Reviews by thejadefalcon

20

Worth playing? Hell NO!

thejadefalcon | Feb. 6, 2014 | Review of Hell Yeah! Wrath of the Dead Rabbit

Well, this game started off feeling very low-budget and not in the good way, but that was the high point of my experience with it. The platforming is mediocre at best. Half of the time, it can be difficult to see what exactly is dangerous and what isn't, something that's immediately obvious from the first level where you, the so-called Prince of Hell, walk through flames without harm, except for those ones, which look virtually identical, especially in Hell which is composed of fire. Those flames will damage you, except for the ones that don't, got that? The story seems to start halfway through, like I missed a few levels or something, but no, it's just bad writing, the one consistent thing throughout the entire game. The jokes barely raised more than a weak smile at their best, which is rare. The landing a jump can be about as pixel perfect at times as Super Meat Boy, which would be okay a) you didn't slide everywhere like the ground was made of ice and b) if the levels weren't cluttered with useless junk as, unlike SMB's clean visuals, the cartoonish graphics throw everything but the kitchen sink into the background, foreground, every ledge, every trap.

Speaking of SMB, let's talk about respawning. How fast could you respawn in SMB? Instantly. Do you know why? Because a game in which you die that amount would get infinitely frustrating if you had to wait even a second to keep playing. Now, Hell Yeah is a game in which you can be stunlocked and die in just a few seconds as punishment for missing one of those pixel perfect landings or making a small error with it's clunky feeling controls. How long does it take to respawn? Well, the boss that made me just quit the game killed me in a method that took about five seconds before I actually died (I can't move or do anything during this period of time), another second or two for the death screen, another three seconds to respawn and then made me rewatch the boss's unskippable introduction cutscene. This happens every time. And because of the previous platforming issues, I have died quite a number of times on this boss.

A previous boss required me to kill it with its own trap. Except how you do that is such a screwup of game design, I actually went into the next area searching for a way to kill it, killed an entirely different boss which was so painfully simple (make it run into a wall) and then had to go back to kill the first one. The way back was guarded by spotlights which signalled another unavoidable, stupidly long death. They were easy to avoid on the way down, but the way back up was hampered by the awful controls and the fact that these spotlights haven't even got any form of pattern to them. One of them literally stopped and zigzagged across the tiny platform I needed to get to for over half a minute. When it got off, I immediately jumped up, only to find the spotlight suddenly rush back to see me and I die. Again. And respawn at the bottom. Again. When I finally got back to the boss, I found how you were meant to kill it and immediately found another checkpoint (the one thing this game mostly gets right) so I didn't have to climb up the tower of doom again. I jump up to the trap to set it off and have it track me to target the boss. I mess up, die, that's fine, my bad. I start again, jump up... and immediately die to the trap because, for no reason whatsoever, it's set up in a different way this time. It pointed in a random direction every time I respawned, half of which were instant death because of the stunlock meaning I get thrown immediately into another source of heavy damage.

The writing is boring, with no reason for anything other than your Facebook pictures got leaked or something, I feel like all of my motive was in a prequel game to this (if there is one, I'm not actually aware of it). The jokes lack any punchline half the time beyond "lol, the skeleton rabbit is naked, isn't this amusing? Why aren't you laughing? Maybe I'll tell it again three more times, that should get a laugh!" Everything wants to kill you for some reason, except the times they don't but you want to kill them for some reason. When (if) you do kill a boss, you get "rewarded" with a minigame, which are either stupidly simple, annoyingly finnicky, QTEs or simple "mash this button until you get RSI!". At first I was okay with it as it looked like each boss got its own unique game, but when they started repeating, my interest dropped further.

Do not buy this game. It's not worth £9.99 ($14.99), it's not even worth picking up on a sale. Wait until it's in a bundle with some more interesting games.

20

Worth playing? Hell NO!

thejadefalcon | Feb. 6, 2014 | Review of Hell Yeah! Wrath of the Dead Rabbit

Well, this game started off feeling very low-budget and not in the good way, but that was the high point of my experience with it. The platforming is mediocre at best. Half of the time, it can be difficult to see what exactly is dangerous and what isn't, something that's immediately obvious from the first level where you, the so-called Prince of Hell, walk through flames without harm, except for those ones, which look virtually identical, especially in Hell which is composed of fire. Those flames will damage you, except for the ones that don't, got that? The story seems to start halfway through, like I missed a few levels or something, but no, it's just bad writing, the one consistent thing throughout the entire game. The jokes barely raised more than a weak smile at their best, which is rare. The landing a jump can be about as pixel perfect at times as Super Meat Boy, which would be okay a) you didn't slide everywhere like the ground was made of ice and b) if the levels weren't cluttered with useless junk as, unlike SMB's clean visuals, the cartoonish graphics throw everything but the kitchen sink into the background, foreground, every ledge, every trap.

Speaking of SMB, let's talk about respawning. How fast could you respawn in SMB? Instantly. Do you know why? Because a game in which you die that amount would get infinitely frustrating if you had to wait even a second to keep playing. Now, Hell Yeah is a game in which you can be stunlocked and die in just a few seconds as punishment for missing one of those pixel perfect landings or making a small error with it's clunky feeling controls. How long does it take to respawn? Well, the boss that made me just quit the game killed me in a method that took about five seconds before I actually died (I can't move or do anything during this period of time), another second or two for the death screen, another three seconds to respawn and then made me rewatch the boss's unskippable introduction cutscene. This happens every time. And because of the previous platforming issues, I have died quite a number of times on this boss.

A previous boss required me to kill it with its own trap. Except how you do that is such a screwup of game design, I actually went into the next area searching for a way to kill it, killed an entirely different boss which was so painfully simple (make it run into a wall) and then had to go back to kill the first one. The way back was guarded by spotlights which signalled another unavoidable, stupidly long death. They were easy to avoid on the way down, but the way back up was hampered by the awful controls and the fact that these spotlights haven't even got any form of pattern to them. One of them literally stopped and zigzagged across the tiny platform I needed to get to for over half a minute. When it got off, I immediately jumped up, only to find the spotlight suddenly rush back to see me and I die. Again. And respawn at the bottom. Again. When I finally got back to the boss, I found how you were meant to kill it and immediately found another checkpoint (the one thing this game mostly gets right) so I didn't have to climb up the tower of doom again. I jump up to the trap to set it off and have it track me to target the boss. I mess up, die, that's fine, my bad. I start again, jump up... and immediately die to the trap because, for no reason whatsoever, it's set up in a different way this time. It pointed in a random direction every time I respawned, half of which were instant death because of the stunlock meaning I get thrown immediately into another source of heavy damage.

The writing is boring, with no reason for anything other than your Facebook pictures got leaked or something, I feel like all of my motive was in a prequel game to this (if there is one, I'm not actually aware of it). The jokes lack any punchline half the time beyond "lol, the skeleton rabbit is naked, isn't this amusing? Why aren't you laughing? Maybe I'll tell it again three more times, that should get a laugh!" Everything wants to kill you for some reason, except the times they don't but you want to kill them for some reason. When (if) you do kill a boss, you get "rewarded" with a minigame, which are either stupidly simple, annoyingly finnicky, QTEs or simple "mash this button until you get RSI!". At first I was okay with it as it looked like each boss got its own unique game, but when they started repeating, my interest dropped further.

Do not buy this game. It's not worth £9.99 ($14.99), it's not even worth picking up on a sale. Wait until it's in a bundle with some more interesting games.