Reviews for Sid Meier's Civilization V: Gods and Kings

70

Good, but not so amazing.

WetCouch | Sept. 15, 2014 | See all WetCouch's reviews »

Well, this add-on is good, adds some things from other Civ parts, and makes this game better, more enjoyable, and a bit better. But it isn't what i have excepted. It isn't so impressive. As a big add-on, it should adds much more things. It looks like it adds, it's religions, nations, espionage, a bit better diplomacy. But they aren't give really much strategy options, and don't change the game really much.

Well, i think it isn't necessary unless you are advanced Civ player and want to buy also BNW. Because it makes the game more "complete".

75

Necessary but unimpressive

Neonberry | Jan. 9, 2014 | See all Neonberry's reviews »

As a fan of Civ I do think that this DLC is somewhat on the silly side. Yes, it gives a tons of new features - most of which was there in most of the previous games - such as espionage. Don't get me wrong, the DLC spices the game up a bit, but not as much as let's say BNW (the next expansion that build on the religion a lot that was introduced as a new feature but in GnK it is "only" giving you some small bonuses). All in all I think it is a necessary addition to all who plays Civ 5 regularly but it is more of a pack of extra nations, maps and such than something that radically alters the gameplay.

85

A must buy upgrade for Civ V fans

DannyBizzle | Oct. 26, 2013 | See all DannyBizzle's reviews »

Gods and Kings brings tweaks and upgrades and extra content to Civilization V that some of us had hoped would have been in the base game itself. Things such as diplomacy religion and culture, as well as more fundamental elements such as enemy AI, have received a much-needed shot in the arm.

Where Civ V has been seen to be a step backwards in complexity from Civ IV, Gods and Kings serves to bring back some of the attention to detail and nuance that was perhaps missing.

All in all, you'll want to get this if you enjoy the Civ franchise and own Civ V.

85

Not groundbreaking, but still nice.

boesgaard | Oct. 10, 2013 | See all boesgaard's reviews »

This adds a little more depth to an otherwise awesome game. Ever since Civ 1 the genre has just been better and better. The only downside to all the awesome dls to civ now is that theres so much. This dlc brings you religion. You have the choice of following an existing belief system or creating your own, tailormade. Espionage also becomes importent. Since its added in this. All in all. This is a high value buy which is very recommended to get.

91

This expansion is a step upwards for Civ V

EDP | Sept. 27, 2013 | See all EDP's reviews »

The new features are really well implemented. If you don't know the base game, you wouldn't notice the expansion at all. It's all so well integrated!

The best new feature is religion. It's a pity there is no religious victory, but without the religion the game is missing many things. The addition of religion is a reimplementation of Civ IV's civics and they are even better implemented in the BNW expansion for Civ V. I'd suggest you get Civ V, G&K and at least BNW as a package. For extra game content (scenario's and more) get the DLC as well.

90

Very good but...

blofeld | Aug. 19, 2013 | See all blofeld's reviews »

This expansion is great, but with the most recent expansion available you should seriously consider buying "Brave new world" instead since it includes all of the things in "Gods & Kings" and more.

This expansion adds religion, espionage, buildings and also tweaks some aspects of the game, which in all makes Civ V an even more enjoyable game.

If your an avid Civ'er, this is a must.

90

Civilization V Evolved

sejm | Aug. 10, 2013 | See all sejm's reviews »

Civilization V Gods and Kings brings with it a level of depth and customisation that you could only dream of.

The new mechanics for religion and espionage create the most impact on your Civilization experience and will have you considering completely different paths to victory. Taking religion first, though there is a limit on the number of religions that can be created within a play-through, you will find yourself wanting to found that first pantheon and developing as fast as you can to spawn that essential Great Prophet.

As a mechanic it gets the player more engrossed in the development of faith and the ability to purchase units with faith adds an additional angle to the gameplay. The first time one of your cities gets converted to another religion is when this mechanic becomes truly evocative. You will find yourself arguing with other Civs and telling them to stop spreading their heresy to your cities. In turn however, you will love converting somebody else’s city to your religion as it almost feels like a domination victory, but in the early to mid-game.

Taking espionage next, again this generates a number of options for your Civ – using it to steal technology from another Civ is by far the most satisfying but more often than not you will find that you have surpassed them in technology and a much better way to use the mechanic is to rig elections with City States. This again is hugely satisfying when you manage to usurp another Civ as the ally of a militaristic city state when you are on the back foot in a battle.

These 2 elements alone make this expansion a hugely worthwhile investment.

80

Brings back Civ 4

Piccaruse | July 29, 2013 | See all Piccaruse's reviews »

This expansion DLC brings back some of the best parts of civ 4, Spionage and religion. They add to the experience and levels out Civ 5 to make it feel complete and more.

The addition of new civilizations such as Sweden and Dutch also makes the player have more choices and adds to strategy building.

However, this is as much as you are going to see, everything else is fixes in combat and diplomacy which would be better of already in the game or in a free update. Besides that, must have for Civ 5

85

Making Civilization worth playing

vietnoboi | July 29, 2013 | See all vietnoboi's reviews »

This is a must purchase for anyone who has the base game. The game expands on many features of the base game, the most important being the introduction if religion.

This new mechanic enhances the game by bringing about another layer of strategy. Do you follow someone else's religion or enforce your own? Do you spread your religion to other countries at the risk of displeasing them? Do you use your religion points to purchase great merchants or religious buildings?

Truly this expansion is worth getting and I highly recommend it to any fan of the series.

94

Must have for Civ V players

mahon | July 25, 2013 | See all mahon's reviews »

Some people are quite reserved when it comes to expansions to games, but this time we have one that I can hardly imagine playing Civilization V without. Gods and Kings adds so much to the game that it almost makes it a new thing. New civilizations, buildings, new rules for diplomacy, religion, naval warfare and more - so much that it can be called a revolution to Civilization V. This expansion answers most of the requests and complains thrown at Civilization V by Civilization IV fans, by restoring most of the missing features and adding more. And if you have played CivV before, get Gods and Kings and try it again, you may feel like it's a new game - the gameplay is changed and enhanced so much!

87

What an expansion has to look like

Kradath | July 14, 2013 | See all Kradath's reviews »

Civ5 by itself already is one of the strongest strategy titles of the recent years, but with Gods and Kings they simply improved basically every aspect of this game and expanded on the already great features of the base game.

Religion adds another layer to one's expansion and features like espionage gives you newer tactics in dealing with your neighbours.

88

Solid

gggmggg | July 12, 2013 | See all gggmggg's reviews »

The expansion adds a good amount of value to the game, with religion, a better AI, and the espionage improvements making the game experience a lot better as a whole. More options, more depth, however you want to describe it the expansion definitely makes Civ5 a better and more satisfying game.

A very solid step forward for the game, if you get Civ5 then I strongly recommend you get the expansion to go with it, so that you enjoy a much improved game experience from the get-go.

78

Much welcomed improvement

AssasinCoyote | July 11, 2013 | See all AssasinCoyote's reviews »

Gods and Kings adds a myriad of big and small changes to Civ V, with espionage (sadly fairly lackluster) and Religion being the two BIG additions. Religion adds more tactical depth to the gameplay, where you try to convert other civs and improve your own. Gods and Kings makes Civ V feel more, well "Civ-ey". Totally worth a purchase if you enjoyed Civ V

75

worth purchasing

kendofrog | July 4, 2013 | See all kendofrog's reviews »

if you enjoyed civ 5 but wish it had more features from previous civ games, this is a decent expansion. the main benefit i found was the added steam workshop support, allowing you to play as hundreds of community civs, including game of thrones and lord of the rings characters.

87

Big Improvement

psbj129 | June 16, 2013 | See all psbj129's reviews »

Gods and Kings fixes many of the flaws of the base game such as the AI which has had a big improvement and it improves the early game vastly with the introduction of religion, which adds a new dynamic and competition between civilizations for influence and the benefits that come with it. Spy's add the capability to steal technology and gain information about other civilizations such as who or where they plan to attack. Some problems this expansion has are that it doesn't add to the late game very much or really improve victory conditions that are somewhat lackluster. But overall it is a good expansion to a great game.

95

Fantastic expansion

cyrilsneer | June 12, 2013 | See all cyrilsneer's reviews »

This improves on the already fantastic Civ V. The expansion adds so much more to do within the early game and makes the game so much more fun and addictive. The multiplayer is fantastic but just buggy with too many people. 9.9/10 must buy!

90

Refreshing Expansion

DanielZo0 | June 9, 2013 | See all DanielZo0's reviews »

This expansion was a step forward after the franchise took 20 back with the release of Civilization 5. While arguably still the same Civ 5, you can tell the difference in the point of view/direction the game is heading with this expansion. For the ones that don't know, Jon Shaffer, the 20 year old kid developer responsible for the disaster of Civ 5, was fired 2 months after launch (no surprise there), and since then Firaxis has been slowly trying to fix the mess. This expansion shows the dedication of the team and great efforts to restore Civ 5 to the franchise standards. Unfortunately, it's still Civ 5 at the very core, which depending on your opinion of Civ 5 it could be very bad or good. If you are new to the franchise or somehow managed to find Civ 5 appealing, then this expansion will only make it better in every aspect. If you are part of the horde of disappointed decades long hard-core fans like myself, then this expansion gives you hope in the future of the franchise, nonetheless still a mediocre mess compared to Civ 4-BTS. Religion, the improved AI, improved combat and several other small changes are really good, and made me play the game again, still with sour taste of Civ 5 vanilla in my mouth though. Conclusion: It's a good step to get Civilization back on track and restore the fan's confidence in the future of the franchise. Despite the efforts, the horrendous mess left by Civilization 5 vanilla it's still too big to be cleaned up by a single expansion and subsequent patches. If you hated what they did with Civilization 5 (like I did), give this expansion a try, it might bring you back to the game. However it still is Civ 5 at the core and therefore you will still have a sour taste in your mouth every time you play it. Hopefully with patches and maybe one more expansion like this we can get back to Civ 4-BTS standards?

86

Nice addition to a excelent estrategy game.

DunkerGZ | June 9, 2013 | See all DunkerGZ's reviews »

I would recommend to every civ fan to get this expansion. Adds a lot of cool features such as espionage or religion, making the game expirence a lot more rich

80

Interesting expansion

Gripe | June 8, 2013 | See all Gripe's reviews »

Civ 5 is great game but it lacked deepness, with this expansion it gets better BUT it is not that great. It adds "new" features, but there are rather poorly done. Still I would recommend you, to get this expansion because you will have more possibilities that you can explore and win with (spies, religion, etc.) I am curious what will the next expansion (Brave New World) bring. I hope it will be better diplomacy and AI.

85

Great expansion to good game.

Muffinmaster | June 8, 2013 | See all Muffinmaster's reviews »

Civilization 5 was good game, though it had it's flaws but don't worry because Gods and Kings are here to fix things up. Normally Civ 5 wouldn't have religions and espionage but because of this expansion, your Civ 5 experience will get better. Overall they have balanced things and added new civilizations. If you have Civilization 5, you should buy this expansion, it's not a must have but I gladly would recommend this DLC.

89

Improves the base game in almost every way

Smops | June 7, 2013 | See all Smops's reviews »

Civ 5 was okay at launch, but I still preferred Civ 4. It was unbalanced, had crashes, and not enough depth. G&K changed this with the addition of multiple interesting and well implemented systems (religion, espionage) and great scenario's, new civs and balance changes. Now I've played this game to the bone and I cannot wait for the next update!

90

Great Expansion Pack

kill4bisli | June 7, 2013 | See all kill4bisli's reviews »

while playing my first civ game i played without the gods and kings expansion but the second game and all those who followed it, alone or with my friends i played with the expansion, and the change is something that every civ player who played at least one game without the pack and one with it will feel, from the little things like the 100 hp for units, to the religion and the new nations, this expansion pack worth the money it costs, the only problem with it is the connection problems, like the one in the base game when playing multi with friends.

80

A well executed expansion

Chauci | June 1, 2013 | See all Chauci's reviews »

This expansion takes the fundamental mechanic of civilization 5 and improves upon it. This results in improved gameplay with an even greater depth never seen before in civ 5. If you liked civ 5, this will only improve upon the experience and will leave you wanting to play just one turn more before you sleep. It is well worth the money, because they alter the game in som many interesting ways, that the game can only become better for it. The new religion system fits right in and makes the game more complex in a very positive way. So if you find civ 5 an interesting game, than this is an expansion you have to get, to expereince the full civ 5 experience.

92

Surprising!

viBe | May 28, 2013 | See all viBe's reviews »

I had heard a lot about how G&K really took the basic game to where it should have been originally, but doubted just how possible that was. I can now say those people were absolutely right - it adds features (espionage, religion) and improves the already present features to a standard that is expected of a Civ game. An excellent addition - pick it up on offer if you can!

90

First experience, shocked.

Baromanthefool | April 17, 2013 | See all Baromanthefool's reviews »

This is a amazing piece of DLC, more of a expansion really, this is how it is meant to be done, and ofc it adds everything that i felt civ 5 needed, it added some great features which kept the game play more interesting in the end era's of the game, and overall if your a dedicated civ 5 player this dlc is a must get!

91

Great addition to a fantastic game

georgecopos | Feb. 26, 2013 | See all georgecopos's reviews »

Civ 5: Gods and Kings brings several new things to the plate, as well as fixing many balance issues from the previous game. Starting with the new additions, the two most important things G&K brings in are spying and religion. Both of these are well done, and add an interesting element to the game that allows you to interact with the other players more than just war and trade. The balance fixes, however, are where this game really shines in my opinion. Units now have 100 HP instead of 10 HP. Damage has been scaled accordingly with this; however, units are now much more likely to survive a few hits before going down. In addition, damage by upgraded units has been a little better scaled now; for instance, upgrading from musketmen to rifleman is no longer a huge leap in damage output. The tech tree has been shifted around a bit to help prevent players from getting significant advantages by being just a tech or two ahead. It also has made the diplomatic victory a little more difficult to obtain. Naval units are now actually relevant to the game. They have been completely reworked to make them much stronger; in addition, naval units can now capture cities. Great people have been changed a good bit. The culture bomb ability has been removed, and now only Great Artists can start Golden Ages. Great Generals now "culture bomb" through the placement of citiadels.

95

Excellent expansion

eXistenZ | Jan. 13, 2013 | See all eXistenZ's reviews »

With the addition of religion and espionage this expansion offers crucial new features to the main game. And it isnt the shallow religion of Civ 4, no, this time its completly customizable, making it far more intresting and dynamic. Just when the effect of religion wears off, espionage takes over. tell your allies about enemy plots, or keep the information for yourself and construct his downfall. Or use your spies to influence citystates and deliver a blow to the enemy's diplomacy. The possibilities are endless

A must have

85

Great DLC

BlueFireGaming | Dec. 31, 2012 | See all BlueFireGaming's reviews »

If you like Civilization V, than you'll love this DLC, and for this price it's a must buy! It adds a lot of cool new things to this already awesome game!

90

Amazing Expansion!

DeeCodex | Dec. 30, 2012 | See all DeeCodex's reviews »

So, as a really big fan of the Civilization Franchise this Expansion has a lot going for. I just love that they added so many little features that really gives the game a new way in Strategy. Also finally the Spies are back =D This is definetly an Expension that's worthwile

100

Essential if you play civ v

graspee | Dec. 30, 2012 | See all graspee's reviews »

This expansion adds religion and spies to the game, amongst other things. It's not perfect, but the civ series is so far ahead of other games that my score has to be 100 to reflect this.

91

Must have if you have Civ 5

Roob82 | Dec. 8, 2012 | See all Roob82's reviews »

Great expansion, which deeply improves combat in land and sea (probably a major flaw in vanilla civ 5). Great AI improvement and tech tree revision. Faith and expionage are not as decisive but they are a good add on. Nice to have many more civs too

91

Well worth the money.

Halibleach | Nov. 22, 2012 | See all Halibleach's reviews »

Initially buying this DLC I was almost disappointed at how few additions there seemed to be, however, the further you get through a game the more and more you will see. This DLC changes everything in a very good way, and I highly recommend it if you are a fan of the Civilisation games. Now just have fun trying to steer those Christians away from your capital city. :)

85

I expected a little more

kalil | July 3, 2012 | See all kalil's reviews »

Only about expansion. Of the just under 8 to 9 hours I've spent the game of "one more turn" expanded, I'm under the impression that some of the acclaimed implementations such as religion and intelligence, should have had more gravitancia factor in diplomacy and in general play, to say the spy system which seemed a bit rough, I would have preferred a great character or unit that is devoted to these as the great prophets and missionaries, which may evolve as a combat unit or are I, but the system and make little use of this toll-like that of the spy is the only offensive attitude steal technology and rigging elections in city states, and the rest is walking indiscretions, which can not boycott, bribing etc. . -. As a curiosity, one of the most useful things and also, why not, realistically, was the subject of the embassy and that in one way or another let you know the location of empires at the beginning of the game, an issue that often mattered certain configurations and strategies. For new civilizations, which I have not tried them all, only commenting that he could have done more to update existing ones, as well as adding new ones, as the price of this DLC is not the sea that was cheap. Anyway, I thought the expansion was correct, but I miss you more personality to the new toys of the game because it does not really make much difference in a game, except some new civilizations skills that are actually rather good.

95

It's hard to make something good even better...

SolidusBlake | June 30, 2012 | See all SolidusBlake's reviews »

But this expansion surely manages to make Civilization 5 a better game than it already was.

The main features of the expansion (which most players considering to buy the expansion probably already know) are the new faith system, the addition of espionage, several new units and technologies, some great changes to the battle system on land and sea, 3 new scenarios and last but not least 9 new civilizations to play around with.

The faith system is something i would probably describe as "customizable policies" since once you gathered enough faith you get to choose a bonus like +10% growth rate in cities following that belief, +2 to science for cities connected by roads, a combat bonus near allied cities following that religion or simply +2 gold per temple or shrine build in a city. After founding a Pantheon at first, which basically is the first belief you get to choose you get great prophets after accumulating enough faith, which can be used to found a religion with the first prophet and then enhance it once more with your second prophet, which gets you 2 new beliefs each. There are beliefs for every playstyle, economic ones, scientific once, cultural once or militaristic ones, so religion is useful in achieving victory through any means in the end.

Espionage is another interesting and useful feature. Once you reach the Rennaisance era the first spy joins your empire and can be moved either into one of your cities to prevent enemy spies from stealing technologies from you, into their cities to steal technologies from them or uncover which wonders they are building or if they are building up an army for a surprise attack and the likes or into city-states to rig the elections there, which will result in you gaining influence over the city-state, while lowering the influence of other civs.

On the Science sector there have been some slight changes as well. Some new Technologies have been added, which usually grant some of the new units, wonders and buildings, while some old units and buildings have been slightly moved around to other Technologies, for example the armory now becomes available by researching steel instead of machinery as in the vanilla game. Some of the new units are the gatling and machine-gunners, which act as industrial/modern era ranged units, as well as the "landship", a british WWI tank which marks the new start of the tank line.

The main change to the battle-system is that units now have 100 hitpoints instead of only 10 and the damage ranges from about 10-50 damage between units of the same era, depending on terrain bonusses, etc. The other big change is naval combat. Some ships now have "melee" attacks, just like melee land units, which allows them to retaliate against other ships of their type, as well as raiding and capturing coastal cities, with appropriate new promotions for them called "boarding party" which makes them more effective fighting other naval units and "coastal raider" which makes them more effective at attacking cities as well as pillaging some gold.

And on top of that you also get 3 new scenarios with one of them being slightly different than all others, but i won't spoil anything here :)

All those features plus the 9 new civilizations should be quite enough reasons for everyone who enjoyed Civ5 to buy the expansion.

95

Excelent expansion to already amazing game.

Wredniak | June 28, 2012 | See all Wredniak's reviews »

As a fan of Civilization franchise I was looking to play the expansion. Although the main game was a great piece of work, as someone who played the Civ4 with both expansions, I felt there was something missing. This expansion manages to add many distinctive features that greatly complement the base game. The most notable one is religion and here there was many changes compared to the previous title. This time it is full customizable, not only the name but also set beliefs can be chosen to suits players tastes. There is many options available among others you can choose to get +1 production bonus from every pasture, +1 faith from every worked stone resource or bonus faith for every battle in range of the city. To enjoy this benefits all you need is to convert the city which happens when more than half citizens follow one relligion. It can be done quickly by using missionary or slowly by religious pressure exerted by every converted city. This time also you must choose between spreading your religion to your neighbours giving them benefits of your religion or save it for yourself. It all depends on the perks you chose, some like +2 gold for every city following religion encourage expansion others like papal primacy doesn't give bonuses for spreading to your rivals. It also features building and units that can be acquired only by spending faith points.

Second big addition are spies. Your first agent joins you while you reach renaissance and others are recruited with a dawn of every era. Among actions they can perform the most interesting are stealing your rivals technology and instigating coup in city states overthrowing other player for alliance with you. The latter allows for diplomacy to be less focused on gold. Other actions for spies are counter-espionage, rigging elections in city states (gives reputation) or gathering intelligence on other players (which can be traded for small diplomacy boost for other civilizations).

Third notable change is with naval combat. Now there are ships that instead of range attacks fights in close combat. This change allows them to capture coastal cities. Similar change occurred in land units adding late-game archer units which adds flavour waging wars.

To sum up this expansion doesn't change what civilization 5 is but adds an additional depth to the game vastly improving the experience. Additional improvements like tweaking AI or balancing some aspects of game is certainly welcomed. This expansion also adds 9 civilizations into fray and 3 new scenarios which with all the aforementioned perks is more than enough to justify buying this great expansion.