Reviews by puiumihai

70

Get it if you are a fan of the genre

puiumihai | April 28, 2014 | Review of Unstoppable Gorg

Unstoppable Gorg is one of the last games made by Finnish software development company Futuremark, before the company sold its game development division to Angry Birds developers, Rovio Entertainment. Unstoppable Gorg offers a smart twist on the tower defense model: you defend the solar system from fearsome aliens by sending satellites into orbit. However, the twist is that in Unstoppable Gorg you can move your satellites (towers) by rotating the orbits that surround planets. In other words, your towers are not stationary. This adds an additional layer of strategy.

It is also worth mentioning that the game's story and aesthetics are inspired by classic sci-fi films of the 1950s. And while neither the story nor the graphics impress (at least compared to other tower defense games, such as the Anomaly series), they do their job and support the gameplay well enough. Speaking of gameplay, if you are a fan of tower defense games you will definitely like it. You may like it even if you are not a fan of the genre. All in all, it is a pretty good tower defense game, but once the innovation wears off, you won't return to it, unless you really really like the genre.

60

Not bad per se, but short and repetitive

puiumihai | Aug. 13, 2012 | Review of Irukandji

Irukandji is a score-attack-shooter that takes place in an underwater setting. Gameplay is similar to any Shoot 'em up you might have played: you control your ship trying to avoid enemies (of sea life variety: sea horses, jellyfish and a giant crab which is the level's boss) and their bullets, while getting power-ups and shooting back. The main objectives are to obtain a highscore and complete the (only) level.

That's right, Irukandji has only one level, which can be completed in ~5 minutes. Replay value comes from unlocking new ships (which you can unlock by beating the level/game with the previous ship), getting a better score plus ten achievements. However, in my opinion, ship variety, online score and achievements aren't enough to compensate for the lack of more levels and enemy types, so the game gets repetitive even though each new ship is different than the others in play style.

The visuals are good, colorful and sometimes mesmerizing - like wathcing fireworks. However, at times the graphics can be a little too hard on the eyes. Controls are simple, but mouse support is not implemented. If you have a gamepad though, you can use that.

As a conclusion, Irukandji offers too little in terms of content. There's nothing inherently bad with its design or gameplay, but due to the lack of content, i can't really recommend it unless you are a hardcore score attack shooter fan and even then i don't feel like the price is justified.