Reviews by hildegain
If you're a fan of War40k, get ithildegain | Nov. 28, 2014 | Review of Warhammer 40000: Space Marine
Now, this is somewhat of a toughy to summarise really so I'll have to do this bit by bit.
Combat: I can't say much more than if you like a good hack n' slash third person game - with finishers, blood, guts, and gore - and you love to jump, take cover, and run n' gun your way to glory... You'll love it.
Enemies: Your enemies are typically a massive horde of Orks who are bent on destroying you all while yellin' "SPACE MARINE!"... Cmon! If you're a fan of Orks, you'll love them.
Graphics: It's no Crysis but it sure does nail the look of the Warhammer 40k universe. All of the characters and environments are beautifully designed and it's all so gritty. Don't expect any fantasy MMO vibrance here.
Replayability: If you're like me and enjoy a game for some good challenging brutal fun, then you'll probably pick this up repeatedly but if you're looking for collectibles, secrets and branching stories then this aint really your thing.
Multiplayer: This is clearly not the focus of the game (sadly) as the multiplayer is extremely limited and not at all up to the same standards as the fantastic single player. No coop neither... so sad.
Story: Don't expect shakespeare. You're being thrown into a warzone, your focus is on the mission! But it still isn't all that simple neither. The story pretty much puts you right smack dab in the middle of what it's like to be caught in a conflict between the imperium and the Orks! I so wish that there were more to this game's story, like some Tyranids or the Tau but hey! It's still fun!
My overall rating is going to be good because I LOVE all things War40k and this game does action and a war campaign really well, so get it if you're a fan of Warhammer but you're not gonna be using mechs to fight Tyranids I'm afraid.
Not as bad of a port as some would have you believehildegain | May 16, 2014 | Review of Dark Souls II
The game's UI isn't the best designed for keyboard and mouse, this is true. It's certainly not as good as Mass Effect 1's UI for instance but it's certainly not bad enough to warrant giving this game a super low score.
If you play this game with a keyboard and mouse, the UI will be annoying at first but it'll be easy enough to adapt to. If you play with a gamepad, then you really wont know what we're talking about at all so it's a non-issue if you own a controller.
As far as performance goes, it runs very well on my mid-level system. No hiccups and runs at a constant 60fps.
As for the graphics - well, I'm not a huge fanboy of crysis level graphics so I'll say they're fine. They're not incredible but really, was dark souls ever designed to be the next crysis? It runs good, it's challenging and it's fun.
The game itself does start slow. I'd say it starts worse than the first game but it really does get better and better as it goes on. Only 20 minutes in and I was having more fun than I was more than 2 hours into the first game.
The environments are nicely designed and some of the enemies are rather well done too.
I do think some of the vendor placements and the way acquisition of souls works couple together to make this game a little too easy in places. I've been able to stay stocked up on essential items with absolutely no fear of ever having to run short or even have to use anything at all at times.
Now I'm not saying the game is too easy but at time it's easy to lame it out, so to say.
Better than ever expectedhildegain | May 16, 2014 | Review of WildStar
Seriously, when I first saw a trailer for this game, I didn't think much of it. I was really into Guild Wars 2 and frankly still am, to an extent.
Well, I cancelled my WoW subscription, haven't played Guild Wars 2 so much for the past week and Wildstar has been entirely to blame for that.
The graphics are so smooth and the environments are designed so well. Whoever says this game is bad graphically honestly doesn't know the difference between aesthetics and graphics.
The environments have a lot of detail, the vegetation is so dense, the textures are well-designed, the shaders look so colourful and the animation is superb!
I've only played up to level 25 so far and taken part in 2 adventures and a dungeon. This game is currently what I had hoped WoW would have evolved into over the years. The combat system is almost like Guild Wars 2 and Tera had offspring and the dungeons are just basically a riot to play.
Each class is broken down into assault and support. There are 6 assaults and 3 healers and 3 tanks. (see where the support falls)
The game has some pretty fun PvP too. There's no insta-death 1 shotting going on currently and (looking at ESO here) no one person just dominating an entire team on his own.
Currently the game is still beta while I'm writing this, so it does have some optimization problems and a few bugs but really, it looks like it's going to have the smoothest launch of any MMO I've played and that's saying a lot.
The story is pretty simple in its premise. Two factions are heading towards a planet that each believe belongs to them. One of them by inheritance and the other by claiming as a new home after so called being exiled from their homes.
The story isn't as black-and-white good-and-evil as it would have you think at the start. Before you really decide which faction is for you, you'd do best to try both and really learn the history of the people in this world.
One last bit of praise before I submit this review. This game has the best soundtrack of any MMO ever! That's just my opinion of course but it's so catchy and so memorable that I have to give it that praise.
Make sure to watch some online reviews (Totalbiscuit didn't do the game justice, complained about bugs during alpha and AngryJoe just didn't give the game a chance before he wrote it off, it just wasn't to his taste) and give the game a try. Carbine Studios do have a refund policy so you have nothing to lose by trying the game out at some point.
Who doesn't love the Kerbals!?hildegain | May 16, 2014 | Review of Kerbal Space Program
It'd be hard to list every single thing I love about this game, but I'll try to list some of the things I love the most.
Exploration on a scale so vast it's just amazing that it's Indie! I don't know how many other games allow you to build your own physics driven space-craft, have you learn how to perform orbital maneuvers AND have an entire solar system to explore!
Ship-Building - We all love to build things. This is basically Lego with rocket science. Sure, the aerodynamics and the systems management is rather elementary at this point but it works great.
Planets - So many planets to visit. Challenge yourself by transferring from one orbit to another in record time. Try to make a round trip from Kerbin to Laythe and back again!
Replayability - With the advent of career mode (and mods) this game just oozes with replayability. I've sunk more hours into this game than I dare to calculate. Every time I think I've done everything; people have challenges to beat, updates are released, new mods are created and a new idea just springs into one's mind.
Crazy - It doesn't matter what you can think of. Don't think "that wont work, it's a space sim". If you want to build a submarine, a sea-plane, a bomb or a battle-mech! Go ahead, you can do it!
As far as the negatives, the only downside I can see (and it's a big one) is the engine. For such a physics heavy and huge 3D game, Unity is certainly not what I'd consider as the 'go-to' engine in this case. As a result, it does have some load-time issues, it does get some incredible lag when physics gets to the point that unity just doesn't know how to handle it anymore and the development has suffered a lot of set-backs due to unity related errors.
Anything wrong with KSP at this point, I can't really attribute to the developers. They're doing such a good job and this game is still rather early in its development. The guys at Squad have a lot of content lined up and you can tell they're having fun with it, as are the community.
Go to Squad's website and try out the demo, if you find what's there to be at all to your tastes (even if you currently don't think so, just go and try it), then buy it!
Honestly, it's a classichildegain | May 16, 2014 | Review of Goat Simulator
I'm not going to say this game is without criticism but it's some of the most fun I've had in a long time and is one of those few games on Steam that I actually did 100%.
Now the developers are talking about releasing more content for free and ON TOP OF THAT the workshop keeps getting more content!
The game is pretty much designed to be glitchy. It's designed to be crazy and if you like exploring a little sandbox with nothing else to do than collect objects and utterly DESTROY everything... You'll LOVE it.
Now, there's currently no multiplayer (bummer, I know) but it's coming (locally).
I suppose the main issue with the game is that when you've done everything, the novelty will wear off but with the introduction of local multiplayer, I expect that effect to diminish too.
The game is very physics heavy (especially for UE3) and as such requires a fairly decent budget to high CPU from the last 3-4 years or so. So if you're running on an old dual core intel or athlon, you might not get the performance you would like.
All in all however, I'll just say that I hope the developers release more games in the same vein as Goat Simulator.