Reviews by sixfeet
A reason why games should be considered art.sixfeet | July 5, 2013 | Review of Bioshock Infinite
Bioshock Infinite is a reason why games should be considered art. It fully displays the reason why gaming is an incredible platform for story telling, nothing quite submerses you into the medium, or the character, as well as a game.
You play as Booker DeWitt, a private investigator indebted to some rather bad people. You are tasked with 'Bring us the girl, and wipe away the debt.' The girl in question is Elizabeth from the floating city of Columbia. As the story progresses you begin to uncover the dark past of Booker and the true actions of why you are here.
Columbia is an incredible venue for the game with amazing visuals and stunning visuals. The fighting system is incredibly varied, many weapons, many 'vigors' and the sky hook and sky line addition makes it incredibly diverse and entertaining for the entire game.
The story is amazing and you can tell the writers truly loved and crafted the material for some time. It has depth and replayability to uncover all the extra recordings from characters to fully learn every part of the story and the city.
A must if anyone likes substance to their games. The story arc touches upon the multiverse theory, string theory, metaphysics etc. At least for that it deserves our support so more intelligent games can be produced.
Stunning game with a great story and twist.sixfeet | July 5, 2013 | Review of BioShock
Bioshock takes place in the underwater world of Rapture. You play the sole survivor of a plane crash who happens to stumble upon the city by seemingly sheer luck. As you delve further and further into the city and find out more through the story and the extra recordings from characters and other denizens of Rapture you begin to learn, something just isn't right, something is occurring outside of your control...
It may be getting old, but stories are timeless. If you haven't yet, do yourself a favour and pick it up.
2012 GOTY.sixfeet | July 3, 2013 | Review of Spec Ops: The Line
Truly a remarkable and visceral game that will leave you with a deep foreboding in your gut on the decisions YOU made in the game. Really don't want to go into it too much for fear of spoilers.
You play as the leader of a 3 man elite team, Walker, tasked with entering Dubai after the city was engulfed in a series of catastrophic sandstorms and a US battalion went in to try and secure safe passage for it's citizens ultimately only to disappear. After a cryptic message is sent from inside Dubai, you are ordered to find evidence of any survivors and report back.
The game play is third person cover based shooter, although a little 'clunky' and 'unresponsive'. But this kind of helps sell the topics the games story touches upon of PTSD, the horrors associated with war and the disconnection of reality between FPS games and actual war.
Truly amazing, an experience and game you must play.
Truly amazing game.sixfeet | July 3, 2013 | Review of The Walking Dead
The greatest, heart wrenching and visceral story ever delivered through game. More than a game, especially seeing as it is basically an interactive story with your control limited to moving the character, interacting with characters and objects and a few quick time events.
You play as Lee, a man that is trying to find redemption through taking care of an adorable child called Clementine through a zombie apocalypse. Meeting many characters from deplorable, to truly heroic to totally conflicted.
No game will ever have you demonstrating such a rainbow of emotions, including ultimately with the decisions you yourself make in order to survive and protect Clementine.
Utterly amazing writing.