Reviews for Tower Wars


Tower Wars - review

carlyle | Jan. 16, 2013 | See all carlyle's reviews »

The focus of Tower Wars is the multiplayer online, although you can engage in a comprehensive tutorial or the classic challenges to survival time, where it is necessary to resist the highest number of enemy waves to place their records in the online rankings. Missing altogether - unfortunately - a single player campaign, which would undoubtedly have helped the appeal and longevity of the game. The title is a classic representative of the genre, but the developers have introduced an approach to component offensive very solid and original. The playing area is set traditionally, with two headquarters antipodal places respectively, to protect and enhance the defense and of course to attack on offense. The articulated maps available, with an original style steampunk wink wink to the Middle Ages, are separated by hexagonal tiles which are placed the various defensive structures. As in any other tower defense respecting the secret lies in the obligatory path we're going to "build" for the enemy waves: the more it will be a long, tortuous and dangerous, the greater the chance of successfully defending their base, eliminating opponents before they can reach it. While you are committed to defend your castle you must also think about the attack, and it is in this context that Tower Wars shows more personality. Tower Wars level design offers a nice, refined polygonal models and also a good achievement for the troops. Average particle effects and special textures rather good, considering the number of well-animated elements that fill the screen.


Fun but problematic

tixepower | Sept. 11, 2012 | See all tixepower's reviews »

So this is a tower defence game with multiplayer. 1vs1, 2vs2 and 3vs3. The most fun is when you play 1vs1 or else you get matched with some random against arranged team that will have a better teamwork. Don't play 2vs2 or 3vs3 unless you have some friends to play with you.

It's really fun once you learn how everything works but early game is a little unbalanced and very hard for beginners.

Ranking system makes this game fun to play over and over again, it's never easy.

If you used to play wc3 tower defences like me with friends on LAN, this should be fun for you too.


Lord of The Dings: The Two Towers

WalrusKing171 | Aug. 23, 2012 | See all WalrusKing171's reviews »

Tower wars is an interesting game. The pricing is about right for the content. The content is interesting. My only gripe is not having enough friends to play with. There seems to be a lack of AI. Many units have whimsical and funny names. The hex system makes great mazes for tower placement. It is a lot faster pace than most tower defense. Sometimes the amount of upgrades can be overwhelming, but managable, over all, it is a decent game.


So close to being that perfect TD that fans want

Mikester7 | Aug. 20, 2012 | See all Mikester7's reviews »

I am so happy to see a game like Tower Wars, I have always wanted a tower defense game that can stand up to the great tower defense maps from Warcraft 3 and I believe Tower Wars is almost there. The Hexagonal cell placing was a surprisingly unique aspect of the game that worked out very well for the game in my opinion. There is enough towers for launch, but I hope more are added later on in future updates or DLC. Upgrading the towers makes them look quite different, which is very nice to see, though not much happens aside from passive increases which is a shame. The competitive mazing is done so well and it is great to see. Sending waves of soldiers to the other players base in order for you to get money is absolutely awesome to see in a modern tower defense game. It has a great steam punk theme on the menus that are implemented well to allow fast mazing, something that is very important in competitive TD's. The mining for gold aspect is another great feature that forces you to choose what you do with your funds, weather you should maze more, upgrade, build towers, mine gold, send out troops or upgrade your castle.

The downsides are that there is not many maps available (I believe about 3 for competitive games currently) which is a shame, but I can understand budget constraints. Towards the end of the games where there is a lot of towers and enemies, the framerate basically goes incredibly low, which is strange considering I have a good PC (GTX 570 at the time, now 670) and the graphics are not exactly hard for computers to handle (though the art style is great!).

I'd like to see most importantly the performance improvements in the future as well as more content for the game, which I would be happy to pay for in DLC. As it says on the Green Man Gaming website "Get on board! Help us bring you MUCH MORE! The future looks bright for Tower Wars!" and it certainly does indeed.


Tower Wars is a really fun...

jeyko | Aug. 14, 2012 | See all jeyko's reviews »

Tower Wars is a really fun take on tower defence/offence. The game consists of you building towers and units to attack the enemy. But the enemy does the same, so it's really fun. But here's one of the problems I, and a lot of people on the forums, have - the game is unplayable. Even on lowest settings, on my i5 with a GTX 580, it runs at around 15-20 fps. But it will probably get fixed. The idea is nice, but the game is broken.