Reviews by silkgmg
One of the most fun games, eversilkgmg | May 10, 2012 | Review of Saints Row: The Third dns
I loved Saints Row 2 so I may have headed into SR3 with a little.. bias.
However, the fact that this takes the sandbox shooting/vehicle stealing genre but turns it into something fun and manical will always be something that I just can't get enough of. I am not a gritty realism fan, which is why GTA IV turned me off the series.
I like going out there and causing as much random mayhem as possible, and since I'm rewarded for it, even better!
There's plenty of mini games and side missions. One of my personal favorites is the Genkai hyper reality minigames, where you have to get through a mini-maze killing guys in animal costumes, getting random presents and bonuses. The streaking minigame is also amusing.
Even if you don't get distracted and complete every mini game / side quest, the main storyline is brilliant, albeit simple, fun. It's well orchestrated and the voice acting is of a high calibre. It's also funny. Very funny.
Only downvotes would be; character creation simplified from SR2 though still in-depth. And too short, even at all side missions complete, the original game won't take over 25 hours.
If you want realism, go elsewhere. If you want violent, insane, giant dildo bashing fun, hello, my name is Saint's Row the Third. Welcome!
Good but..silkgmg | May 10, 2012 | Review of The Witcher II: Assassins of Kings Enhanced Edition
.. whislt I did play and complete the game in it's full, I can't say I had any moments that I'd be able to pluck from memory and say "wow, that part was great!". The whole story played out to me like an above average tale, with above average gameplay and average combat. Point in case I completed it twice but remember very little.
Combat was the biggest shortfall for me, it felt clunky.. not as bad as Skyrim's combat but a million miles off the likes of KoA. I remember one particular boss fight where I was frustrated that I had to keep swapping sword types as part of the battle mechanic, yet struggling because to fluidly switch weapons is simply not a part of the game even though this fight demanded it. Every time I made the switch it was hit and miss as to whether it would actually switch - since a plethora of moves or dodges (also requried for the fight) would cancel the weapon switch.
A weapon switch is the simplest of things, it should be nearly instant and override any existing commands. I felt it a very sore point in an otherwise acceptable combat system.
I do feel the game has been overhyped a little, but regardless it's a solid RPG with goergeous graphics and worth your time if you need a meaty adventure.
A Refreshing Change.silkgmg | May 10, 2012 | Review of Tera (EU) ztorm
Whilst it suffers from "copycat syndrome" in many regards - from it's basic levelling system where you purchase new skills, to the cookie cutter questing where you're asked to go and kill 10 guinea pigs because they eat too many lettuces; there are things that set TERA apart and stop MMO boredom from rapidly setting in.
The first thing that should impress you, assuming you have eyes and can see, is the beauty of the surrounding landscape. The only exception would be the tutorial level the graphics aren't that interesting - but get past that and you'll be seeing rolling hills and gorgeous scenery as far as the eye can see. This is the unreal engine at it's best. There's a lot of effort in design too - from unique and varied characters/races to terrain and landscape, things that make you stop and look, and actually enjoy the world.
The second and most important thing is the combat. In most mmo's combat is something you'll be spending most of your time doing, and finally here’s an MMO that has turned it into something fully interactive and interesting. Levels and gear and stats all play a part, but this is skill based, full action combat. If you miss, it's because you missed. If you get hit, it's because you didn't dodge. As more and more skills get unlocked combat turns into something quite wonderful - my archer now enjoys a combination of charging up a power shot, then a second as the mob nears, then a kick to it's face and a shooting bounce backwards, finished off by a machinegun-esque volley.
Combat abilities can be added to your hotbar and used manually, or you can use the very intuitive chain system whereby spacebar activates the next logical move for you - or you can even set up your own chains to dictate what spacebar will do and when.
Whilst TERA advertises that it is control pad friendly (and indeed it is) - I did prefer using the keyboard/mouse and have had no issues in doing so. Both systems seem to work pretty much spot on.
If you want something that challenges the now stagnant combat system in most MMOs, and dont mind that most other MMORPG norms remain unchanged, then TERA is worth a look.