Reviews by pipalex


Deus Ex is still better

pipalex | Oct. 4, 2012 | Review of Deus Ex Human Revolution (1) - PC

The fact is, 2001's Deus Ex was an anomaly, which will never truly be surpassed or even replicated for quite some time. While this game is an admirable effort, it takes too much from new shooters (regenerating health, dumbed down character building) while not taking enough from the old games, or even coming up with new ideas. It improves in some areas like conversation systems, but too little too late. On top of that it has a weird orange tint that I couldn't be bothered to go find some user created mod to fix because I was so bored with the experience. Had this been new IP it would probably have been ground-breaking, but it will always be in the shadow of Deus Ex for me


The Brown Military Shooter I Enjoy

pipalex | Oct. 4, 2012 | Review of Battlefield Bad Company 2 Ultimate Edition - PC

Although the shooting in the game is pretty standard coupled with the Modern Warfare unlock system and few game modes, the destruction 2.0 mechanic makes it up for me. Most good camping spots can be blown up and it gives more tactical depth to a game that would not be good at all without it. It also adds a fun war movie feel to the game when everything is exploding around you and you don't even need Origin to run it. I'd say that's a win.


All you need to know is that you have a grapple hook

pipalex | Oct. 4, 2012 | Review of Just Cause 2 - PC

Probably one of the best open world games I have ever played, and the only thing good about it is it's open world and the grapple hook system. The driving is pretty weird and floaty, the gun-play is terrible, and the 100% completion is just pure grind, but booting up this game and traversing the vast island and experiencing it's majestic scenery while grapple hooking and skydiving off a mountain is just pure bliss. It's almost like a tropical vacation simulator, and even for that alone it's worth it.


Unique take on Borderlands

pipalex | Oct. 4, 2012 | Review of Dead Island - PC

Just after the release, this game was one of the worst console ports I've ever played; it was buggy as hell, had terrible frame rates, and the weird motion blur made me sick. However, when I went back to play it a year after with all the patches, it was a much more enjoyable experience, with the intense melee combat to spice things up. If this game had a deeper character customization system like Diablo II and an armour system it would be perfect.


A pretty decent first attempt

pipalex | Oct. 4, 2012 | Review of Borderlands - PC

I enjoyed my first play-through for this game but after buying Borderlands 2 and seeing everything that it improves upon, this game is even more lacklustre. The only thing this game is better at is probably the menu, as its more pc friendly than that god awful one used in Borderlands 2. But for the price and if you have all the dlc, this game is pretty alright.


Misses some key ARPG things, still good in its own right

pipalex | Oct. 2, 2012 | Review of Borderlands 2 NA post - PC

As a fan of the original borderlands, Borderlands 2 is somewhat of a step-up from the original. The writing is "better" but is plagued by memetic jokes and references that didn't need to be there in the first place and serve only to annoy, not entertain. The game-play doesn't feel as fluid, action-packed, or as deep as an action rpg mainly due to the fact that this is a multi-platform release and not developed specifically for the pc where it could have worked much better (i.e. not fighting with terrible menus, more than one active skill, deeper character building). For the 36 dollars I got it for from Greenman Gaming, I find it was worth the money for what it is.


A game ahead of it's time

pipalex | Sept. 11, 2012 | Review of Deus Ex Game of the Year Edition - PC

Chances are, you are not going to like Deus Ex on your first playthrough. Or even your second. You will have to get past an obtuse first person shooting style, weird AI, a few bugs and a crash here or there, and some truly awful graphics and voice-acting to get to the gem that lies underneath. When this moment hits, you will feel how well realised of a game world Ion Storm created in 2001. Any approach is viable, you can see the consequences of your actions play out in minor and major ways all layered between one of the greatest stories in video game history. A game truly ahead of it's time and a game that has not since been surpassed in depth and complexity.