Reviews by monkeyminhy

92

God only knows

monkeyminhy | Sept. 29, 2013 | Review of BioShock Infinite (NA)

Bioshock games are well known for their consistently hyper-visual introductions that engage the gamer immediately. Infinite is really no different, as it continues the tried and true formula almost step-by-step. In terms of graphics, to say this game is simply beautiful does a bit of a disservice to what must have been a tireless labor of love for the developers. Each frame has clearly been painstakingly attended to, creating vibrant and breathtaking vistas to behold in nearly all directions. Even if you aren't a huge fan of the gameplay, the visuals themselves are worth the price of admission here.

The level of interactivity, however, is where the game lacks. From the gunplay, to conversing with npcs, there's always a sense of stoic idleness in the way characters interact with you. Objects in the environment seldom move, or rather are impervious to gunfire, and most npcs will only stare at you dead-eyed even as you draw your pistol, it seems the only way to get them to animate is to start firing.

Does that mean Infinite is a bad game? Certainly not, the story, though convoluted at times, is still rich and engrossing, and your relationship with at least one character in the game is almost enough to forgive the complete lack of any others. In terms of what a game ought to be, the general gameplay is admittedly a been-there-done-that affair, but is by no means a deal breaker. Npcs could have been fleshed out more, but again, once you reach the meat of the game, it becomes a non-issue.

Play the game for its story, for its artistic flare, and certainly for the way it might ultimately make you feel. The faults of this game may ruin the experience for some, and if you want your action and shooting to be on the cutting edge, then this game likely won't be your cup of tea. But if you, like me, enjoy taking a journey for where it takes you, then you may just be dazzled and delighted by what you experience.