Reviews by khryon

80

A very unique and fun game, especially with friends.

khryon | Aug. 9, 2013 | Review of Sanctum 2 - 4 Pack

A very enjoyable hybrid that combines the elements of FPS and tower defense together.

With multiplayer, one can truly feel the teamwork when co-operating with other people in the placement of turrets, blockades and choke points. This is doubly so when certain waves of monsters require precise communication and teamwork.

Overall, this game is a very nice twist to the tower defense genre with polished FPS elements.

95

Polished, fun and worth the investment.

khryon | Aug. 8, 2013 | Review of Grand Theft Auto IV

A very exciting sandbox with a captivating story. Though the side missions are a bit bland, especially with your "lovers", GTA IV certainly delivers in terms of it's gameplay.

Though the game is quite good, I've run into a couple of bugs - nothing big in particular, but did require a quick restart or Googling to fix the problem.

A huge plus to this game is also the sheer amount of hours you can sink into the single player and multiplayer. If you're considering whether or not to buy this game, you'd be missing out on some quality entertainment if you decide not to.

85

Survival game that will last for hours!

khryon | July 28, 2013 | Review of Killing Floor

This is a great buy, especially if you're a lover of the horror survival genre. With different perks such as the Sharpshooter, Berserker, Medic and Support Specialist (just to name a few), you'll have a wide assortment of playstyles. Well worth the price, it's a steal for the dozens of hours of enjoyment you'll get.

The only real downside of the game is it's aging graphics - it's not next-gen but it does it job (since it's release in 2010). However, if you can look past that, it's a terrific game that will keep you entertained for hours on end.

95

Warband Review

khryon | May 6, 2012 | Review of Mount & Blade: Warband DNS

"Don't judge a book by a cover." This idiom is exactly what describes Warband, a game with graphics that aren't next-gen but amazing gameplay that can last for dozens upon dozens of hours.

In the single player campaign, you start off as a mercenary and slowly climb your way up the latter by doing favors for Kings and killing enemies for Renown. Different factions fighting each other makes the whole world seem very "alive". By the time you've collected enough renown, you vassalage becomes avaliable and is where the game starts to truly shine. As you start to gain fiefs and castles, an option also appears: the right to rule and rebelling against your lord. What comes next, is really up to you as the gameplay is extremely deep and rewarding.

Words cannot do this game justice, as you can simply put hours upon hours into this game and finding that you've just covered the tip of the iceberg. Simply put, a recommended game for anyone who's even considering.

90

Beta: Guild Wars 2

khryon | May 6, 2012 | Review of Guild Wars 2: Digital Deluxe Edition (NA) PRE

The current state of game is in Beta and is in it's entirety, quite impressive. However, some may be put off by the difficulty of the game (no more spank and tank tactics). Please remember that this game is still in Beta and this review is solely based on said state.

The visuals itself are a marvel to look at. The art-style and direction matches the medieval fantasy world feel. With varying graphic options, even low-end computers may enjoy the game. Of course, graphically, if set on the highest settings, the scenery is a wonder to behold. NPCs are also varied, so you won't be seeing the same model over and over again, which is quite refreshing.

The sound/music is abundant. It's nothing memorable, but there are undoubtedly detailed SFX that really puts the polish into the game. If you are playing on a virtual surround sound or surround sound system, you'll notice the varying distances of sound as well as bird chipper, water and other overlooked sounds.

Gameplay-wise, Guild Wars 2 is quite different from the rest. There is no "Holy Trinity" as in the Tank, DPS, Healer role (though there is Guardians, Warriors, Thieves, etc...) and aims to recreate a whole new skill based system. Guild Wars 2 also punishes players who, in most MMOs, can just sit there and tank monsters. Well, not anymore. If you do decide to sit there like a duck, you'll literally die in 5 seconds. The game, running on a cool-down based system and also twitch, means that you'll have to dodge, roll and circle strafe your way to victory.

All in all, the current beta is extremely fun and challenging. There are a few balancing issues with classes being underpowered but overall, feels very polished and complete.

95

Skyrim Review

khryon | April 28, 2012 | Review of The Elder Scrolls V: Skyrim (NA)

Being a long time customer of the Elder Scrolls series, Skyrim was also a must-buy game. Thus, after spending 100+ hours into Skyrim, I have come to share with you my experiences. Skyrim is a very open-world and in-depth game. Much lore can be learned from reading the books that are scattered around the world and by talking to the NPCs. This installment in the Elder Scroll series however, is much more "linear" than the previous ones. I'm using the word "linear" very cautiously, as Skyrim is by no means a on-the-rails game. It's very open ended and you could play for hundreds of hours without touching the main storylines. However, there is a strong incentive for the player to go through the main storyline, as it gives the player more powers or would otherwise be known as Shouts. Aside from the main storyline, you'll be dragged into a war-ridden world, where two factions are fighting: the Imperial Army and the Stormcloak rebels. Both fighting for "justice", you'll have to choose between the two. This side-story alone can take up a good 20-30 hours (with brief periods of exploration). The visuals in Skyrim are also a wonder to behold. The vanilla Skyrim has great graphics, even on some of the lower settings, it still is a solid looking game. The best part of Skyrim however, as silly as it may sound, was the soundtrack. The soundtrack was one of the best I've heard since Portal's ending theme. I have spent a good 10 minutes sitting on the main menu, listening to the main theme song. If you ever get time, please consider listening to the Sons of Skyrim (the main menu soundtrack). This is undoubtedly one of the greatest games released this year. It did not disappoint and lived up to expectations. Overall, this is definitely worth a good bang for your buck.

87

Kingdoms of Amalur Review

khryon | April 28, 2012 | Review of Kingdoms of Amalur - Reckoning - US & Canada dns

Kingdoms of Amalur is by far one of the most entertaining RPGs I have played for awhile yet. After spending an astonishing 60 hours which, in fact, I had not expected for such a game.

Being unfamiliar with the new game, Kingdoms of Amalur came off as cartoony and bland in terms of graphics. It was nothing really "impressive" as you would see in the ultra-realistic games such as Skyrim and such. Nothing is farther from the truth, however, as once you are put into the game you'll see that the artistic direction is meant to be light-hearted and unique.

The gameplay however, is the most redeeming feature yet. Boasting a God of War-esque style gameplay, it really lets the player feel the twitch-based combat. A myraid of flashy skills leaves the player feeling satisfied instead of the same old "swing, swing, swing, kill" pattern. There are also three talent trees, each which have their own variance of skills and moves.

There are also mini games which the player can do, such as unlocking and dispelling chests. These are undoubtedly fun mini-games for the first couple times, but starts to old - fast. However, this does not subtract from the overall gameplay and realistically, during a instance, you would encounter no more than 10 chests (most are without locks/spells).

Another great part of Amalur is "perks". Reaching a certain level within a talent tree will get you a card. These cards act as stat bonuses and largely helps you in the selected role you are playing. As mentioned before, there are 3 talent trees: Sorcery, Might and Finesse. However, you can mix and match all three of these (not possible to get all of them maxed but you can still put points in all three) and there will be a different card for each mix-match pair. This leads to a wide variety of play and flexibility for the player. If the player wishes to be a stealthy mage, he would achieve the "Shadowcaster" card after going down that talent tree.

The storyline is nothing special, which is a shame, considering the fun combat system involved. As much as I would love to praise the story, it's just not that memorable (in my opinion). Hero rises, hero fights, hero kills the last boss. But, Kingdoms of Amalur does not disappoint as they litter dozens of side quests that flesh out the main storyline and introduce the lore of Amalur, including bigger Faction quests you could do (each taking about a good 3-5 hours worth).

Overall, I would give this a solid 8.5, with a very solid and entertaining combat system, flashy skills, multi-classing system and fleshed out character stories. The only thing that is keeping this from a solid 10/10 is the unmemorable main storyline which just does not appeal to me. This is very subjective to each person however, and you may enjoy the storyline much more than I did.