC, two factions warring of a planet called "The Frontier". The Militia calls it their home, while the IMC see it as a resource pool for humanity in a time of scarcity.
You are a Pilot: one of few who are capable of operating and fighting Titan mechs, and whether you are on the IMC or the Militia, you will be parkour jumping and running through many beautifully crafted areas of The Frontier. Controls are tight and responsive, the way Respawn games are, and the Source engine helps to make the environments feel timeless.
The world of The Frontier is beautifully crafted, from the various environments, which often have many background events occurring while players are in combat, to the grand orchestral soundtrack where much care and effort has been placed.
The game flows incredibly well, with respawn times being virtually instant. Players may find new methods for traversing the lands and finding new places to parkour around. Any wall is scaleable, and the absence of falling damage allows players to explore with little penalty.
Players may be turned off at first when they play, and that may be because fans have figured out strategies to succeed in a short time. Perseverance and patience are required for newcomers, but the pacing will improve as you level up and acquire better weapons.
There are several gripes to Titanfall however. Team balancing is almost non-existent - players may find all the low level players to be pitted against players who have played for weeks, with no way to switch teams before or after a match. Constantly losing is bound to make players ragequit or drop out from the team at the end of a match because of the poor team balance.
Titanfall also includes a Prestige system, in which players give up the weapons and mods they have unlocked for a rank increase indicated by a number against their gamertag and has no added benefit.
The download size for Titanfall is astounding. The game is 50 GB in all, with 35 GB reserved for uncompressed sound. The reason for this is to allow Titanfall to play on older systems more easily without sacrificing audio quality, which is a good thing considering the quality of the game's score.
Overall, Titanfall is a leap forward for shooters, and deserving of the multitude of awards it has obtained. Titanfall takes the best of modern shooters and retro shooters to create something truly wonderful which, in my opinion, will become the new standard for the genre.