Reviews by pokedalt

95

An essential collection for fans of the first-person RPG.

pokedalt | Sept. 11, 2013 | Review of Deus Ex Pack

When I first picked up the first Deus Ex at a library sale, I had no idea what I was getting to. Having played few RPGs at that point (Pretty much just Pokemon), it was a big change of pace. Most games I played didn't give hardly any freedom, but Deus Ex was different. In the first little bit alone, you were wandering around Ellis Island fighting terrorists and freeing a captive fellow agent. It pretty much lays out what you all you can do in that first level. Stealth elements, chatting with informants to get a key to the front door, re-planting mines so guards activate them when they go after a magically appearing pouch of soy food, and such all go towards that feeling of freedom. As the game goes on, you get to explore locales like New York City, Hong Kong, a Chateau in Paris, and Area 51.

Deus Ex: Invisible War is different, however. While there's still environments to explore, they seem much less expansive. You can't really go very far before hitting a loading zone/door, which gets annoying after a while. Also, the overall RPG elements were kinda toned down for a more wide-spread audience. It's more a bad Deus Ex sequel than a bad game altogether though. By itself, it's an okay game with some welcome Deus Ex influences, however when compared to the first game, it dwindles in comparison.

Deus Ex: Human Revolution, however, is much more reminiscent of the first game. The tone is perhaps a bit less conspiracy-fueled, but still feels very much like Deus Ex. The re-emergence of RPG stuff and the introduction of cover systems give the game a modern feel, while keeping the overall theme of the first game. Generally, the game kinda divides up the sort of stuff you're doing. For example, in the city of Detroit, you can walk around and talk to people, and do "quests", for lack of a better term. However, later when you get to Highland Park, you've got multiple options for how to deal with the enemies in the area. you can just sneak through, or go for a full-on assault. A problem does arrive in that same area when you get locked in a room with a dude that has a minigun-arm, however. if you've been sneaking around with nothing but a modded pistol and a few protein bars, it feels a bit clumsy to be forced into combat with some hulking badass.

Also, Fallout 3 (and New Vegas, I suppose) owe something to the first Deus Ex, if only in the presentation, being an RPG in a first person view, with conversation trees and the like. Overall, if you're a fan of RPGs, specifically first-person RPGs, then go for it. There's quite a bit of game between the three of them, and they're honestly worth playing, if just because they're a surprisingly original idea.

95

An essential collection for fans of the first-person RPG.

pokedalt | Sept. 11, 2013 | Review of Deus Ex Pack

When I first picked up the first Deus Ex at a library sale, I had no idea what I was getting to. Having played few RPGs at that point (Pretty much just Pokemon), it was a big change of pace. Most games I played didn't give hardly any freedom, but Deus Ex was different. In the first little bit alone, you were wandering around Ellis Island fighting terrorists and freeing a captive fellow agent. It pretty much lays out what you all you can do in that first level. Stealth elements, chatting with informants to get a key to the front door, re-planting mines so guards activate them when they go after a magically appearing pouch of soy food, and such all go towards that feeling of freedom. As the game goes on, you get to explore locales like New York City, Hong Kong, a Chateau in Paris, and Area 51.

Deus Ex: Invisible War is different, however. While there's still environments to explore, they seem much less expansive. You can't really go very far before hitting a loading zone/door, which gets annoying after a while. Also, the overall RPG elements were kinda toned down for a more wide-spread audience. It's more a bad Deus Ex sequel than a bad game altogether though. By itself, it's an okay game with some welcome Deus Ex influences, however when compared to the first game, it dwindles in comparison.

Deus Ex: Human Revolution, however, is much more reminiscent of the first game. The tone is perhaps a bit less conspiracy-fueled, but still feels very much like Deus Ex. The re-emergence of RPG stuff and the introduction of cover systems give the game a modern feel, while keeping the overall theme of the first game. Generally, the game kinda divides up the sort of stuff you're doing. For example, in the city of Detroit, you can walk around and talk to people, and do "quests", for lack of a better term. However, later when you get to Highland Park, you've got multiple options for how to deal with the enemies in the area. you can just sneak through, or go for a full-on assault. A problem does arrive in that same area when you get locked in a room with a dude that has a minigun-arm, however. if you've been sneaking around with nothing but a modded pistol and a few protein bars, it feels a bit clumsy to be forced into combat with some hulking badass.

Also, Fallout 3 (and New Vegas, I suppose) owe something to the first Deus Ex, if only in the presentation, being an RPG in a first person view, with conversation trees and the like. Overall, if you're a fan of RPGs, specifically first-person RPGs, then go for it. There's quite a bit of game between the three of them, and they're honestly worth playing, if just because they're a surprisingly original idea.