Reviews by makosuite

99

The Greatest

makosuite | Dec. 24, 2012 | Review of Deus Ex: Game of the Year Edition DNS

This game has terrible voice acting. Horrendous character animations. Spotty textures in its unmodded form. Yet, it is the greatest game I've ever played.

It features a fleshed-out story that completely revolutionized the way PC Gaming worked. Major characters could die and the game would continue to roll without a huge "GAME OVER" screen. The deaths were seamlessly weaved into the overarching plot. It featured a unique blend of settings--a futuristic, cyberpunk dystopia--a dystopia which was brought about by Medieval-era issues. It is a careful examination of human issues. It is a conspiracy-laden game.

It makes you think. And in a market saturated with games that force you to do the opposite of thinking, that makes this game historic.

80

A treat for the patient

makosuite | Dec. 14, 2012 | Review of EVE Online - 30 Day Starter Pack

This is an accounting simulator more than a pilot simulator. You will not be pressing WASD to maneuver your ship. You do not click to shoot. You are the captain of a ship--monitoring systems, navigating star systems, and controlling your destiny in the Internet's largest sandbox. Excitement, especially early on, is rare. You will be spending much time in slow ships chasing pirates. Or parked around an asteroid, slowly mining away to save up for a larger mining ship.

But there is a tremendous sense of industry and value in this game. It is hard work--to learn it, to play it, to enjoy it. But if you value hard work and you seek to be rewarded for it, this game is for you.

Phenomenal music, sound effects, and the screen is constantly beautiful enough to be a screen saver. But if you can't get into the accounting aspect of it, the game will become just that: a screen saver with nice music.

98

Completely satisfied

makosuite | Dec. 7, 2012 | Review of Guild Wars 2: Digital Edition (NA) -

I've played Guild Wars since Nightfall. I loved exploring each original campaign. I immersed myself in the lore and the plot of the Guild Wars universe. I spent hundreds of hours in Eye of the North. Guild Wars 2 frightened me. Would the sense of adventure leave with an open world? Would a hundred people on the same map ruin the experience?

It didn't. The dual-weapon system is a good alternative to the dual-class system of Guild Wars 1--not adding the extreme depth of class building, but retaining some of its complexities. The class design is wonderful. I've play three characters to 80 and it has felt like a different game each time.

The music, composed by Jeremy Soule, is once again wonderful. Every so often you are treated to a heritage track from the GW1 OST. Marvelous.

A must buy. One of the most important games released in the last five years.

97

An homage to classic PC gaming

makosuite | July 17, 2012 | Review of Deus Ex: Human Revolution Augmented Edition

What can be said about this game that hasn't been said already? It's been out for quite some time, and every corner of the Internet has been littered with articles praising or maiming some feature of the game.

What can be said that isn't said nearly enough about this game is this: Deus Ex: Human Revolution is an homage to classic PC gaming that doesn't suffer from cliche novelty or gimmick'd, cheeky scenarios. The creators of this game have walked across a narrow edge--where if they feel to the left, it would be a game only remembered as a tribute to The Game, and if they fell to the right, they would have a well-built, stylistic game with writing that is absolutely disjointed from its predecessor.

What I can guarantee you is this: If you enjoyed Deus Ex at all, you will find something within DEHR that will intrigue you.

On a side note, the soundtrack written by Michael McCann is one of the best electronic compositions ever made for a video game.

Simply put: Visuals: 9/10 (Phenomenal lighting, strong neo renaissance themes) Sound: 10/10 (One of the best scored games I can think of) Gameplay 9/10 (Frustrating DE1 systems removed, fantastic systems retained) Control 8/10 (Third person cover system far better than Mass Effect, menus occasionally difficult to navigate) Overall 9.7/10

95

Absurdity is key.

makosuite | July 13, 2012 | Review of Saints Row: The Third dns

This game makes no sense. On pen and paper, it would sound awful. To me, "The framework of Grand Theft Auto: San Andreas with no moral limitations, and cheat codes built into the game itself" just sounds like a recipe for disaster.

And it is. This game is disastrous. Perfectly disastrous. The story is as emotionally unengaged as it could possibly be, and that is refreshing. Gone is the broodiness of GTA IV or the conspiracy flavor of the Crackdown series. Every mission of the story line has one goal: to do something that no game has done before. And it succeeds.

To conclude, I'd like to point out its greatest strength and its greatest weakness.

The co-op is perfectly integrated into the game. You can play any story mission, any event, and collect any item in the game with or without a partner. There are no boundaries as to how far you can go apart from one another. You can share a vehicle, or pilot separate jets to have a dogfight over Steelport.

But, the co-op and the entire game itself is ran through Steam. This is not a problem for most, but anticipate issues if your Internet connection drops. Steam has had issues in the past with the usefulness of its Offline Mode. But if your connection is good, or you have zero problems with Steam's Offline Mode, this is a must-have.