Reviews by mugaro
Better than AC1 & AC3, but the Ezio trilogy still reigns suprememugaro | Aug. 11, 2014 | Review of Assassin’s Creed® IV Black Flag™ (NA)
I spent about 40 hours playing this game. Gameplay wise, it's great. The gameplay is the same engine as AC3. Edward Kenway controls the same as Haytham & Connor Kenway. The ship traveling is the same mechanic but improved greatly. Sailing island to island, ship combat, boarding an enemy ship & plundering all their loot is a lot of fun & something I did probably over 50 times.
The gameplay is perfect, no complaints here. I wouldn't spend 40 hours if the gameplay was flawed.
The big part of every AC game is the story, and I have kind of mixed feelings about the story here. On one hand, it's a great story with great characters that takes place in the Assassin's Creed universe, but the whole assassins vs templars thing isn't necessarily the main plot going on. All of the supporting characters are interesting, but I have these complaints with it:
1) The main villain of the story is barely seen only a few times through out the entire game, we really don't get to know much about him which is a major contrast to how well we got to know previous AC villains, especially the villains in AC3 which we knew quite well, only Revelations had a villain we knew less about.
2) For that matter, pretty much all of the antagonists don't really get much screen time. While some characters become good guys & others become bad guys, very little time is devoted to developing any of the other characters that aren't one of the main 5 or so characters.
3) The motive is kind of hard to understand. It starts out simple: "I want booty, gotta get rich or die trying" and it progresses into something more complicated, but it skips a lot of steps that explain why Edward has a change of heart and develops into a more mature character.
At one point in the end of the game, one of the villains makes a comment that he's lost everyone in his life thanks to him & the other villains, but that's not true. He was already divorced/separated from his wife before the game started. A few of his friends died or betrayed him, but it wasn't necessarily due to anything the villains or Edward did. It was the villain taking credit for what wasn't his to take credit for.
At some points, Edward shows that he cares about people in his life and at other points, acts like nobody matters to him but himself. For the villain to be saying that no one is left in his life, Edward could very well have not cared and just moved on anyway.
And I'm trying to not spoil anything, but come on AC games always have plot twists and characters dying.
Having gotten these flaws out of the way, it's still a very fun game. I'm actually curious where they're going with the modern day 2013 storyline again, where as the 2012 storyline in AC3 was pretty boring. The end of AC4 has a not-so subtle nod to the beginning of AC3 that I liked. Ubisoft has said they've thought of an ending that will be final & ultimate, but I have a feeling they're going to keep milking out yearly AC titles until the cash cow runs dry, ala Call of Duty. At any rate, AC Unity looks pretty damn good, I'll be getting it probably around Christmas.
Final verdict: 8.4/10 Better than AC1 & AC3, but the Ezio trilogy still reigns supreme.
Great game, the series needs to come back thoughmugaro | June 28, 2014 | Review of Star Wars Jedi Knight: Jedi Academy (MAC)
Built on the Quake 3 engine, this is a first person & third person shooter. When you're using guns, its in first person. When you have the lightsaber out, which is basically 99% of the game, its in third person action mode.
The biggest complaint people have with this game is also the reason why it's so much fun: lightsaber & force powers are overpowered, guns are pretty useless. Force choke, force lightning & force drain (dark side powers) are awesome to use. Choking a stormtrooper & throwing him off the cliff is hilarious, but at lv3 it also makes him drop his gun. If you need that type of ammo, the gun disappears and he becomes completely disarmed, surrendering to you. You can, of course, still kill him after he surrenders.
There's one mission that takes away your lightsaber & makes you use guns, but force powers are still great. Toward the end of the game you are given a binary choice between good & evil, with the only differences being your opponents on the last map & the cinematic ending.
It's a lot of fun having Force powers on a Quake 3 engine built FPS game. This game aged well, unfortunately the multiplayer is dead so it's basically a SP experience at this point.
Must be at least this old to appreciate this antique classicmugaro | June 24, 2014 | Review of Wolfenstein 3D
I can't really imagine a lot of people enjoying this game that were born after about 1992, which is when this game came out. Back in the day, this was it. This game is so old, you don't even use the mouse to look. You use the arrow keys to navigate, CTRL to shoot, spacebar to use. Most of the levels look the same, most of the enemies are the same.
If you appreciate cult classics, if you don't mind playing very old games, if you want a blast from the past and can appreciate vintage 1992 FPS games that started it all, this is the definitive place to pick up along with doom 1 & quake 1 from the FPS grandfathers iD.
An average, functionally sound and thorough FPSmugaro | June 24, 2014 | Review of Return to Castle Wolfenstein
Nothing about this game is great, every category is a 7/10 or 8/10 at best. I felt like a lot of the levels were copied straight from Goldeneye, but were still lame & dreary. There's nothing wrong with this game, its just mediocre or okay at everything.
Pros: There's nothing broken with this game other than a few gameplay directions. The cinematics look pretty good for 2001, the voice acting gets the job done and it presents an interesting story about the Nazis and their quest for illusive magic. It's also got a great multiplayer component to it, a lot of games were built off of this very solid engine.
Cons: The terminator fights are annoying, the paratrooper rifle makes the game too easy, the cinematics are boring & the story, the graphics look dated, the final boss is too easy. Most of all, instant failure stealth missions are not enjoyable. Most games dont do that now.
If you like FPS games from the xbox/ps2 era, this is a solid entry.
Simple to pick up, becomes a little more challenging to mastermugaro | June 22, 2014 | Review of Plants vs Zombies Game of the Year Edition (NA)
Probably the cutest zombie game ever, it's a very casual, cartoony version of tower defense. Beyond the main story, which is kind of hoaky, there is a playthrough 2 that becomes quite challenging. It is required to get through at least 1 & 1/2 playthroughs to kill a Yeti monster, if you were going for all the achievements.
As you progress, mini games get unlocked. They're pretty fun & one has an easy way of farming up gold to get the $10,000 achievement. Some of them are luck based, but they're all fun.
Overall, it's a very low priced game and it's got a solid 30-40 hours of playability. Pick it up, it's well worth it.
Beautifully remasteredmugaro | June 22, 2014 | Review of NiGHTS into Dreams HD
Sonic All Stars Racing Transformed introduced me to the characters NiGHTS and Reala; since I missed out on this buy back in the Sega saturn days. So I had to give this game a whirl and it was quite fun! I felt like it was supposed to be a Peter Pan game but maybe that was just me.
It takes a little bit of skill and memorization to fully master the game at an "A" rank. Other then that it's an enjoyable experience. A gamepad is a must because without one the keyboard controls are U and T or something silly.
8 Story related achievements, 5 unique varying from simple tricks to mastering skill paths. It's at a fair regular price, $9.99, so there's not much to complain about here.
For what this game is trying to be, it does it very wellmugaro | June 22, 2014 | Review of Call of Duty® Modern Warfare 3™ (MAC)
Let's get the complaints out of the way, Call of Duty is perceived as being unoriginal these days, an ever shrinking single player campaign, marginal or close to non-existant changes to multiplayer with each iteration. All of these are legitimate complaints.
Now, for MW3, it has a decent length campaign with some varied missions that are very fun. It wraps up the story that started out in MW1 with Captain Price & Soap MacTavish, as well as brings a new twist from a major plot point in MW1. In the very first mission, I had a hybrid gun that an M4A1 with both a red dot sight & ACOG sight. I was thoroughly pleased at having the best of both worlds: short range & long range shooting on a great gun.
The multiplayer is actually decent, in my opinion. Spec Ops missions return. They are cooperative, 2 player missions and can be quite challenging. You have to make a few adjustments in the settings or else it will constantly desync you from your partner. The DLC adds more missions, and they are surprisingly unique and quite fun.
Then there are the survival maps. Now, I'm not one for grinding but these were also a lot of fun. The achievement requires you to get past level 15 on each level, and I was usually going to about round 20 just to see how far I could get. Every few waves the enemies would get more armor, more numbers, better weapons or whatever the deal. You could buy equipment, ammo, new guns, gun modifiers, etc with each kill. I even did the DLC survival maps and they weren't necessary for the achievement, they're just plain fun.
The big drawback with these games is Activision overprices them. For a 2011 game, it should be $19.99 full price and be discounted down to $5-7 when on sale. If you can get them on sale here with a voucher + credit, that's the best way.
One of the best COD games & best FPS gamesmugaro | June 22, 2014 | Review of Call of Duty® Modern Warfare 2™ (MAC)
Great story, great campaign, great gameplay, great voice acting & great coop (spec ops missions).
People under rate this title because of the perceived lack of originality, but I think they still had an interesting story to tell and a great single player campaign to go along with it. The fact that you get legitimately challenging spec ops missions to do with a buddy is just icing on the cake. It's surprisingly hard to find good coop games, even in the current/last generation, and the modern warfare series did it right.
Think of left 4 dead, with call of duty guns, but without hordes of zombies or special infected. It's a lot of fun.
The competitive multiplayer is, to m knowledge, still active today but has always had complaints of hackers ruining the game, so I've pretty much stayed out of it.
If you like good single player campaigns, if you like first person shooters, this is a must own.
When Infinity Ward was still on top...mugaro | June 22, 2014 | Review of Call of Duty® 4: Modern Warfare™ (MAC)
When this game came out, every other FPS was still doing world war 2 & nazis. Then Modern Warfare did present day terrorists, Russian ultra-nationalists and 21st century technology/weapons. Since then, every other FPS has copied the mold.
Back when the single player campaign actually had a story to tell and effort was put in, this game could take around 10 hours on normal to play on your first playthrough. Now, the recent COD games can be beaten on veteran in 8 or fewer, including all the intel.
A lot of revolutionary ideas were put into this game that hadn't been done in a video game before. Plot twists that have become the staple of COD games, better vehicle segments, gritty & vulgar dialogue.
Summary: COD4 is one of the best FPS of the 360/PS3 generation and deserves a lot of credit. Give it a try if you can get a fair price for it.
One of the best WW2 single player campaigns yetmugaro | June 22, 2014 | Review of Call of Duty 2 (MAC)
Right after this game came out, World War 2 was starting to end in the FPS market. 2 years later, Infinity Ward did COD4: Modern Warfare and now everyone copies the modern military shooter. But let's talk about COD2.
A lot of improvements were made from COD1, like the vehicle segments, regenerating health over healthpacks (which, this was one of the first FPS games to do so). Better handling on the weapons, an intuitive checkpoint system, a legitimately hard difficulty, an actually fun multiplayer mode.
I know Call of Duty gets a lot of hate these days, and quite a bit of it is deserving, but they were on top at one point and this is a perfect example of why.
Old but goodmugaro | June 18, 2014 | Review of Team Fortress Classic
TFC was originally a lot more serious & strategic minded back in the day. The sequel, team fortress 2, was supposed to keep that serious gameplay but ended up going with a campy, silly, cartoonish look that everyone knows today.
Still, as a result of what TFC was like back in the day, it can play quite differently than TF2. It's actually kind of far from the sequel, so if you want a change of pace from the chaotic TF2 servers and you have this in your library, give it a shot. If nothing else, it's interesting to see how different the classes played back in the day. For example, offensive engineer used to be a thing that is 100% non-existant in TF2.
World War 2 multiplayer mayhem before the Call of Duty trainmugaro | June 18, 2014 | Review of Day of Defeat: Source
Starting out with the drawbacks first:
It started out as a community mod for halflife 1. I used to play this a lot back in the day, but now I think it's run its course. World War 2 is over in video games and capture the flag/assault the point is a cliché in multiplayer now.
This game is a lot of fun, has achievements, trading cards, an active multiplayer community that can be a lot more "newb friendly" than a lot of other multiplayer FPS games. Both sides are pretty close to symmetrical except for a few minor differences in guns and starting points. Some maps see the Axis playing defense & the Allies playing offense, or vice versa. While the objectives might be the same, the maps are asymmetrical so that it tends to feel like one team is on defense & the other on offense.
Most servers limit the number of deployable machine guns & sniper rifles because they are defenders (read: noob campers) and can make the game play stale if everyone is defending & no one is on offense because of that. However, if you can sneak around and get behind enemy lines, whacking defensive enemies with a shovel or a rifle headbutt is hilarious and most degrading to them.
Since everyone respawns at a certain point, there are usually good hiding places that you can wait in the darkness for the next spawn wave to come out, then sneak up behind them & rack up 4 or so kills before they realize you're behind enemy lines & turn around to get you.
Conclusion: this game is fun. Get it separate or buy the valve pack, play it, love it.
A good 100 hours or so of my time have gone into thismugaro | June 18, 2014 | Review of Day of Defeat
This started out as a mod for halflife 1, and it turned into a major full retail release. While most games back in the day did your standard deathmatch, maybe a variation of what counterstrike has, DOD did it a little differently and a little more intuitive based.
Instead of just charging ahead and trying to kill everyone, the strategy is to capture strategic points or blow up enemy resources. It's a lot easier said than done, because this game can be very defensive minded with things like deployable machine guns. Most servers put a limit on the number of machine gunners & snipers because they are considered overpowered if there's more than 1 or 2. I, however, got lots of giddy joy sneaking up behind a sniper or deployed machine gunner and whacking them with a shovel.
While DoD:S offers everything this does and more, this is still a great classic that you should look at if you get the Valve complete pack.
A slightly upgraded version of CS1.6, but CSS & CSGO are bettermugaro | June 18, 2014 | Review of Counter Strike: Condition Zero
It added bots, which was nice if you couldn't play online (which was me for quite a while). Some new guns, new maps, slightly better graphics. However, once Source came out, this was viewed as obsolete.
It's still pretty fun. It has a lot of new maps that hadn't been ported over to CSS last I checked.
It also has a single player campaign, which is kind of fun to play on but there are honestly better single player FPS campaigns out there. Definitely pick up the valve pack, all of these games are awesome.
A cheap way to experience competitive FPS at its bestmugaro | June 18, 2014 | Review of Counter Strike
Since it first came out in the late 90s, Counterstrike has come and changed the way competitive FPS is. Earning money through kills, hostage rescues & winning the round, buying better guns. It sounds like a "no duh" today, but CS really revolutionized multiplayer FPS back in the day. The sides are nearly symmetrical with the difference being availability of a few guns to buy, but you can always pick up a gun from an enemy.
This was the first game I saw use the flashbang, the riot shield, realistic sounds for things like the ak47 & magnum powered sniper rifle (awesome sound to hear by the way).
Get the valve pack, play this, CSS or CSGO. It's a great multiplayer game.
A pretty old game, not too dated by today's standardsmugaro | June 16, 2014 | Review of Far Cry (NA)
Cheesy & campy voice acting/story. Beautiful graphics for 2004, even looks kind of nice today. Great open world setting, but when you're forced indoors, the strategy reverts back to what it was trying to not be. The outdoor levels are much more fun. The second half of the game is frustrating though, the enemies cheat and can see you through buildings, never have to reload and have better vision than you. The monkeys (trigens) become super cheaters with invisibility, jumping all over the map, shooting rockets at you, etc.
I'd pick this up if you're a fan of early 2000s FPS and would like to see what 2004 had to offer.
The best in the seriesmugaro | June 16, 2014 | Review of Far Cry 3 (NA)
All of the elements from Far Cry 1 & 2 that didn't work are gone, all of the good ideas are improved. It's like Just Cause 2 in a FPS, only done in a serious and non-campy way.
Great story, great gameplay, great voice acting, memorable characters, awesome open world view with lots to do. ~20 hours of gameplay if you do all the radio towers & outposts (and you should).
My one complaint is that it needs more Vaas and the second half of the game is kind of a dropoff. Other than that, this is a great game. Skyrim with guns is pretty accurate.
10 years later, this is still a masterpiecemugaro | June 16, 2014 | Review of Half-Life 2
At the time this game came out in 2004, the graphics, the face modeling, the gameplay were revolutionary and seen as far ahead of its time. While the graphics and what not have aged 10 years later, they did receive an update around 2010 to add achievements and put in the new engine.
But enough about graphics. This is a must own. A timeless classic for any FPS fan. It's worth playing on multiple playthroughs to see what you might have missed and catch a lot of the perception on the word "time" as its talked about in the game.
FPS games have been copying half life 2 for a decade now, and we're all still waiting for Half life 3 / Half life 2: Episode 3 now. Get in on the action, pick up the Half life anthology/collection, play through all of the single player campaigns if you haven't yet. This is not a game you want to miss.
The superior Half Life 1 expansionmugaro | June 16, 2014 | Review of Half Life: Opposing Force
Opposing Force tells the story of Adrian Shepherd, one of the enemy soldiers ordered to quell the alien uprising at Black Mesa. You briefly chase Gordon Freeman, but overall don't really cross paths with "The One Free Man".
You get to see a lot of the events of Half Life 1 from a different perspective, such as the gigantic mega killer alien that attacked Freeman at the end of Surface Tension. You get to deal a lot more with the enemy ninja black ops assassins, see the nuke that was set off in Black Mesa and go to war with Race X. Race X isn't really seen in Half Life 1, but they are a lot harder to deal with than the regular Xen soldiers. That's what makes Opposing Force so fun, is that it's probably the hardest of all the Half Life entries no matter what difficulty you're on.
Adrian Shepherd is one of the most interesting characters we haven't had a sequel to. The ending is a big cliff hanger that makes us think there is going to be an Opposing Force 2, and we're still waiting on Shepherd's return.
Pick this one up in the Half Life collection and put your big boy/big girl pants on, this one can get pretty tough near the end.
Very short, doesn't really add much to the Half Life 1 storymugaro | June 16, 2014 | Review of Half Life: Blue Shift
You play as Barney Calhoun, the security guard from Black Mesa. Canonically, the actual person you play as only briefly saw Gordon for a few moments during Half Life 1. He played a much larger role in the Half Life 2 series.
The ending is kind of weak and the overall story is irrelevant to the grander picture of the Half Life saga. However, it's still a decent play through. New weapons, new characters, a new take on the events at Black Mesa. My biggest complaint is that they game is extremely short and can be beaten on your first playthrough in about 2-3 hours.
It's still a solid game, go ahead & pick up the Half Life collection, spend an afternoon or a weekend on this game and thank me later.
Half Life 2 with actual new stuff addedmugaro | June 16, 2014 | Review of Half Life 2: Episode 2
A lot of people said episode 1 didn't offer much new, and they were correct. Episode 2 offers quite a bit new stuff to the Half Life universe.
The story is actually really interesting and surprisingly heart breaking for a Half Life game. If you played through half life 1, you'd be surprised at how much depth in the story, writing, voice acting and what not went into this game when Half Life 1's story was pretty bare bones.
We're still waiting for Episode 3, we all want to know what happens. As of writing this, it's 2014 and we've been toiling on the cliff hanger of Episode 2 for 7 years.
Pick up this game and the entire Half Life collection, get in on the know. Join the rest of us that have been clamoring for a sequel to this masterpiece series since 2007.
More of the same, but the same is all goodmugaro | June 16, 2014 | Review of Half Life 2: Episode 1
Appreciate the different route that episode 1 takes. In pretty much every FPS, you start out with a knife/crowbar/axe or whatever melee weapon, then you get a pistol, then a SMG, and by the end of the game you have the BFG/rocket launcher/golden gun. HL2 episode 1 takes a different approach, where you start out at maximum power and eventually end up at your weakest.
Anyway, the story in the half life universe is interesting enough that this is work paying attention to. You spend almost the entire game with Alyx Vance, a really cool character from Half Life 2. Is there a romantic connection between her and Gordon Freeman? Cast your own fan theory.
Get the Half life anthology pack or Half life 2 complete pack, this game will be included and it's definitely worth playing through. Added bonus: be a true hero & get the "One Free Bullet" achievement!
The engine is made solidly if you like deathmatchmugaro | June 16, 2014 | Review of Half Life 2: Deathmatch
The half life 2 engine was done so well that any mod made from it can succeed. I would recommend getting the Valve complete pack, Half life anthology or the Half Life 2 complete, and I think this comes with all of them.
It's fast paced, classic red vs blue with the half life 2 guns. The gravity gun is the big draw here, throwing random objects at people is pretty funny.
There's not to much to say, as this is multiplayer only so there's no single player. Like I said, it's well enough and I would agree with the other reviews posted here that it's about a 70-75.
A revolutionary FPS, a classic that passes the test of timemugaro | June 16, 2014 | Review of Half Life
For a game that came out in 1998, it's still fun today. There are a lot of games from the 90s that are too dated to play today, halflife 1 is not one of those games. Even today, the enemy AI is highly intelligent and better than some games from this decade.
If you want a story, you have to pay attention and look deep into what's going on to get a story. If you don't care about the story, then just plow through & kill your enemies, you won't be bothered with cutscenes and unnecessary dialogue.
A million mods were made from halflife 1 because the engine was so solidly made. That's a testament to how good the gameplay is. It gives you the power fetish, more and more and more guns to kill aliens & enemy soldiers with.
If you haven't played one of the greatest FPS classics of all time, stop doing yourself a disservice and pick up this can't miss great.
One of the best games of all timemugaro | June 15, 2014 | Review of Portal 2
The single player campaign is a full retail, 12 chapter endeavor that greatly expands on the original. You get 2 more characters that are both hilarious, you get all kinds of new elements introduced like gels, outdoor levels & vacuum tunnels. You get a full, 3 act story told that takes a bit of Greek mythology, adds in a ton of humor, and has top notch voice acting.
You get a great coop experience that is 100% entirely separate from the main game, giving you levels that literally require 2 people to complete.
You get a map builder so you can play the best maps the community has to offer that include new voice acting from fan favorite, Cave Johnson.
This game has it all, this is another can't miss experience.
Short but sweetmugaro | June 15, 2014 | Review of Portal
Even if you've never played the game, everyone's heard "the cake is a lie" by now. Great, quotable dialogue, fun & varied gameplay, a unique take on the puzzle genre. The portal gun revolutionized a lot of things.
Give this game a try if you haven't, it's a can't miss for anyone.
L4D2 has better gameplay, but 1 has better survivorsmugaro | June 15, 2014 | Review of Left 4 Dead
As far as an actual game goes, this is an amazing game. However, L4D2 is better in almost every way and it includes all of the L4D1 campaigns in it. There's honestly nothing unique here except if you play 1, there are different achievements, fewer weapons/infected and a different multiplayer base.
If you haven't played either game, pick up the pack and have a blast.
A necessary game for anyone who plays games with friendsmugaro | June 15, 2014 | Review of Left 4 Dead 2
Its a really fun game and it has all of the l4d1 campaigns on it. The L4D1 campaigns are a lot better to play with melee weapons, bile bombs, extra infected, etc.
The big drawback is the multiplayer community is kind of ruined at this point. It's extremely hard to get into competitive multiplayer if you're new, and most people will punish you for being new and kick you out for the slightest mistake.
It's best to play this game with friends vs AI, because people vs people is ruined and solo vs AI is no fun.
Go in with an open mindmugaro | April 26, 2014 | Review of Assassin's Creed™ Director's Cut Edition (NA)
Give Ubisoft a lot of credit here, they created a brand new IP with this back in 2007, and while there were a lot of kinks to iron out (which they eventually did), there is still a solid foundation for the opening to a great series.
The biggest draw here is the story, the story will keep you coming back for more to find out what happens next. The gameplay can get pretty tedious at times. The investigations suck, but the main missions are all varied and different and are a lot of fun to do. The dialogue and voice acting are also a huge draw with all of the stories going on.
Give this a try if you haven't, the story is phenomenal and will be a great precursor to the Ezio trilogy.
Best in the seriesmugaro | Dec. 24, 2013 | Review of Dead Space 2 (NA)
Dead Space 2 maintains all of the basic gameplay tenets of of DS1 and makes some big improvements from the first game. Zero gravity sequences and puzzles are far more intuitive and less frustrating. More guns to play with, a more character driven story with a talking protagonist, instead of the silent Isaac from DS1. Some plot twists, some interesting themes of space religion and self induced insanity from the events in DS1.
The game is more linear than DS1. Instead of finishing a hub & hopping on a train, you just move forward and it changes chapters right there. One of the biggest improvements made was the bread crumb system. You can find the nearest save station, upgrade station, weapon table or current objective which is most helpful in these games. The game can be legitimately scary at some points and was a lot more fun than DS1.
The best part is that it's a lot more open ended that DS1 and takes you into different environments. Toward the end of the game, you return to the spaceship that you spent all of DS1 on and it felt like a really cool blast form the past, but it also reminded me of how repetitive DS1 could get and how different DS2 felt.
Summary: great game, much improved from the original. Horror survival in 3rd person shooter. Highly recommended.
A uniquely scary experiencemugaro | Dec. 24, 2013 | Review of Dead Space (NA)
With the FPS market growing stale, this game takes to 3rd person shooter with some unique controls. You have to hold right click (or left trigger on a controller) to aim your gun, and most of them have laser sights, as opposed to first person perspective with crosshairs on the screen. The HUD is a unique idea and keeps the immersion in the game by having it be something that your character is looking at.
Basically, the game is a zombie/monster outbreak in space with little to no survivors. You're Isaac Clarke, looking for survivors, and most importantly, your girlfriend. Each chapter is its own hub area, with a halfway point boss and a final boss. By exploring, you get credits and nodes. Nodes can be used to upgrade weapons & armor, or open doors, which sometimes give even more credits/nodes. The credits buy ammo, medkits or nodes.
Give a lot of credit for creating a new IP that was different and took a lot of risks. If you like 3rd person shooters & are a horror genre fan, give this one a try.
A silly but fun GTA gamemugaro | Dec. 24, 2013 | Review of Just Cause 2
JC2 has some beautiful graphics, even for a 2010 game. It's an open world sandbox game like GTA, but it adds 2 unique things to separate it: infinite parachutes and a Spiderman grapple that hooks on to anything and everything.
Experimenting in the game is half of the fun, and most of the achievements are encouraging you to experiment. For example, "wrecking ball" has you grapple a car to another car or helicopter and whack people with the attached car. That is as insane and hilarious as it sounds. The story & voice acting are cheesy, but that's forgivable. The real fun is messing around in the open world. There are lots of cars to drive, lots of ways to kill enemies, lots of things to do.
A recently added multiplayer mod for free adds hours of enjoyment to this game. Having 100 people adding to the insanity brings this game up a lot. Even watching youtube videos of people's best chaos is funny on its own.
This game goes cheap all the time and it's well worth the money. Pick it up, it's a very solid & unique open world sandbox game.
Not a bad game, just too high of expectationsmugaro | Dec. 24, 2013 | Review of Duke Nukem Forever
People were expecting this to be the revolutionary, genre changing game that DN3D was, and it was just an average, linear modern style FPS game that didn't take any risks. For that, it got a lot of hate, most of which I'll say is undeserved.
The SP campaign is pretty straight forward and very linear. You get extra health, or ego, by doing certain stuff like lifting weights or playing pinball. It has the standard modern FPS layout: regenerating health, 2 weapon system (though you can make it 4 in options), checkpoints and no keycard system. A lot of the game is based off of potty humor and pop culture references, but people forget that DN3D did the same thing. The enemies are all aliens, a few boss fights here & there.
Give it a shot, it's not as bad as people say it is. There's a free demo on steam, look past all the hate and rate it for what it is.
Classic & timelessmugaro | Dec. 23, 2013 | Review of Sonic the Hedgehog 2
Sonic 1/2/3 for Genesis are gaming gems that have aged very well. The gameplay is still great, 20 years later. With the introduction of Tails, this brought multiplayer and a different character to play.
Each zone has great music and is varied enough to keep the gameplay interesting. The boss fights are fun and challenging, but not too hard or unfair.
The best thing they added here was the spindash attack, something missing in Sonic 1 that has become a mainstay in every Sonic game afterward. It's also worth saying that you can do zone select in multiplayer and race your friend on split screen, and it changes the music to the zones which is kind of cool. The emulator on steam runs really well and adds a quicksave feature so you don't have to beat these games in 1 sitting.
This game is definitely worth your money. Nostalgia factor or just a great game that happens to be 20+ years old, it's definitely a solid game.
Skilled Go Kart racingmugaro | Dec. 23, 2013 | Review of Sonic and All-Stars Racing Transformed
I would say this is the closest thing to a successor of Diddy Kong Racing I've seen. Karts, Boats & planes, along with speed boosts & weapon attacks just like DKR. The drifting aspect adds a whole new level to it though. The trick to doing well is to always be building up a speed boost by drifting, doing tricks on each jump and hitting every boost. That can make it really hard, but once you master it, it's a lot of fun.
The music is great, they've taken a lot of classic game music and updated it. Going through Sky Sanctuary Zone from Sonic 3 in a plane or the Samba map in a boat makes the game interesting enough that the gameplay doesn't get stale.
Highly recommended if you want a solid modern kart racer for PC. Get the 4 pack & join the very active online community.
Pinball with a Sonic the Hedgehog texturizationmugaro | Dec. 23, 2013 | Review of Sonic Spinball
This was interesting to look at in the early 90s. Once you cleared an enemy & reached a certain point, it moved you to the next area. The problem is dying sets you back to the previous areas and it can be REALLY hard to get that exact sweet spot to get where you want to so you can advance each area. It's a really hard game, but the graphics aged pretty well for being from the Genesis era. There are better versions of pinball out there now, but this is still decent enough to play if you get the Sonic bundle.
Why fix what wasn't broken?mugaro | Dec. 22, 2013 | Review of Call of Duty: Ghosts (NA)
Everyone always complains about Call of Duty being the same thing every year, and yet people still buy it. That's all fine, but there are some legitimately copy/pasted things in this game that is just plain unacceptable laziness.
The single player was entertaining, but the story & voice acting has taken a big drop off since MW3. The main villain is just your generic bad guy, no real motivation like the previous CoD games. The gameplay was pretty easy, even on veteran. I've played harder games on normal.
My big complaint is that they took out the fantastic Spec Ops mode from MW2/MW3 and replaced it with a very inferior Extermination which is basically a copy/paste of Zombie mode from Black Ops.
$60 is fantastically overpriced for this game, even $20 is. It's a mindless, popcorn action flick worth under $10.
I prefer Infinity Ward's CoD over Treyarchmugaro | Dec. 22, 2013 | Review of Call of Duty: Black Ops
The single player campaign was the best part of the game.
I didn't really care for Zombie mode, Spec Ops in MW2 & MW3 were much better IMO. Zombie mode is like a really weird L4D mode, the guns are ok but you have to buy ammo, buy guns, etc and the waves are endless so there really isn't time to look around or shop.
Multiplayer is the big draw of any CoD game, but I think the MW series did multiplayer better. The "perks" really ruined any kind of competitive aspect. In other words, if you start playing and you're level 1, you're going to have a hard time fighting a guy who's lv50 with ultra super customized machine guns that you can't get unless you grind & level up.
The single player campaign had an entertaining story that had a rather predictable plot twist toward the end. Treyarch's CoD gameplay is much harder than IW's MW series, Black Ops & World at War single player is grenade spam & infinite respawning enemies on veteran, it's not really skilled it's just frustrating.
I can't ever see this or any other CoD game going to a reasonable price that I could recommend, let's all thank Activision for that. Take that for what you will.
Wrapping up two great storiesmugaro | Dec. 20, 2013 | Review of Assassin's Creed Revelations Gold (NA)
Top notch graphics make for a beautiful Constantinople. The gameplay is at its peak here. The hookblade makes for easy access through town and you have maximum amount of gadgets and ways to assassinate a target here. My one complaint about gameplay is the Janissary are basically invincible fighters, even withstanding point blank gunshots.
The story wraps up Ezio's life as well as goes into detail about Altair from AC1. It flashes into important moments from his life, starting with the end of AC1 when Altair was 26 and ending with his early 90s. There are some decent plot twists in the story, and I love the use of real historical figures that are portrayed as they are told in history.
I highly recommend the Assassin's Creed series, especially the Ezio trilogy (AC2: AC:BH & AC:R).
The American Revolution, retoldmugaro | Dec. 20, 2013 | Review of Assassin's Creed III (NA) Other
I give Ubisoft a lot of credit for taking a big risk and trying to innovate from the Ezio trilogy while still staying true to the series. They were trying to hit a homerun, but fell a little short.
The voice acting, the story, the controls, the main character are all not as good as in the previous games. It is much less involved, less interactive than before. It's a 12 hour movie where you occassionally have to use the controller. The controls aren't as tight so it makes it frustrating a lot of times. The combat was changed, and a lot of it was not for the better. The sequences on the ship are not that fun either.
But it's still very interesting. While it starts out extremely slow, it gets a lot better toward the halfway point. Good story, some good plot twists. There were some confusing moments, so even the story isn't perfect. The Ezio trilogy didn't do very many plot twists & surprises, so it was cool having them return to that like they did in AC1.
Recommended if you enjoy the AC series.
Rome, circa early 1500smugaro | Dec. 20, 2013 | Review of Assassin's Creed Brotherhood (NA) other
A great story and great gameplay come together here. The Ezio trilogy is a lot of fun and this was my favorite of the AC series. The sidequests are fun, taking over templar areas are a great new idea, the combat gets a lot of add-ons to make it great, and as with any Assassin's Creed game, the story is the big draw here.
It manages to remain pretty historically accurate for a fictional game featuring the Borgias. Some liberties are taken to tell a better story, but it's probably not too far from the truth. The ending is much more satisfying than the first 2 games also.
Highly recommended if you like action platformers.
A masterpiece cinematic experience with average gameplaymugaro | Dec. 16, 2013 | Review of BioShock Infinite (NA)
I went into this with high expectations from what I've heard. The visual design, the story, the graphics, the soundtrack, dialogue/voice acting, the atmosphere are all 10/10. As a cinematic experience, it's unforgettable and top notch.
The game takes place in 1912, in the floating city of Columbia. Post Civil War America is a growing super power, heavy themes of racism, worker oppression, big business, anti-foreigner & religious revivalism are going on with some elements of Greek mythology like the first 2 Bioshocks.
The actual gameplay is solid, nothing spectacular or amazing. I played through on 1999 mode and barely used the vigors which is supposed to be a big draw in the Bioshock world. I used Shock Jockey for stun, but everything else is basically worthless. Then you get to the final boss fight & HAVE to use a lot of vigors, so my build made it really hard. I like the damage numbers & critical strikes popping up on enemies like in Borderlands to see how much HP they have though. 1999 mode wasn't really that hard except for about 2 parts.
Of the 3 Bioshocks, Infinite definitely has the best story & art design, but Bioshock 2 was the most fun for me. I can appreciate Infinite tying into the previous stories in a unique way & the DLC adds to the story more.
Final verdict: definitely worth playing through, but just a bit over rated for average gameplay.
Still going strongmugaro | Oct. 8, 2013 | Review of Quake III Pack
First of all, appreciate the dozens of games that were built on the quake 3 engine during the late 90s to mid 2000s. They didn't use the game engine because it was bad, the people at iD knew what they were doing when this was made.
Ok, now that you've done that here's the game itself:
-While the graphics haven't aged too well for its time, this is the kind of game that just says "Who cares about graphics? The gameplay works fine."
-No real single player, you just fights and once you get to the final bot arena, it just says "you win".
-Great sound, the famous quake announcer calling "first blood" and "double kill" are still being used by other games and multiplayer servers to this day.
The gameplay is all there. Run around, pick up guns, shoot people. What else do you need? Nothing, that's what.
Whether you're a fan of the timeless classics or you just enjoy competitive multiplayer, this is your game.
A lot of effort put in to fall short of the Ezio trilogymugaro | Oct. 8, 2013 | Review of Assassin's Creed III (NA) Other
Pros: The graphics continue to improve from the previous AC games. The story is overall interesting, a lot of interesting characters from history with alternate takes. While it starts out slow, it picks up after a while and has some interesting plot twists and action. Give some credit for the ambitiousness that this game was aiming for. The ship battles, the different fighting and gun mechanics, hunting, tree climbing and scaling on uneven surfaces, the scenery are all pretty nice.
Cons: Connor, the main character, isn't even 1/10 as interesting as Ezio Auditore or Altair. The most interesting characters are the bad guys, the good guys are pretty forgettable. There is a lot of missed potential with the story. Some important historical characters don't play as big a role as I thought they would. The story starts to get really interesting toward the end, but they take a very confusing and disappointing turn with a huge amount of wasted potential for what could be edge-of-the-seat thrilling. The real life story with Desmond isn't that interesting or fun.
Overall, if you're a fan of the previous AC games, this is worth playing through, albeit at a discounted price, just to see a continuation of the overall story that has been told through 5 games. Give Ubisoft some slack, they were clearly trying to hit a homerun as hard as they could but just came up empty in a lot of areas.
Surprisingly better than the main gamemugaro | Aug. 2, 2013 | Review of RAGE: The Scorchers
The missions that it adds are actually a lot of fun to do with a bit of variation from the main story. It gives you a rocket launcher pretty early (or late, depending on when you finish the Scorchers story) and the new gun is very useful. It's one gun with 3 different bullet cartridges.
Rebar - basically arrows, usually a one hit kill that can pin the target to the wall. Reloads after 1 shot.
Nails - Just like in quake, 100 bullets per cartridge.
Rail gun - Shoots through walls, 1 hit kill massive kill. Again, right out of quake.
The nails aren't very good late game, but the rebar & rail gun shots are useful all through out.
The extra difficulty is pretty useful. Easy is so boring you shouldn't even bother. Normal is easier than most games' easy mode. Hard is still pretty easy. Nightmare is a little harder than normal at some points. Ultra nightmare, which is only playable with the DLC, is actually what other games would call veteran/expert/insane difficulty.
All DLCs are short, this is no exception. It's a few missions, a new difficulty and a new gun. But if you're going to play through the game for the first time and can get this on sale, do it. It definitely adds to the game.
A solid FPS that came too late to the partymugaro | Aug. 2, 2013 | Review of Quake IV
Built on the Doom 3 engine, this is continuing the storyline from Quake 2. Strogg vs the humans.
The gameplay is solid, the voice acting is excellent, the graphics and scenery are done very well. Unlike Doom 3 where everything is dark and gloomy, Q4 takes the game outside, has battles with AI teammates and does a few vehicle segments.
The faults that people gave this game was that it came out in 2005 and was still doing health packs instead of regenerating health, 1 man vs the entire alien race, boss fights and the ability to carry every gun you pick up instead of the 2 gun/sidearm system that Call of Duty & Halo brought and everyone copied.
If you ignore the faults that it came out too late for the type of game that it is, it's a very fun game. Halfway through the game, the gameplay changes dramatically.
If you're a fan of classic feel FPS with modernized graphics/gameplay, pick this up. It's a great game.
How to have fun with your friendsmugaro | July 25, 2013 | Review of Borderlands 2 (NA)
Borderlands 1 was already really good, and Borderlands 2 is even better. Big time improvements: a story that is worth paying attention to, challenges worth doing, guns worth picking up, much more varied scenery, more guns, more enemies, 6 character classes.
The story is more focused this time around, the jokes are funnier and the characters are more memorable than in BL1. This game is easily worth sinking 100+ hours of gameplay into. Just about everything that needed improvement in BL1 has gotten what it needed here.
The cons with this game are small. Dialogue being missed when you hit travel too soon, guns sometimes falling through the ground (might have been fixed with patches, I haven't had this problem since early when it released) and sometimes annoying fight arenas. None of these problems are major and don't detract from an otherwise very solid game.
Get this game, have your friends get this game. Get in on the action, it's a lot of fun.
A timeless classicmugaro | July 25, 2013 | Review of Sonic the Hedgehog
A great game to play on Genesis, the emulator works just fine for getting your nostalgia on. The controls are simple and fluid. If you're a fan of 2D sidescrolling platformers, this is a must have. The big bonus of the emulators is being able to save your progress at any time instead of having to beat the game in one single playthrough. The controls synchronize with the XBox 360 gamepad or any controller you have.
The charm is still there, this game is just as much fun 20 years later. Not everything stands the test of time, but this 1991 classic has.
Starting with the tried and true green hill zone, all of the levels in this game has stood the test of time 20+ years later. The classic music has been remixed hundreds of times.
Definitely worth your time to play through again or for the first time if you missed out back in the day.
Excellent story, bad gameplaymugaro | July 16, 2013 | Review of The Walking Dead
Pros: The story is very good and worth paying attention to. Great voice acting, it branches off and gives you game altering decisions (save someone's life or let them die impacts the rest of the game, siding with someone or against them impacts their mood later). I grew to hate most of the characters (except Clem) for whatever faults they showed, but ultimately they were showing human faults. It was some good story telling. The voice acting is great, the actors don't read off the script so it definitely showed some depth.
Cons: I hate the gameplay. Every room makes me examine the lock, search for keys, talk to someone about the keys, then pick the lock, go through some button smash to get the door open.
Just play the game for me. Stop making me aim the reticule for shooting people in certain areas. I hated looking for some clue in a dark room, it just got in the way of the story. Most annoying of all was when I knew exactly what needed to be done, but I had to solve the puzzle in the exact sequence they wanted me to to advance to the next area.
The gun shooting was interesting in terms of story telling, but not any fun to actually do. The gameplay was a huge turnoff, I wish it was less interactive and did everything for me, like a real TV show. I'm not even trying to sound like lazy, the gameplay isn't interesting enough that I want to do it, it's tedious and annoying.
Overall, if you like good storytelling, you'll like this. I've never seen the TV show, but playing this made me add it to queue on netflix.
A nice crossword puzzle gamemugaro | June 26, 2013 | Review of KrissX
The achievements are all easy to get, if a little time consuming which is a good thing. This is not a skill intensive game, its just thinking. If you like puzzle games, if you don't mind doing crossword puzzles, if you want a game to get some easy achievements on, this is it.
The 2 complaints I have with the game is the stupid owl gets in the way sometimes in the bottom right and there are religious overtones in a lot of the words, ie: sometimes the word is redemption, minister, genesis etc. Those are pretty minor complaints for what is otherwise a good game that accomplishes what it means to do: be a crossword puzzle game.
But its a solid time waster, worth about $1.
You're probably familiar with this gamemugaro | June 26, 2013 | Review of Call of Duty: Modern Warfare 2
The single player is good. There's a lot of varied missions from earlier CoD games, beautiful scenarios, a good story with some twists and turns. This also has the infamous "No Russian" level, and I think it's worth looking at if you can handle that sort of ugly violence. Despite what they tell you, it actually does have some relevancy to the story.
The coop is the best part of this. The Spec Ops missions were spectacular. They replay missions from the single player with some different objectives, sometimes timed, and playing with a buddy is the best part of this game.
The multiplayer is still active as of Summer 2013, but obviously most people move on to the newer CoD games as they come out. I much prefered the IW versions of CoD multiplayer over anything Treyarch made (Black Ops) so this was a solid 30 hours of gameplay.
If you like FPS games and don't mind the fact that there are hundreds of them out there, this is probably one of the best of the 360/PS3 generation to play.
A very solid game, even if you've never played a Sonic gamemugaro | June 24, 2013 | Review of Sonic Generations
I thought this was a great game, I've heard a lot of bad things about Sonic games ever since they put out Sonic 3 & Knuckles, especially the much maligned 2006 Sonic the Hedgehog. This redeemed the Sonic franchise.
There are a total of 9 levels, each level has 2 acts. Act 1 is a 2D run through that takes a classic feel to older Sonic games, Act 2 is a 3D run through that puts a modern spin on the level. There are a lot of nods and sections that are similar to older games in the 2D levels, but it's still unique enough that it's more like just a tip of the cap to the classic era.
The modern levels can be harder, but they are still done quite well. This game captured what was fun about the classic Sonic games: the feeling of speed flying through the screen. Once you get the hang of a level, flying through holding down X to zoom by is a lot of fun. Even the slow paths can feel fast sometimes. Something that a lot of the more recent Sonic games missed.
You select levels from a hub area, there are 3 levels in the first area from the Sega Genesis era, Sonic 1/2/3.
The second hub area are from the Dreamcast/Xbox 1 era, Sonic Adventure 1 & 2, Sonic Heroes.
The third hub area is from the modern 360/PS3 era, Sonic the Hedgehog (2006), Sonic Unleashed and Sonic Colors. These levels are the hardest, but still fun.
After you beat a level, there are challenges to complete for each hub area. They are different sections of the level that were previously closed off, so they feel different and can be a lot of fun to do and vary up the gameplay a lot.
Each hub area has friend challenges, a rival challenge and a boss. The final boss is kind of silly and to be honest, I had no idea what I was doing, both when I beat it and when I beat it taking 0 hits to get the achievement.
Overall, this game was great and well worth the money I spent on it. It's easy to recommend to anyone who likes action platformers, either classic or modern.
A great classic from 1995mugaro | May 22, 2013 | Review of Ristar
From the genesis/SNES era on the Sega Genesis, this is a classic platformer. The formula in the 90s for these games was Act 1, Act 2, Boss fight. You've got your standard green grass area to start, the water level, fire level, ice level and then a music level to differentiate from the standard formula and finally a mech/robot level before you fight the final boss's right hand man part 1, part 2, then the final boss.
The music is great, you gotta love the 16 bit chiptune music. The controls are simple 2D stuff, left/right, jump, grab. What separates this from Sonic or Super Mario is the giant glove hands. You smash into enemies to kill them and can also climb up walls, ride stuff, and occasionally find these poles that you can swing around and shoot up fly for a little bit. There are bonus areas to be found for prizes, but they don't contribute a lot.
There's difficulty settings, but the only difference is how much health you start with per level. You lose a star of HP for every hit you take, on normal you start out with 4 stars so you can take 4 hits before dying. Extra lives can be found also.
It's a shame they didn't make this into a franchise like Mario or Sonic, this game had a lot of potential but came out at the end of the Sega Genesis era. Great game though.
Everything a sequel should be and moremugaro | April 6, 2013 | Review of Batman Arkham City: Game of the Year -
Arkham Asylum was a great game, and this takes everything that was great about it and improves on it while still retaining the basic formula that made the first game great. It doesn't stray too far to confuse you if you played the first but it definitely takes the game in a different enough direction that you don't feel like you're playing a rehash called Arkham Asylum 1.5.
A bigger, longer game from the first with a much improved story, some good plot twists, a more conventional 3 act story and still has the great moments and voice acting from the first.
The Riddler challenges in the first game were fun to do, and they've been improved drastically here. They can be wildly different from the first game and quite hard to figure out, but well worth the time doing so.
The Catwoman sections are a lot of fun too. She plays different enough from Batman but you don't feel like you're weaker than him. In fact, I liked playing as Catwoman more than I did Batman. Her takedowns are slower and she climbs up buildings differently and it can take a bit to get the hang of, but it added to the game a lot.
The Harley Quinn DLC was very short, but most DLCs are. It was fun, it was different and geniunely added to the experience. You spend a lot of time playing as Robin and he plays a little more like Batman but with some different moves on him.
The challenges include Batman, Catwoman, Robin & Nightwing (formerly the first Robin) and they all play different from one another but still have the same moves overall, just different actions, different power and different speed.
This was an amazing game and easily recommended to anyone who likes action games.
A great action game, bonus if you watched the 90s cartoonmugaro | April 6, 2013 | Review of Batman: Arkham Asylum Game of the Year -
A lot of games now are copying this game's combat system, and with good reason. Great story, great voice acting including a lot of the original voice actors from the 90s cartoon, Batman: The Animated Series, great gameplay, interesting puzzles and some challenging moments.
Recently, steam achievements were added to go along with the GFWL achievements, but they aren't active yet as of 4/5/2013.
A lot of times, you do some detective work and follow a trail to the next clue, which is a lot better way of pointing you toward an objective rather than have a big blaring arrow on the screen or a waypoint marker like in Call of Duty.
The challenges can be pretty fun and really hard, they usually take you to a specific point in the story and have you repeat the fight there only with a bit of variation or set objectives for a gold medal.
As you get all the moves and upgrades for Batman by levelling up, the game increases challenge with you. The upgrade system is very similar to the one used in Deus Ex, or I should say Deus Ex's system is similar to this.
All of the moves are useful, the Riddler challenges can be hard, but well worth the time invested as you get a lot of extra content to look at (ie: comic covers, models, concept artwork) in the main menu.
Overall, great game and well worth the price on sale.
Delivers exactly what it promises: car racingmugaro | March 29, 2013 | Review of GRID -
Grid is just a racing game. It basically says "here's a car, go race" and honestly, that's what you should be expecting here. The maps are beautiful, even for a 2008 game it's a lot of fun looking around.
There are 3 sections: USA, Europe & Japan. The USA sections are the most varied, from Detroit, San Francisco, Los Angeles & Washington. The races are street cars in the streets of each city (with the exception being the Detroit Derby) so it feels realistic sailing down the hills of San Francisco, even though you could never do that in real life.
The Europe sections sometimes involve stock racing cars, formula 51 or European street cars. The maps are usually specifically designed race stadiums, not street races. The European races also have the most competitors in them, up to 20 sometimes.
The Japanese sections are half drift competitions and half street races. Once you learn how to drift, it's really easy to take first place and a lot of fun to do. The street races can sometimes involve oncoming traffic which make them pretty exciting.
The best thing about this game is unlike Kart racers, the AI actually makes mistakes and can fail out of the race due to crashing. Your car takes realistic damage and can impact the rest of the race. For example, you might take a heavy hit on the right side of your car, lose speed the rest of the race and have your car veer to the right as you keep going. This can make for a pretty steep learning curve, it took me about an hour & 1/2 or so before I smoothed out and had it figured out. Once you have it figured, it's a lot of fun.
Some people complained that this game didn't feature garage customization or other secondary content. I have no problem with it. This game is straight forward and right to the point: car racing. What it does, it does well. The only drawback is they took multiplayer servers offline, so this is only a single player game which is a pretty big drawback for some people. However, the single player is still a lot of fun and good for 10-20 hours a year of entertainment.
If you like car racing sims, this is definitely one of the best games out there.
Racing with personalitymugaro | March 29, 2013 | Review of DiRT 2
The single player game has you competing with famous racers who are colleagues of Colin McRae. You start out as a newbie in their eyes and gain reputation through winning races and at certain points of the racing, you do a 1v1 race with each character, called Throwdowns.
The maps are absolutely beautiful. Some of the maps are circular events, usually 3 laps. Some of them are straight point A to point B, linear instead of circular. An example is the Utah sections. They take place in Southern Utah and feature some of the most beautiful maps, especially with the sun.
There are also Gatecrasher events, which are basically race events where you have to hit certain makers (gates) to extend your time during the race. For the most part during the races, you want to top out around 55-65 MPH to maneuver the tight turns and stay on the course. Some of the races early in the game have heavier cars that don't turn as easy, so there's a slight learning curve.
Overall, Codemasters knows what they're doing when it comes to racing. For off-road racing, this is a fantastically beautiful game and can be quite fun once you get the hang of it.
In the words of Charles Barkley, "Turruble, turruble"mugaro | March 26, 2013 | Review of Spec Ops: The Line dns
As a 3rd person shooter, I used a gamepad and the controls are just terrible. Sprint & take cover are the same button (A on the xbox 360 gamepad), so a lot of times you'll be running & take cover when you mean to and other times your guy pops out of cover when you don't want to. The controls were very unnpolished.
Grenades are overpowered. You can't throw enemy grenades back, so you have to run out of cover and risk getting killed to avoid grenades rather than throw them back like in pretty much every shooter game.
All the levels look the same. The story is awful. The voice acting is basically just over the top screaming in a Kermit the Frog sounding mad voice. Nolan North voiced the main character (see also: Desmond Miles, The Penguin in Arkham City, Nathan Drake and many more) so I'm disappointed at his terrible performance here.
The story is also poorly explained and confusingly unrealistic. Some of the dialogue is so cliché and so bad. They give you some unsubtle hints toward the ending and some irrelevant choices that don't impact the story but give 2 alternate choices for achievements.
I can't imagine anyone playing this for multiplayer either, there's so many other better games for that.
I thought this would be some under-rated diamond in the rough and it ended up being a frustrating, by the book, poor experience.
Of all the Hitmans in the series, Absolution Hitmans the Hitmostmugaro | March 24, 2013 | Review of Hitman: Absolution - Professional Edition (NA) Overflow-
Very different from the previous Hitmans. Compared to Blood Money where the levels are huge sandboxes, the story is irrelevant and the accidents require Machiavellian plans to achieve, Absolution is a lot easier. Absolution can have small levels, a story that is cohesive and follows along (the reason it starts is kind of silly, but forgive that) and causing an accident is much simpler than complex Rube Goldberg device schemes in Blood Money.
An accident in Absolution can be as simple as pushing someone off a cliff. In Blood Money, an accident is a a 15 minute investment and the tiniest mistake can throw it of.
The game plays a lot like Deus Ex HR, the cover mechanic and stealthing are very similar in both games. The digsuise system is pretty silly, it's not realistic but it makes sense in a video game world. The controls are much more refined and playable than previous Hitmans. Mistakes are forgiven, the larger levels usually have a checkpoint that you have to find instead of just giving it to you.
The challenge system is very fun to go for. You don't have to get every single of the 278 challenges for the 100 challenge achievement, but I went well over 100 because you get a sense of satisfaction getting all the different ways to accomplish a mission.
Contracts mode was a great addition. It really adds a lot of replay value and upgrading your guns there affects how you play in the main campaign. Play your friends contracts, there's a million different possibilities with each level that changes up how the main missions can be done.
Overall, Absolution is a great entry for beginners to the series, you don't have to have played the previous games to know what's going on at all. Of all the previous Hitmans, this was my favorite. I like where they've taken the series & hope a good sequel comes out .
Better than Codename 47, but they still had a ways to gomugaro | March 12, 2013 | Review of Hitman 2: Silent Assassin capsule
A lot of the levels look very similar. This was a PS2/XBox generation game that was released in 2002, and it shows its age. Not every game ages well after 10+ years, only the absolute golden masterpieces. This wasn't really one of them. In the course of the game it slowly tells a story that is moderately interesting but rather forgettable. The objectives are always the same: kill the target. It doesn't really deviate from that original plan much. The controls can feel clunky at times, especially trying to use the wire. The disguise system needed a lot of improvement here also.
If you like classic games and are a fan of the Hitman series, it's definitely better than Codename 47 but I honestly can't see it being worth more than $2.
A classic sonic game from a system hardly anyone ownedmugaro | March 10, 2013 | Review of Sonic CD
Classic 2D Sonic game from 1994, never came out on Genesis so I never played it as a kid. The only modernization it has is the achievements & global leaderboards for zone times. As far as gameplay goes, it's really fun & worth getting on sale. All of the achievements are relatively easy to get with some time & skill, nothing too crazy. It's a good game & very similar to the Genesis Sonic 1/2/3 games without copying too heavily from them like Sonic 4 did.
The time travel parts are interesting, you can go to the past or the future of an area and they have a different look to them. The special zones have pretty bad controls & handling, but it's nothing too frustrating. The time trial achievement might seem hard, but it's actually not.
Match 3, the gamemugaro | March 10, 2013 | Review of Bejeweled 3 (NA)
You've probably played some version of this on a web browser, smart phone or regular game. It's just a simple time waster, best played in windowed mode with the TV or itunes on. It can be addicting, but it's not something you're going to spend crazy amounts of time on. Some of the final achievements are really hard to get.
There's a lot of different variations of game modes, but they are ultimately the same thing of just "match 3 of the same color".
Short, but sweetmugaro | March 10, 2013 | Review of Deus Ex: Human Revolution – The Missing Link
If you liked the main game, then get this. DX:HR had 4 traditional boss fights, and the final boss in this is more like a super mook rather than having a whole cutscene and arena like in the main game. While the story in the main game was the main draw, it's pretty forgettable here. There is no heavy handed debate going on, the primary antagonist is just "grrr I'm a bad guy!" where as there were deep, adult motives to the bad guy(s) in the main game. 10 achievements, and it took me under 6 hours to do them all, so know that it's incredibly short.
Criminally underrated and a great FPSmugaro | March 10, 2013 | Review of Metro 2033 PRE
The story here is really good, based off of a Russian novel & it follows the story closely, along with using Russian voice actors for authenticity. Its a FPS, but its heavy stealth/horror/survival. The achievements are hard to get. The #1 thing about this game is atmosphere. The graphics are top notch and it paints a very intense atmosphere that really pulls you in. Multiple routes through a level, options to fight or stealth through. It's just a great game and it's a shame the publisher went belly up, hopefully the sequel delivers another great experience.
Easy to waste a lot of time onmugaro | March 10, 2013 | Review of Sleeping Dogs Digital Edition
Very fun game, nothing too difficult to do, lots of stuff to kill time & do.
The story was pretty interesting, an undercover cop posing as a criminal, they tried to do the duality of cop vs criminal and have morality be important, but failed on that. It's blatantly obvious which side of the law your character is on. However, it's still fun to watch. Gameplay is great, controller needed. Nightmare in North Point is short, easy, silly but fun and the only DLC I would recommend buying w/this. Year of the Snake is upcoming w/more achievements so I'll get that.