Reviews for XCOM: Enemy Unknown (ANZ)


Excellent, but repetitive

TerraBellum | April 19, 2015 | See all TerraBellum's reviews »

Like Tactical Combat? Get this game. What it does, it does incredibly well. Combat feels tense and exciting, particularly when played on Iron Man Mode (single, auto-updating save). Every choice and action really does matter, and when you make a misstep you really feel it. Permanent death after working on a soldier for so long is easily one of the most painful repercussions for a wrong move in any game. Everything the game does, it does extremely well. Unfortunately, though, there is only so much variety to hit before it starts to fade a little. Mission types only fall in to so many categories, and while there is a bit of variety and map and enemy layouts randomise, it still becomes noticeable after a while. For the most part, this isn't too much of a problem, until you start getting to late in the game where levels become more drawn out and start to feel like a bit of a slog. It is superbly executed, but it'd be best not to play too much at once or you'll fatigue yourself. If you're going to play XCOM: Enemy Unknown, make sure to get the DLC: Enemy Within. It adds both more options for your soldiers, more enemy, map and mission diversity, and offsets some of the repetitiveness that crops up. Repetitive or not, though, the game is superbly executed and can be highly challenging for the hardcore fans on harder difficulties.


A throwback to the past, but does it live up to it?

Luke123190 | Nov. 23, 2013 | See all Luke123190's reviews »

The short answer yes, yes it does. Long answer - The original XCOM was a difficult game to understand, to use, and to play, but very rewarding. This new XCOM is a similar story. However the game features smooth graphics, with deep tactics placed in and an intense atmosphere. The game presents the atmosphere, and once you get into it, it sucks you in. The only problem I had was with the end of the game, that displeased me. But otherwise a brilliant game.


A brilliant game 9/10

jackdude180 | Nov. 21, 2013 | See all jackdude180's reviews »

The game is brilliant. I spent somewhere near 40 hours playing through this. I will admit I got into a bit later then most but it was so worth it. The controls in the game are easy enough to pick up, and the meanings of all the attack controls just as easy to learn. I have come across the occasional bug in the game though, mostly to do with being on roofs or inside buildings. But these happened rarely. And there have been the occasional hiccups like for example. I have a 99% chance of hitting my target and my sniper misses by half a field.... that’s happened a few times and is extremely irritating when that happens. But the game is a lot of fun and there mechanics to stop you from sacrificing your soldiers is very powerful. I spent a lot of time making sure every soldier came back alive in the game after each mission and always felt terrible if they didn’t survive. It’s a really unique twist that I enjoyed and made the battle system all the more brutal. I won’t fail to point out though that at about 40 hours in the game dose start to feel a little repetitive. But I enjoyed the ride while it lasted. I won’t ever understand why the game file is so big but it's worth that space. Do yourself a favour and get it 9/10


New to the genre? Cursory overview from a fellow noob.

bandale | Oct. 23, 2013 | See all bandale's reviews »

Besides an hour of civ 4 I am a complete greenhorn to turn based strategy so I was apprehensive to delve into a game I had always heard of being intense strategy. I was wrong to worry (bear in mind I played on easy) the game has an above average (read: not great) tutorial system in the early missions that gave enough of the basics to not die instantly, and after some trial or error and reading all of the descriptions I was a some what competent commander amassing a formidable army to stomp alien butt. Now that your noob fears are assuaged lets talk game play. It was a surprisingly good game, at least it was better than I thought games of the genre would be, it's incredibly moreish on multiple occasions I told myself just 1 more missions. With the positive aside I hit a wall 6 hours in where I felt I was doing the same missions over and over in a gaming groundhog day, defeat a downed UFO here collect a VIP there go back to base assign new research start scanning and wait to go attack another group of creepy thin men. As an aside its at least engaging enough that when you set up for a shot 4 ft away and your soldiers misses you hate the entire alien species and quit out of the game on the spot. In conclusion if you enjoy turn based strategy why are you waiting until now to play this game? If you are new to this genre as I was the second you see this game on sale pick it up it is a genuinely fun although at times aggravating game to start your turn based strategy career.


Lots of fun, for a while

endered | Sept. 17, 2013 | See all endered's reviews »

XCOM: Enemy Unknown certainly has a lot going for it. The tactical combat is fantastic, and you'll certainly do your best to make sure your soldiers don't die. Building your HQ became repetitive quickly; all the logistics were too basic to give any real sense of strategy. As an example, when a squad member levels up, they either gain a default skill, or you get a choice out of two possible skills. Squad members also have a predetermined class even though it's hidden at their first level. As such, you can't choose their classes, and have to deal with whatever squad members you have available. Whilst these are clearly choices the developers have made, it is indicative of the game as a whole. The strategic decisions, research, room placement, etc. are so restrictive as to detract from the main, more enjoyable part of the game, the combat. All in all, this game is a lot of fun to pick up, and I certainly recommend doing so. But it quickly becomes repetitive and the non-combat aspects are too simplistic for my tastes.



taqwadune | May 31, 2013 | See all taqwadune's reviews »

I really enjoyed this game, I hope that there is much more DLC and even expansions coming. My primary complaint is that there is a lack of replayability. Having said that I recommend this game to everyone


Hello Commander, and welcome to XCOM: Enemy Unknown

Prozac | Dec. 24, 2012 | See all Prozac's reviews »

This is a game I have been following very closely for months after I learned of its development. I have very fond memories of the original game which I had until now still pulled out and played every couple of years for old times sake. So how is this newest iteration? In short, it's pretty good and a lot of fun. Easily the best turn-based game of the year. Now, I'm going to write this review in comparison to the original game that any 'old time' gamer has likely played as it was massively popular during its prime. The biggest mistake people who have not followed the development of the game make is assuming this is just an HD remake of the original. It isn't. It's a re-imaging, which means they took the concept and made their own game around it. Same world, most of the same aliens, a lot of the same weapons, but implemented in a new way. All of the old mission types are still in this game, with the exception of one which is base defense. In its place there are a few new mission types: Bomb Disposal, VIP Escort, and Abduction. The ending is also different, there is no Cydonia, but I won't spoil it for you. Bomb Disposal you have 3 turns to reach the bomb and disarm it before it blows, but there are power nodes scattered on the map that each one you reach will give you an extra turn. VIP Escort you either have to find the VIP, then bring them back to the Skyranger or you start at the VIP and must fight your way back. As the VIP moves across the field, new aliens will jump in and must be killed immediately or there is a good chance the VIP will die. Abduction missions are a simple deathmatch (kill all aliens) but ... they come at you three at once and you can only choose one to complete. This game is all about forcing you to make hard decisions. Each mission offers a different reward (§200, 4 Engineers, 4 Scientists, or a veteran soldier). Another factor is world wide panic, completing an abduction mission will reduce panic in that country, while the other two will increase in panic (along with the continents they are on). More on panic later, and also decisions. Combat: The 'Battlescape' is where combat takes place, you field a squad of 4-6 troops for each mission. Fans of the old game may cringe that this is half, or less than half, but they make up for it in that each troop has a class. Assault (up close and personal), Heavy (rockets and machine gun), Support (medic/buffer), and Sniper (Long Range). Every class has a skill tree so you can customize how they specialize. The trees are not all that deep, only two choices at most ranks, with Squaddie and Major only offering one choice (their signature abilities). So does that mean your guys are super soldiers instead of easily one shot killed fodder? Nope... While they can do far more than the original game soldiers, they will still die fairly easily to mistakes. Combat in this game is heavily cover based, while the original game had no cover. No cover? None at all, it had concealment and there is a difference. Geoscape: This is now referred to by the developers and the community as the ant farm, and is a cross section view of your base as the main screen, while in the original game the main screen was the globe. Here you manage your base, manage your soldiers, manage aircraft, manage research, and manage manufacturing. While you only have one base, you do have 4 other interceptor bases that you need to station fighters in to protect your satellites. Satellites are your radar, they are needed to detect UFOs. So, in the old game you build new bases to expand radar coverage and get interceptors in range. In the new game you build satellites to expand coverage and assign interceptors to continents to protect them as the aliens can, and will, attempt to destroy your satellites. Satellites are VERY expensive and take a long time to build, protect them with your life. The loss of a satellite will instantly max out panic for that country, and increase panic for the entire continent. It is VERY bad news. Intercepting UFOs is a little different, instead of choosing how close you want to get you instead can use one time use items to boost your aim, dodge, or time to intercept. You will not get these immediately but must research and build them. You can only send a single interceptor at a time, unlike the original game which let you send multiple ships for larger UFOs. Honestly, this part of the game feels under developed, they could have done a lot more with this. Money is extremely tight in this game, and there is no way to 'game' the system like in the old game and build up a manufacturing powerhouse that can fund itself even if the funding nations pull out. You will need every funding country you can get! This forces you to make a choice of what to build because you will never have enough money for it all until late game. And you are so limited you pretty much only get a single choice per game month in the early stages. Choose well! The ant farm is also where you manage panic levels. Each country has a panic meter, and if it is full at the end of a game month that country will leave the council. Loose 8 countries and it is game over, this is the only way to lose the game. There are many ways panic can rise or fall. I'll talk a little more on this in the next section on difficulty. In short though, panic will rise faster than it falls and satellites are necessary to have any sort of control. Difficulty: The game comes with 4 modes: Easy, Normal, Classic, and Impossible. In addition you can enable an optional setting called "Ironman" which will not allow you to make custom save files, you only get a single auto-save. In Ironman Mode there is no undo button when you make a mistake, you must live with your choices good or bad. You can still quit the game and load up your save, you just can't hit the reload button if you get your squad killed. Easy and Normal are both frankly fairly easy. You'll be punished for mistakes in Normal, but the game scales itself back big time with a dumber AI and limiting the number of aliens you will fight at any give time. If you stumble upon too many, it will have a group fall back into the fog of war. Classic however is a real kick in the pants. It was played up as for experts of the original game ... but even so you will get dominated most likely. The difference between Normal and Classic is massive. Not only do enemies have a little more health (you would be surprised how much a single hit point can change things), but the AI is fully unlocked, there is no limit to the number of aliens that will attack you, and they have better aim and critical chance. You may very well learn to fear the simple Thin Man alien that has insane aim and crit chance. Your troops are more likely to panic as well. The loss of a veteran squad of troops can very well mean the loss of the entire game as your rookies will be hard pressed to survive without anyone to support them. Honestly, this game is far harder than the original game. The other challenge with Classic/Impossible is managing panic. On these upper difficulty settings panic rises faster from failed missions and abduction missions. You will likely lose some, probably a lot of them, and the best you can hope for is not losing more than 7 before you finish the game. That said, on Classic it is possible to save them all, but this partially depends on luck for where Abduction missions occur. It is speculated that on Impossible it literally is not possible to keep panic low enough to play forever, the only way to win is to finish the games objectives before too many countries bail on you. The 'strategy layer' (Geoscape/ant farm) may very well prove to be far more difficult for you than the tactical game. For you X-COM vets out there, swallow your pride if Classic kicks your butt, and give Normal a go until you learn the new games mechanics. I know I had to. Graphics and Sound: The game uses the Unreal engine, so graphics are on par with that. I think they're pretty decent, but they will not blow you away. The music and sound effects are both good, you still get that creepy feeling as you hear aliens moving around in the dark wondering if they'll wander onto your guys while they're all out of ammo or if you have another turn to reload before you find them. PC requirements for the game are fairly low so most should be able to play it if they have anything about the integrated HD graphics that comes with the intel i series (i3, i5, i7). Controls: This may be the only sore spot for PC players, the interface isn't the best and clearly was designed around console controllers. You can change key bindings, but until you learn the interface it can be a little frustrating. The use of a gamepad is fully supported (and probably easier to play with). Multiplayer: I can't speak on this as I have not played it. What I know though is there is only a Deathmatch mode, no co-op or objective based multiplayer. A game is set up with a set 'point' pool and a time limit for turns. You then 'buy' units with your points. If you would rather, you can set points to be unlimited and make the best squad possible (of course your opponent will do the same). You can use both humans and aliens in a mixed squad, or go all human or all alien. For humans you can customize their gear and select a perk package. The perks are not individually selectable. Play Time: The play time for this game is fairly short for a strategy game. Around 15-20 hours of so for an Easy/Normal playthrough if you keep trucking along and don't reload your game every time something bad happens. For Classic, add 5-10 hours. You may say this is short in relation to the old game, but keep in mind that people have beat the old game in under 10 minutes. The times I give are for a fairly complete game, it's possible to finish it faster, and it is also possible to keep playing for as long as you like (provided you can keep panic under control). Conclusion: The game is pretty solid. The game does have its fair share of bugs. There has been one patch so far, but it only fixed a few issues known before the game came out. I have in my 52 hours of playtime encountered one game stopping bug. I was able to recover from it, but not without some cost to my game. The bug involved my interceptors and I was forced to dismiss all of mine from one of my bases which resulted in a UFO getting missed and a satellite destroyed, ouch! You may or may not want to hold off doing Ironman (mine was) until some patches if you want to play it safe. Be careful of a lot of false rumors out there, for example IGN was unhappy that aliens were all static and didn't patrol around. Well, I can account personally on how false that statement is. They can and do patrol! Depends a lot on the mission type you are one. Some groups are static (don't move) while others are dynamic (they patrol). The council missions are all static (VIP and Bomb), while Terror missions are all dynamic. The others are a mix of the two. The game is highly rated, and it deserves it in my opinion. This is a game I will continue to play many times as I try to at least beat Classic Ironman, if not Impossible. Steam is required no matter what PC version you get (digital or physical) so be aware of that. It employs a one time online activation, after which you can put steam into offline mode and continue to play. You may install it as many times as you want, on as many computers as you want. Of course, you can only play on one at a time. Good Luck Commander!