Reviews for Fantasy Wars DNS

82

Fantasy

kalil | June 20, 2013 | See all kalil's reviews »

A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. The AI is quite good , which makes this one of the most challenging turn-based games I have played in a long while. The perk-tree is intriguing, albeit lacking in adequate documentation. This game will stretch your strategy muscles in good ways.

65

Okay

hotmando1 | June 23, 2011 | See all hotmando1's reviews »

Well worth it if your low on cash and your computer rig is outdated. It'll entertain you to some degree. Graphics are not much to look thanks to this generation's boom in gaming. A progression system is in place, monsters to kill, an army, magic, and nothing really new. A good time killer.

80

Fantastic

steamisbetter | April 7, 2011 | See all steamisbetter's reviews »

Fantasy Wars is a turn-based, hex-based fantasy strategy game very similar to Fantasy General. There are 3 campaigns: human campaign, orc campaign and alliance campaign (mostly elves & dwarves).

Units you recruit, experience you gain, artifacts you find and money you acquire all carry over to next missions. There's a possibility of a snowball effect here, so if you do very poorly in a mission you might want to give it another try before going any further in storyline. All missions have 3 turn limits: gold, silver and bronze. The faster you complete the mission, the better rewards you get. Some people find turn limits annoying, but you don't have to get a gold rating on every single mission.

As your units gain experience, they level up. Leveling up gives your units a small increase to their basic combat attribute, and you also get to choose a perk for that unit. Perks are special abilities that let you to further specialize your units to certain roles, for example a magic spell, a large increase to defense at the cost of a small penalty to offense, or a passive support ability that buffs neighboring allies or debuffs neighboring enemies. Regular units have a maximum level of 5, while hero units can go all the way to level 10.

Overall, Fantasy Wars is an enjoyable old school strategy game. The story isn't all that great, but it's not all that important for a strategy game. The whole game took me nearly 40 hours to complete. If you enjoyed the game, check out the sequel Elven Legacy, which is more of the same.