Reviews by untitled36
I Wanted to Like this Gameuntitled36 | Jan. 17, 2014 | Review of Anno 2070 (NA)
I love economic sims. I enjoy Tropico, the old Impressions games, Sim City and its derivatives, but the Anno games just never really did it for me. You spend more time driving around your scout ship or transports, and less time actually managing your city. There are some nice ideas in Anno 2070. You get to pick your allegiance to some degree, and earn rewards based on your style of play. But really, the game just doesn't hold my attention with the pointless fetch quests. Fetch Quests are bad enough in an RPG, why do you want to put them in my economic sim? That said, the gameplay itself is ok when you are actually managing your city. There's limited space for your buildings so you have to play it smart. But overall it just didn't grab me.
Simple, Yet Satisfyinguntitled36 | Dec. 20, 2013 | Review of Dwarfs!?
Those dwarves... they constantly go digging on their own, hitting the occasional lava flow or underground lake and thus releasing all kinds of havoc into your realm. Or sometimes they stumble upon goblins, spiders, or powerful wizards that require the services of your stalwart militia. But the dwarves do it all in search of precious gold. This is a simple game in concept, trying to keep track of your ever-growing horde of dwarves as they get into a variety of predicaments. It's a great time waster with options for 5 minute or 15 minute games all the way up to an hour or even unlimited time. In short bursts, the game is excellent. It won't draw you in the same way a deep rpg or rts might, but it's still remarkably fun for a sheer time-waster. I keep it installed for a quick fix when I'm in the mood, and it's always a good time. There are a host of various modes, but I typically stick to the main arcade version.
Old, but amazinguntitled36 | Dec. 20, 2013 | Review of Disciples II: Gold Edition
This gem has been neglected by far too many people. It's very much like Heroes of Might and Magic, but it's far darker in tone. You take turns, build your citadel, and fight turn-based battles. The actual battle system is more akin to Ogre Battle than HOMM, but I like the change for something different. It's a far better game than Disciples III, so if you are trying to decide which to buy, go with this classic rather than the bland 3rd entry. You have several very distinct factions that change the way you have to play, and you have meaningful choices on leveling up your citadel. Each choice you make closes paths. You can't have everything, and I actually appreciate that design mechanic because it makes your decisions feel more important.
Not worth the cost! Buy on sale!untitled36 | Dec. 20, 2013 | Review of Asguaard
I picked the game up on sale for about 7 bucks. It's mostly worth that investment, but since retail price is in the upper $20's or lower $30's, I just don't see that it's worth the price of admission. The game's decent. It's a fairly routine "Kid(s) from earth wake up in strange fantasy land" storyline. The gameplay is not much different from early final fantasy or Phantasy Star games, but those games gave each character unique abilities and skills, and this game doesn't have much of that. It's very obvious the team invest countless hours in the game. It's a labor of love. But.... it's kinda boring. You can customize the characters quite a bit, stat-wise, and I approve of that. There's a lot of stuff to do, but it's just not that fun doing it all. There are also randomly incredibly hard monsters lurking in otherwise very low-level environments. Everytime I met one and it wiped my party, I was probably supposed to feel "Wow, that was intense, I can't wait to come back and beat that monster," but I really just thought, "Wow, that was stupid. Why did they put that there." Also, there is apparently no controller support without using external programs. That's a small issue, but one that just seemed so basic and yet was overlooked.
Constantly Updatinguntitled36 | Dec. 20, 2013 | Review of Don't Starve
I got this game in the pre-release phase, so I've seen a lot of growth in the game. And this team really does update the game regularly. While I approve of this, it makes it hard to review the game in some ways. At the core, you basically start off with nothing, and little instructions to get you going. But it's pretty easy to figure out how to gather basic ingredients and then craft them into tools to gather better ingredients, continue indefinitely. It's a fight to fill your belly, protect your health, and keep sane. There are several characters, each with unique abilities and they can interact with the items in slightly different ways. It's a very well done game. The graphics, while very simple, fit the mood perfectly, and it balances the sense of always impending doom with some dark comedy, and they get that balance exactly right. Still, I find the game gets somewhat old. Each new game is a unique map, but it's the same basic process each time. It gets an A for effort, but just didn't have the indefinable sense of fun to keep me coming back for more.
Mostly Rightuntitled36 | Dec. 20, 2013 | Review of Super Meat Boy
Most of these reviews mention the difficulty of the game. They're right. You will run your little meat-flesh persona into more saw blades than you can count, until the level is literally covered in the gore of your failed attempts. While at first glance it's just gratuitous violence, it actually serves as an aid for future attempts as it warns you of past mistakes. You also respawn nearly instantly, with no annoying loading scenes between deaths. It's fast, it's gruesome, it's Meatboy. The controls are tight, and you always feel your deaths are your own fault, not clunky unresponsive computer issues. Still, the game is a simple platformer. The levels get harder, but nothing really changes the game much. There isn't the same variety of levels that, say, a mario game would have, and this is ultimately the game's downside. A bizarre story links the levels, something about an embryonic robot monster taking your true love, but it ultimately fails to bring much meaning to the game. It's not about the goal, it's about the gameplay. And for me, the gameplay wore off long before the game finished.
Best Recent Tactical Gameuntitled36 | Dec. 20, 2013 | Review of XCOM: Enemy Unknown (NA)
Some of my all time favorite games are Final Fantasy Tactics, Shining Force, and Fire Emblem. So I'm a tactical RPG fanatic. I also played the original X-Com back in the day. All that to say, I may be biased on several levels, but this is a great game. Everything is a choice, and those choices really matter. Time, money, and Alien Artifacts all limit your ability to research everything. It's a game where your decisions really matter.
Something as simple as naming your squaddies after friends or family members is a nice touch as well. You get attached to your A List squad, and seeing one of them fall in battle, or even be wounded, really makes you feel the loss both in-game and emotionally.
The game's not perfect, though. It has the same basic maps and the same basic mission goals most levels. Each level is enjoyable, but it does begin to feel repetitive towards the end of the game.