Reviews for PID


Fun game

LrmNick | Sept. 5, 2015 | See all LrmNick's reviews »

The game itself is pretty hard, it goes with lots of levels , you have to defeat lots of enemies and solve puzzles.The visual of the game is great, the gameplay is a bit slow in my opinion but everything else is fantastic.


Beautiful game with awesome setpieces -- can be too frustrating

Maxmetpt | July 20, 2015 | See all Maxmetpt's reviews »

Pid is a 2.5D platformer, standing between hardcore and puzzle approaches to its design. It certainly stands from the crowd for how beautiful it looks, with a colorful and joyful visual style, but left me a bit skeptical in its gameplay. I had my eye on this game for a while. After playing Shelter (Might & Delight's other game), I was interested in what else they had done, as Shelter is certainly a unique game! Pid seemed more traditional, but hey, why not give it a go? You play as Kurt, a kid lost in a totally unknown planet, after oversleeping in the bus. This new world draws the player in with its visuals and, well... peculiar characters. It certainly creates a wonderful world, and that was the main factor that kept me going. You visit several different places, slowly learning more about the planet and the crisis it's going through, while trying to get back to your home. All you know is that traffic and communication to the outside has suddenly stopped, leading you to help with its problems so that you can get back. The story wasn't its main focus, but it was certainly well done, and fairly interesting. And to be honest, it wasn't the actual plot I cared about, but the setting, and the people living there. And Pid certainly did the trick for me. Let's talk about its presentation. The game looks pretty incredible. Everything is very clean and smooth and has a characteristic look to it. Every person/creature looks like a puppet of sorts, and I think it contributes positively to its vibe. Its simplicity is its great strength. Also, the areas you visit look significantly different, with detailed backgrounds to draw your attention (whenever you don't have to worry about dying). Despite all the enemies in the game, it doesn't feel hostile, and it reminds me of certain games of my childhood, which is good. The music was also one of its highest points for me. Retro Family did an incredible job with it, maintaining the feel of old-school games, with a more jazz-y feel to it. Again, fairly simple, but it sounded really great, and went along with the game perfectly. It's actually something I'll be listening to outside of the game, it's pretty great! They also managed to keep it on par with the different areas, making some things more classical, or eerie, others more fast paced... I liked it a whole lot. So, let's about gameplay, shall we? This... is what left me very uncertain about the game. On one hand, I wanted to fully recommend it, but it's not nearly as well designed as I had hoped. The main mechanic is a beam of light, which alters gravity. It's a simple, yet effective mechanic. Throughout the game, you'll unlock many different items to go along with it. Some of them seemed pretty useless, however. Other were fine, but none particularly interesting that I remember. Still, it kept the gameplay varied enough not to get too boring, and it led to many different ways of approaching each problem. With this mechanic, it's obvious the it could go both ways: being a puzzler, or a hardcore platformer. It ended up doing both, but these two just felt thrown in together, with no sense of pacing, in my opinion. You'll also collect Stars to buy more items (if you don't find enough in the environment), and there are Special Constellations as well as Souvenirs, that are hidden, and work for achievement hunters, and just exploring in general. The game starts out great! Smaller rooms (with good maneuvering space, but not overwhelming, and good recovery time), with good checkpoint placement. I started out taking the time to get these secrets, and despite being challenging, it didn't feel frustrating. You would get back in the action quickly enough. I was having fun! Then, the game started to show far bigger areas, with very sparse checkpoints. And I've found myself trying to collect these secrets, and dying afterwards. And I had to do everything over again, which started to get infuriating. Besides, these checkpoints aren't reactivatable, which means that even if you get back to the supposed checkpoint, it's pointless. With the smaller rooms, this system worked fine, but as soon as it opens up, it all falls apart. You'll have to thread the same territory over and over again... the game simply doesn't respect the player's time in these circumstances. There is also a fair amount of vertical paltforming, which won't kill you for mistakes, but it'll throw you all the way down, resulting in even more time where you're not actually having fun. And this is probably my main problem with the game, and the reason why I stopped trying to go for the collectibles at one point. It was simply not worth it. While trying to be an hardcore platformer, it went against the games' foundations, and resulted in a frustrating experience, unfortunately. I don't mind hard games, but I hate games that thrive in trial and error, and repetition due to lack of checkpoints. One simply change would be letting the player keep the stars after he died, or just save whenever the player reached those secrets. It would have made things so different... but it doesn't, and it feels badly designed, in my opinion. Other than that, it's a pretty good game! If you focus more on progressing itself, and try to get into the world and the story, I'm sure you'll have a wonderful time. Maybe go for the collectibles in a second playthrough. The game has 4 Boss Fights (if I remember correctly), and each fight feels very different from each other, as well as each Boss. Each of them looks unique, and has its own very simple, yet recognizable personality. And they're also a good challenge! Several patterns to memorize, but you'll surely ace it after a few deaths. I enjoyed these quite a lot! Now, each stage is mostly about getting to the ending without getting killed, more in the style of a hardcore platformer than a puzzle. I say this because its focus was in execution rather than identifying the solution. Even after knowing what to do, you're likely to die several times, sometimes due to a bit unpredictable enemy behaviour. Still, as I said, there are several ways of completing each area, and while a bit hard, they're accessible, as long as you don't try to collect every Star, which gets infuriating fairly quickly. At least it did for me. Now, one big flaw, it the lack of pacing. Instead of spacing out the hard sections with a couple of puzzles in the middle, Pid just seems to have no specific order in which to throw ou problems. And it keeps getting worse, unfortunately. I think it would have benefitted from being more intervaled. Do a hard section, and then give the player a break. Let him look at the world, solve a couple of puzzles, relax. Then throw another hard sections. And then rinse and repeat. There were two moments where it had short periods of calm (after the storm) and they both felt great! On of them was the farmlands. After going through a lot, you reached a very green and lively place, that was pretty striaghtforward, without challenge for 2 minutes. Just that. Look at the houses and the trees, appreciate the world. They you're on your own. Another moment was right after the first Boss. He summoned a few creatures that felt quite hostile, with the music, the Boss and everything else. Yet, after the Boss was defeated, only one of these was alive, and there was no music. And it was at that moment that you could just look at it, listening to the noises the creature done by jumping, and realized how simple and easy it was, without all the chaos of the Boss fight. I'm not sure this was intentional, but it was certainly something that amused me! Some moments in Pid made me smile at how some simple things worked so well. The rest was a bit too frustrating, unfortunately. It seemed to punish exploration, rather than encouraging it. Don't do that... But despite its flaws, it's a good game!



DDEMOLITOR | July 6, 2015 | See all DDEMOLITOR's reviews »

Pid is a good game,but not great.Game's basic gameplay elements levitating and make move towards to a direction of main character sounds fun and game has some really fun designed levels and enjoyable puzzles even boss fights.But all these aspects gets boring fast unfortunately.Other platforming element are weak also.Pid is lenghty egoungh but not worthy playing more than once.Game's graphics and backgrounds look charming and detailed but not outstanding when compare games like limbo.Also there are many enjoyable sountracks to listen. Ultimately pid is a good game.But fails to stand solid of its own.


A masterpiece

Mamaguevos | July 3, 2015 | See all Mamaguevos's reviews »

This game is about a kid that is named Kurt, and he's on his way to home but he falls asleep and then he wakes up in a strange place that is governed by Prince, a really bad man.. So Kurt, to go back to his home, he has to stay away from Prince to make a silenced escape, then you will see how it finishes... Graphics : Pretty good and a beautiful enviroment, the soundtrack rocks, thanks to retro family for made this amazing soundtrack and I recommend you to buy this game


Fantastic game!

NosenadaXY | June 8, 2015 | See all NosenadaXY's reviews »

First of all, The soundtracks, I loved every single song of the soundtrack, a great work for Retro Family.. In other words, the graphics are really beautiful, the gameplay it's excellent i didn't had a problem with that!, the textures in a game of plataform, feels really different to another one that it's pixeled.. The history it's amazing, It's about a kid named KURT, that falls asleep and wakes up in the no-where of the space and tries to find the way to his home by saving that place from a evil guy, You should buy it!, you will love this piece of art.


Most challenging platformer.

winsquare2 | Oct. 6, 2014 | See all winsquare2's reviews »

Having spent nearly half a day trying to complete this game,I can honestly say that this is one of the most,if not the hardest platformer I've ever played. The plot itself was rather fresh.The mechanics were interesting to say the least.As for graphics,the game's many exotic backgrounds always served as eye candy to me.Besides that, Pid's unique ability to allow players to use powerful items to defeat the game's many colourful bosses,was to me the best part.It made the game slightly easier but made sure that it was still challenging to the average player. In conclusion,this a pretty good yet challenging indie game which makes use of unique game mechanics and colourful graphics.However,as far as the price goes,I would recommend getting this game on sale.


The game is really fun

Yoman282 | Aug. 5, 2014 | See all Yoman282's reviews »

This is an awesome little game that I got for free from some sort of a giveaway. It's a unique platformer that has a lot fun challenges and high quality textures. The game has a simple but fun gameplay that sucked me in. Even though the game is awesome I still do not recommend it for a full price. There are better titles to buy at that price but I do recommend it on a discount.


A cute and challenging indie sidescroller

BlockAgent | June 25, 2014 | See all BlockAgent's reviews »

This game has allot of unique ideas floating around inside it. It was a little too challenging for me though and I gave up about 1/3 of the way through it. The graphics are good, the controls are spot on and it pulls off allot of platformer elements very well. If you are into challenging indie sidscrollers, this game will suit you well.


Cute setting

AkiMatti | May 6, 2014 | See all AkiMatti's reviews »

Played this with a gamepad. Controls are responsive and exact. The graphics and sounds suit the mood. The setting is nice. Even kids can play this game until it gets too hard. Reminds me of Rochard a bit, which is a compliment. All in all, I recommend it over any mediocre indie platformer.


Artistic Masterpeice

IDprofile | May 2, 2014 | See all IDprofile's reviews »

Pid is a very attractive game in means of graphics. By this I don't mean that the game looks realistic, but that the game has a very good artistic appeal to it. The resolution of all the textures in the game are great, and I feel like as I play there is so much artwork to be enjoyed that has been put into the game. The controls are good, GUI is not lacking, and the game includes necessary features such as being able to map controls any way you want to. The gameplay is great, however the story does not go far into depth. But in my opinion, all that matters is that this game has great gameplay, good puzzles, and an amazing atmosphere with great sound effects and graphics.


Great game.

HerrDethnout | April 14, 2014 | See all HerrDethnout's reviews »

This game is awesome, despite having a simple story, I like its design, the graphic section is incredible, it's perfect, all very nice and simple. Its gameplay is simple but is not so bad, is very good, oddly reminds me of Portal, and its soundtrack is perfect, amazing. Basically, I can explain my love for this game in 4 words I LOVE THIS GAME!


Great puzzle/platformer

katchouni | July 21, 2013 | See all katchouni's reviews »

It was a real pleasure to go through a world so... "unique". As a puzzle/plateformer sporting a highly original dress that does not go unnoticed. It can possibly remind Rochard in its smooth and sleek appearance, all based on a aerial gameplay. Pid remains unique in its universe both colorful and creepy. There is a mood in this game, a "je ne sais quoi" that bothers. This could result in strange NPC that nothing seems to touch, or by its jazzy-lounge soundtrack. Pid offers a pleasant experience as it should be (ten hours) and game mechanics that are worth visiting. Hard mode, different challenges and collectibles are enough to fill your hunger.


Cute little game with a unique art style

roadman | June 7, 2013 | See all roadman's reviews »

I got a bundle around a few months ago, mainly for this game. It has an extremely atmospheric setting, with a nice touch of creativity. The enemies have simple paths that you can intercept, and destroy your robotic enemies. There are different kinds of npcs that you can meet on your way from your planetary bus stop to back on earth and they'll probably help you or lead you to a good set of items. The graphics are simply wispy, dreamy, bright, and good. you have a cool beam that affects gravity. I'd say this game is definitely worth a buy if you have the money


Beautiful but tough

lucasart | June 4, 2013 | See all lucasart's reviews »

Pid is a platform game with a very special atmosphere and a high care for the style of the levels. The strong point of the game is definitely the visual part, the environments are outlined in a pleasant way from the start, with scenarios in soft colors that attract attention and gratify the eye without showing smudges or particular unappealing. The game mechanics are very simple, Pid is essentially based on a beam of light that must be used to overcome the various obstacles present in levels, these beams to apply a series of particularities and exceptions all along the game: some enemies are immune to their effects, others will suffer and can be moved to other locations or completely eliminated. Unfortunately, this mechanism has been used to with too many repetitions of the same situations and movements in too narrow passages, where a slightest movement or miscalculation involving the "death" and return to the previous checkpoint. This, coupled with the fact that the movements of Kurt significantly limited (short jump and excessive inertia, running very slow), makes some of the most difficult passages than necessary. The difficulty is not gradual but fluctuates heavily from time to time without notice: in particular, some bosses are really too confusing, even though it uses only a few seconds to understand the method to defeat them. And one of the easiest boss of all is the final one, which should make it clear the bad balance the difficulty level. Although the game can be completed in a dozen hours, which for a platform are not few, most of which is passed to repeat several times the same steps. The frustration comes into play too soon, when we realize that the Pid is not difficult to understand what to do, but do it coming out victorious from the comparison with the amount of obstacles and with a system of movement that does not forgive the slightest mistake .


Pid Is a Nightmare Disguised As a Dream

Ramboknife | April 23, 2013 | See all Ramboknife's reviews »

Pid is a puzzling game, and I don't mean just in terms of genre. At first glance, the aesthetic look fairly bland and uninspired, while the gameplay looks like a run-of-the-mill indie platformer. But after spending time with the game, you start to truly see how the game evolves into something unique and distinguishes itself from the rest of the field. Pid was developed by Might and Delight, a team full of people who were responsible for Bionic Commando Rearmed, a notoriously hard game. They continue their tradition of making punishing games with Pid, and masochistic fans will enjoy what it has to offer. Anyone else with a normal to high amount of patience is going to be absolutely infuriated with Pid and Might and Delight's design choices. The game really falls apart in its difficulty. The intent of the game is to be hard, I understand that, but there are levels of hardship that rival and even surpass Super Meat Boy (another well known extremely difficult game). Thankfully the controls feel tight and precise so that when you execute a tough section, you feel satisfied and relieved. It does just feel like they made the game hard for the sake of being hard. I can only recommend Pid to people that are willing to put up with the tough difficulty, which is a shame because underneath all of that is a beautiful looking game with a really neat soundtrack that when combined together, make the entire experience seem like some sort of fantastic surreal dream.


An imaginative and well-designed platformer.

fable2 | Jan. 11, 2013 | See all fable2's reviews »

The studio was partly responsible for Bionic Commando Rearmed, and although I was never a big fan of that game, I love PID. Joining the ranks of Bastion, Limbo and Braid - this game is one of my favorite Indie releases to date. It's beautiful to behold, controls flawlessly (played using a 360 controller) and the soundtrack is AMAZING. The game echoes a lot of old school platformers but bring the premise to more modern standards.


Relaxing platfomer

DukePaul | Dec. 20, 2012 | See all DukePaul's reviews »

Pid is a platformer with a great universe, the graphics are friendly and the soundtrack is jazz music, this creates a relaxing atmosphere because even if you die, you will back to the nearest checkpoint so you don't need to worry if you make a mistake. The game offers a lot of basic puzzles, some of them are interesting because they introduce new mechanics in the game also for a 2D platformer it has a lot exploration and you will need to use enviroment to beat some enemies. One of the best things about this game is Co-op mode, only a few platformers have this option and this game can become in a really fun experience with two players. The controls can be better and the game is a bit short but if you like platformers and exploration games like Limbo you will enjoy this game too.