Reviews by tehwabbit


A good start, but can it live up to the standard set by season 1

tehwabbit | Feb. 4, 2014 | Review of The Walking Dead Season 2 - PC

With season 1 clearly being game of the year for 2012, I couldn't wait for season 2. I was a bit skeptical when I heard that we will be playing as Clementine and straight away assumed that the game would shift to a sneak/hide simulator and disguise it behind the lead characters vulnerability Luckily I was wrong, and despite there being a few hide/evade scenes, they were incredibly well done. Telltale have re-worked their engine a little too, making it infinitely easier to click things if you struggled before, but have also changed the way you select responses. Additional to this, some game-play elements such as QTE Evasion have come across from 400-days DLC, which mix it up a little from the standard point-n-click. Overall I am glad we are sticking with a known character,but I'm unsure if season 2 will be able to create the emotional and amazing ending that season one managed, hopefully I'm wrong! There's a lot to live up to!


A different approach for 47...

tehwabbit | Dec. 11, 2012 | Review of Hitman Absolution (1) - PC

I eagerly awaited the arrival of Hitman: Absolution since it was announced and overall the game is really good, but it isn't quite a hitman game. This time 47 is in it alone after being asked to kill his handler, no agency support, no fancy gadgets, 47 must think on his feet. The first thing that you will notice upon starting is that the disguise system has been revamped.. a lot. No longer can you simply take out a police officer, steal his clothes and blend in amongst your new collegues but quite the opposite, anybody in the same outfit as you will start to question your disguise - This is an annoyance at the start but makes perfect sense in reality. The game allows you to combat this issue by allowing you to use "instinct" - an assasins creed style feature which not only highlights enemies & 'accidents' waiting to happen, but whilst being used allows you to blend in with your surroundings for a limited time. The levels are visually stunning and varied but unfortunately start off with some quite close quatered environments which involves 47 evading(or killing...) various law enforcment officers and guards. A few levels in the game opens up a lot more, however the levels are now structured into 3-4 smaller sections which seem to be linear but really aren't - Levels can still be completed in multiple ways. Outside of the Story, there is a "contracts" mode which allows you to play through any level of the game - whether you have completed it or not, and set up a 'contract' for other Hitman players to attempt - whether it's simply killing a lone target with an accident or butchering half of china town dressed as a vicar...the decision is yours! Overall Hitman: Absolution is definitely worth the playthrough but could easily put off players until the game really opens up. Stick with it and try not to get hung up on the old Hitman games and you will have a blast!