Reviews by sl1ck
A much better game than it is given credit forsl1ck | April 24, 2013 | Review of Dead Island
I bought this game on sale and figured I would give it a shot despite seeing a bunch of negative reviews beforehand. By no means is it a masterpience, but it is a different and very enjoyable zombie shooter.
I thought the rpg elements and mainly melee based combat helped distinguish Dead Island from other zombie games. Anyone wanting a fun, co-op experience and something different from the zombie genre should give Dead Island a try.
Better than you might thinksl1ck | April 24, 2013 | Review of Aliens vs Predator
I bought this game on a whim based soley off the fact that I am a huge fanatic of the Alien franchise. It turned out to be the best impulse buy I've had.
I spent the majority of my time playing the human campaign (the campaigns are split up between alien, human, and predator). The game does a perfect job at recreating the horror and frantic atmosphere of Aliens. I've never felt so unnerved and tense while playing a game. A typical combat scenario consists of running in the dark throwing flares down in desperation for lighting while xenomorphs slither along the walls and floors torwards you. It creates an altogether unique environment that makes the most of the Alien franchise.
The scariest game I've ever playedsl1ck | April 24, 2013 | Review of Dead Space (NA)
I am somewhat of a horror fps fanatic, and for me no game has been scarier or better than Dead Space. Every moment is tense and frightening. You almost feel worn out by the end of the game.
This is also the best game in the Dead Space trilogy. Dead Space 2 and 3 may have slicker combat, but they aren't nearly as scary or unpredictable as the original Dead Space.
This could have been something greatsl1ck | April 24, 2013 | Review of Brink Nexway
As one of my fellow reviewers says, this was a great idea for a game but it wasn't executed quite properly. It feels like an unfinished, albeit good idea. However his game certainly isn't the abject disaster many make it out to be.
I had a lot of fun playing this online for a few weeks until the community died. The customization is incredible, easily the best I've seen in a game. This game just never caught on. I don't think many liked it because it is different and nothing like the COD-type shooters everyone is used to.
Some issues with gameplay, but overall a great titlesl1ck | April 24, 2013 | Review of Metro 2033
Metro 2033 has arguably one of the best environments of any first person shooter I have played. Most of the game is spent underground abandoned, spooky Metro tunnels. The graphics are impeccable and only add further to the quality of the game atmosphere. Also, the campaign is rather long and fulfilling. It's quite refresing compared to many other current fps titles with 3-4 hour measly campaigns.
My main issue with Metro lies with the combat. The combat isn't as fluid a lot of times and the mechanics aren't exactly right at times. I almost stopped playing at the beginning of the game because of this. As the game goes on you get somewhat used to this and it isn't quite as much of an issue. But it still keeps me from rating this game as a classic.
Frightening and Well Executedsl1ck | April 24, 2013 | Review of Alan Wake
Remedy have outdone themselves with Alan Wake's frightening horror atmosphere and immersive game environment.
Players face a world of horror through the eyes of Alan Wake, often alone and without anything other than a flashlight and a small firearm. The game involves a lot of dark environments and tense bursts of action that will keep you riveted throughout. The story is the center of the game, unlike many shooters which use a story as an afterthought.
Alan Wake is a game that ties in an engaging storyline, scary environments, and entertaining gameplay to create a truly memorable horror title.
Scary but repetitivesl1ck | April 24, 2013 | Review of Condemned: Criminal Origins
Condemned is a scary, albeit repetitive combat-based horror game. The game initially does well to provide up-close scary moments to the player. However, the game never changes settings or combat styles.
Every level involves the player going through dimly-lit somehow always abandoned buildings. Despite the different locations, the environment always feels the same. So by the end of the game you know what to expect and the whole environment seems much less scary.
The game does melee combat better than any other horror title I've played, and I would recommend it despite the faults I described above.