Reviews by thealbertjen
Don't buy this.thealbertjen | May 28, 2014 | Review of Watch_Dogs (NA)
No, seriously, it may look amazing, it may sound amazing, but this game isn't worth it. Uplay is a disastrous content management system, and it's mandatory that you update and use it. It's unwieldy, untested, and worse than Steam at its inception (Half-Life 2 era-ish).
If you aren't bothered by Uplay, then read on...
WatchDogs is an interesting distraction. That's really all it feels like. I don't feel attached to any of the characters besides the amusing fixer, I don't feel any connection with the story (it's rote, and predictable), and the gameplay is marred by a myriad of bugs, so it's really difficult to enjoy it. I have heard of the issues people have when running AMD/ATI parts with this game, as Ubisoft worked pretty exclusively with NVIDIA. There are stories of crashes and just not even being able to start up the game. This isn't limited to those with AMD/ATI. I am running a GTX 780 on a 4th Gen i5 and I'm getting at least a crash every half an hour to an hour I try to play this game. Drivers are up to date, rig runs fine with every other game. I would love to keep playing this game, but really, there's no way to if I'm to crash out to desktop in between missions. It's bad enough that the game functions off of an archaic checkpoint system (die on a mission, start the whole mission over, regardless of how far you got). For example, I start a checkpoint race mission. I make it through half the checkpoints before gloriously depositing my mission car in a body of water, forcing me to restart the mission. No problem, I'll own up to not being able to handle poor driving physics properly. I race through the city, hacking things, opening indestructible gates, etc. At checkpoint 23 or 24, the game decides that this is a great time to crash. WatchDogs crashes to desktop. Uplay crashes not a split second after due to an "unrecoverable error. Now, this was a side mission, not a story one. Imagine having to do a story mission 4 times through because the game crashes at random times throughout the hour long mission. It's a miracle I managed to even get as far as I have.
This is unacceptable, and Ubisoft seems to think it's still fine forcing Uplay and shitty programming onto people. It's not, and I already was tempted to avoid this game, but made the poor decision of buying it.
DON'T MAKE MY MISTAKE. SAVE YOURSELF AND EVERYONE ELSE.
The game get's a 25/100 because when I do get to play, I find it hilariously fun to hack explosives and blow people up with my phone.
Don't be tempted.thealbertjen | May 2, 2014 | Review of Batman Arkham Origins
I feel like this game was the result of a rather unfortunate series of events. Rocksteady made an excellent Batman game, Arkham Asylum. WB tasked them to make a sequel, Arkham City, which ended up turning out way better than the first. WB saw how well that went and decided to put out another Batman game, but not by Rocksteady. Instead they tasked an in house development studio and it really shows.
Nothing in Batman: Arkham Origins will live up to the previous games. The combat doesn't feel as refined. Traversing the city feels samey at best, frustrating at worst (there are places you can't go, or buildings you can't grapple to/from for no particular reason). Even the game world itself is just a retread of the city from Arkham City. The story feels half-baked, detailing his initial years as the Dark Knight. All that being said, I am a huge fan of Troy Baker's Joker, and he steals the show entirely whenever he's on screen.
All in all, if you want to play a Batman game, play Arkham City, not this knockoff. Or you can wait until Rocksteady puts out Arkham Knight.
First timer impressionthealbertjen | April 28, 2014 | Review of Dark Souls II (NA)
Note: I have never really played a Souls game until now. I dabbled in about the first 10-20 minutes of Dark Souls, but got distracted by other games, so this is the first time I'm investing a lot of time and effort into this franchise.
If you've never played a Souls game, then the first thing you should know is that this is a very different game than you are probably used to. If there's anything that I am going to complain about regarding this game, it's that there really isn't anything provided to help you understand crucial mechanics and the interface is pretty obtuse for new players (Google is your friend, but beware spoilers, etc). That being said, once you get the hang of things, like weapon swing arcs and attack ranges, the game starts to get really fun. You start to see a lot of the meticulous design that's gone into the game, with that comes a better understanding and assumption of the mechanics.
This game really just is a Japanese take on the roguelike, and once you see that, the game gets a lot easier and a lot less frustrating.