Reviews for Broken Sword 3: The Sleeping Dragon [Legacy]


Jumping into 3D, Decent effort.

emwearz | June 22, 2011 | See all emwearz's reviews »

While the first two Broken Sword games are close the perfect, and there directors cut editions taking them over that line, Broken Sword 3, while still having the same great logic based puzzles, great voice acting and amazing cast of characters only falls short in the game play mechanics, while it is well polished and works, the lack of point & click takes away from this adventure in that basic tasks feel like they take longer and require more effort than a simple mouse movement and click. Still a great adventure game that any fan should play, but is easily beaten by the first game in the series and its sequel.


Broken Sword 3(D)

fearon | April 8, 2011 | See all fearon's reviews »

Third part of Broken Sword story brings series into third dimnesion. But this isn't only new feature in this game. We can find stealth missions (very annoing stealth missions), lot of jumping (like in action adventure games) and main atraction - logical puzzles with boxes! Yes! Broken Sword 3 is game about moving boxes from place to place. You can find more traditional clues, but still box-gamplay is dominating. Don't be so dissapointed - it's good game with interesing plot, but better for series would be staing in 2D.


Not quite the charm

GAMERamble | April 8, 2011 | See all GAMERamble's reviews »

Nobody would have thought that an American patent lawyer from Idaho would make a good computer game character but that hasn’t stopped George Stobbard from uncovering conspiracies and saving the world twice. In his third adventure George finds himself in the Congo trying to meet up with a client but it’s not long before things go pear shaped and the world is in danger once again. I’m not going to give away anything about the storyline except that it was good but not as good as the first game. The biggest change from other games in the series is definitely the graphics and BS:TSD features full 3D graphics instead of the beautiful hand painted ones of the last two. While everything looks good and it’s nice to see some of the old locations in a new perspective I can’t help but miss the 2D graphics. The original game set new standards with its colorful animations and vibrant scenes and while this game is certainly colorful it wont’ be winning any awards for outstanding graphical achievements. Since it’s also being released on console I guess it makes sense for everything to be in 3D but graphically there’s just nothing that really sets it apart from all the other similar looking games out there. Along with the new look also comes a new control scheme so you can forget about manoeuvring your characters with a mouse. The keyboard does an adequate job but for the best results you really should invest in a decent gamepad, another clear example that this game was designed with the console market in mind. Taking control of your characters whether it’s George or Nico is fairly simple and examining, picking up and using items has never been easier. It’s a relieve not having to pixel hunt with a mouse cursor anymore as your character will automatically look at any interesting items nearby. This control method reminded me a lot of Grimm Fandango and it doesn’t take long to get used to. Unfortunately Revolution seems to be running out of ideas for good puzzles as there is a depressing amount of crates in this game that needs to be pushed, pulled and shoved into the correct places in order for you to progress. It almost felt like I was playing Soulreaver at times! Even worse is the obligatory stealth sections where you have to sneak your character past some guards. These areas are mercifully short but make no mistake making a wrong move will get you killed and overall I found this aspect of the game to be tedious and not much fun. There is also some interactive cut-scenes where you’ll have to quickly press certain buttons in order to make the correct choices and survive whatever is happening onscreen. These are quite entertaining if you get them right but unfortunately you cannot skip any dialogue or cut-scenes in this game resulting in major frustration if your reflexes are a bit slow and you end up dying only to watch the whole thing right from the start again. The audio was quite nice and I’m glad to hear that George still has his original voice. All the other characters have decent voice actors as well and the dialogue is witty and entertaining. Sound effects were adequate and the music wasn’t half bad either. If you are a fan of the Broken Sword series then you should have fun with this one even though it’s a bit of a departure from the last two games. There are a few areas that are really cool but one or two sections were definitely a drag to play through for me. The game isn’t all that long either and while you get some nifty concept art if you manage to complete it there’s no replay value whatsoever so make sure you savor what you can the first time through.


Not as good as it's predecessors

Zchinque | April 5, 2011 | See all Zchinque's reviews »

Me and George have been through many adventures together - we've escaped from hired killers in Syria, crashed a movieshoot, and saver the world on at least a couple of occasions. Now, after the third game, we've pushed crates. We've pushed crates in Scotland, Paris, and the Congo. Okay, there are some puzzles that aren't about crates, but they too are mostly uninteresting and by the book. The graphics were good then, and still hold up okay today. However, the controls are pretty horrible. Since you can't control the camera and you control your characters with the arrow keys, it can at times be very hard to move them where you want without running into every wall you come across. The story is good - most of the time. But the dialogue was at times painful - ham-fisted jokes often delivered with no sense of timing. I am very fond of the two first games in the Broken Sword franchise, but the third game fails to live up to their quality. It might have taken the adventure genre into the third dimension, but it also took the quality a big step backwards.