Reviews for Tomb Raider VI: The Angel of Darkness


Have they done good job, Lara?

Furrek | April 4, 2016 | See all Furrek's reviews »

I will start from good things, and the best thing that happened to this part of Tomb Raider series is music - none of previous games with beautiful Lara Croft had soundtrack this much amazing. Puzzles, boss fights and RPG system for Lara is something that makes this amazing series more fresh. Atmosphere in this game is also nice but it's doesn't feel anymore like adventure thing. Still, enemies feel sometimes like they are too strong and can easily kill Lara, also level design aren't very interesting. The Angel of Darkness wasn't very successful and players weren't very pleasant about this game. Still, I think it's worth to give a chance. Maybe I didn't like it so much like previous Tomb Raider games but it was unique and fun experience.


The lowest point, but not as bad as they say

lconanl | Dec. 31, 2015 | See all lconanl's reviews »

When this game came out, it was supposed to revitalise the series, present some of Lara's most notable accomplishments and set the path for the next Tomb Raider games. Instead, it did exactly the opposite by plunging the series into hiatus (darkness as in the title, if you will), destroying the fans' expectations and even alienating some of them and overall being a bad choice to play for anyone intersted in the franchise (it just so happens that this was my fist Tomb Raider game; this didn't stop me from enjoying the rest of the series, being the odd sheep that I am). The game had unresponsive controls that resembled the ones from previous games (this is a reason why many unjustly associate the series with bad controls), a plethora of bugs and glitches, some horrible gameplay elements (rpg elements like dialog options, money and stamina upgrading, which either made no sense in context or were next to useless and without consequences - with the exception of one or two instances, where it felt forced), lackluster combat (especially considering the horrible controls) and an incomplete plot. Most of these points are due the fact that the game was released in an unfinished state, most likely because of Eidos Interactive desire to release the game alongside the movie Lara Croft Tomb Raider: The Cradle of Life in 2003 (a marketing maneuver) and Core Design's lack of experience with next gen tehnology and inability to deal properly with the situation. The story in particular could've benefitted from a longer development time, seeing as the base concept is very good: Lara having to deal with the insecurity and guilt of potentially having murdered her former mentor, Verner von Croy (remember that guy from the previous two games? now in next gen graphics) and searching for 15th century religious paintings that have a darker purpose, only in the end squaring off against nephilims, the offspring of angels and humans, gone extinct in biblical times. See what I mean? It's also worth mentioning that the game had overall a good atmosphere - just like thre rest of the series - , excellent music (performed by the London Symphony Orchestra and composed by Peter Connelly) - probably the best score in the series - and another playable character besides Lara, namely Kurtis Trent, the last descendant of anancient oreder of Knights (the only time in the series so far this happens). While there were so many changes implemented, you could still tell that this was a Tomb Raider game, only disguised as something else with a mishmash of elements borrowed from other succesful games added on top. It is especially a shame since the game could've been so much more, living up to the expectations and being the best game in the series - at least, up to that point. Were that the case, it's likely that Core Design would still be developing the series, so we wouldn't have the games developed by Crystal Dynamics, which certainly would be a loss. Still, who knows in which one of these realities would we be better off?


It could have been better. And worse!

PlayTyrant | May 10, 2015 | See all PlayTyrant's reviews »

This Tomb Raider combines novel elements like a point and click game with Tomb Raider controls, making it an unique experience in the saga. What makes this game so great is it's soundtrack, the first one in the saga recorded with live musicians. The work on the music is outstanding, even better than most nowadays games. The game itself is not that bad, it's not the better of the saga (at least for me), but it's not that bad. It does have bugs, I even encountered a GIANT Lara for no reason (LOL) but the game is enjoyable and the story is very good.


Clunky adventurer

KingTed | May 1, 2015 | See all KingTed's reviews »

Angel of Darkness is the sixth episode in the Tomb Raider series. Lara is not dead and she's back for new adventures. This was also the first "Next gen" Tomb Raider game (It was released on the PS2). For that reason, Core Design tried to make a more innovative gameplay. Lara (And her new ally) can improve her skills and getting better and better at what she does. The story is cool and the presentation was pretty good for this period of Gaming History. Unfortunately, the game was not as polished as it should have been. The controls are clunky and there are a lot of glitches. It’s still somewhat decent and fun but it was a huge disappointment back in the day...


An unfinished modern classic

Speed4Runs | Aug. 11, 2013 | See all Speed4Runs's reviews »

TR: AoD is an AMAZING game, but it could be a real masterpiece, if it didn't get rushed up (it got released too much early and it wasn't finished). I'm amazed to see how developers kept all classic and fantastic "items" of classic Tomb Raiders and blend them with some modern gameplay. All crazy Lara's jumps and movements which made older games fun (because they were DIFFERENT from reality, instead of newer Tomb Raiders which are just too much realistic, and that's how games should be: fantastic and different from reality) got improved and they're now more realistic and natural. So, you can still do all cool huge jumps and you can still be a really strong woman, but more "naturally" and you will have to improve your strength, stamina, etc. during the game. The Angel of Darknes represents the classic Tomb Raider games in a complete version (in terms of gameplay). The bad point is that it was released too early and some cool parts were cut, so that, sometimes, you will feel just as there is something missing. The plot is amazing, deep and has some twists. Graphics are AWESOME, it's unbelievable how a 2003 game can be that good looking. Amazing reflections, DoF, good textures, effects, good shadows, and a lot of things... ... but it's also unbelievable how a 2003 game can lag on a 2010 computer. In fact, it's poorly optimized. Oh, and soundtracks are mind blowing, probably the best featured on all Tomb Raider games! Graphics + performance: 6 *Graphics: 7.75 - unbelievable *Performance: 3.75 - very bad Plot: 6 It's very good and deep. I really enjoyed it. Gameplay: 7 It's somehow innovative, because it merges classic gameplay with a modern and a more realistic one. Longevity: 5 It's long enough, but it could've been even more, if it didn't get rushed up. Sound: 7.5 AMAZING soundtracks, or better, mind-blowing! Dubbing is very good. Final score: 63 Very good game, I recommend it to anyone!


Has potential, but let down by poor quality

ConorEngelb | Aug. 3, 2013 | See all ConorEngelb's reviews »

Angel of Darkness had the potential to revive the Tomb Raider series. Fresh graphics, new mechanics, a continuation of Lara's story. Sadly, it was let down by abominable controls and camera angles, which often left you in the lurch in awkward moments, and a companion who can't swim. Worth picking up for the sake of completion, but only if you're really feeling confident.


Last of the Tomb Raider chronicle

lok0812 | July 26, 2013 | See all lok0812's reviews »

This is the last installment of the Tomb Raider chronicle before it moves on to a brand new directions of the Legend, Anniversary, and Underworld Trilogy. In this installment, the graphic change would be the first thing player will noticed of the change, it looks cleaner and crispier of all the previous installment, which it is a plus to the entry and that is the only improvement. Gameplay and style it is till the same except this time it is less dark tomb exploring and more city escaping from the police. The only point of this installment is really the storyline, everything else is better left forgotten.


Still good despite being the worst

Sabi96 | May 10, 2013 | See all Sabi96's reviews »

I bought this game here because it reminded me of my childhood. But now i notice bugs that i didn't when i was younger. It has really terrible controls and a number of bugs a human could not possibly count. The story is this game's biggest strength, as it is darker and it has a lot of detail you could watch out for, unlike previous titles, where you just explore without actually having to know what you are doing. It has a lot of plotholes, and more than half of the originally planned levels scrapped, due to the game being rushed to be released. The gameplay style is similair to the previous tomb raider titles, with some new moves for lara added, like the commando crawl or stealth. Lara can no longer hang around for life, she has a new grip meter, which indicates how longer Lara can hold onto a ledge. There is also a new playable character for three levels. If you are a player that can play games and endure the endless bugs it contains, i can then only recommend this game, but it is still pretty enjoyable.


The worst TR title...

Cavalieroscuro | April 30, 2013 | See all Cavalieroscuro's reviews »

...just because Core can't complete it well. In fact, in this game there are new mechanics (like the "rpg" system when you must perform an action before perform another, ie to open a door you must strenght-up Lara), but there are also some problems too. The lag input, the non-sense story (it never explain properly why Lara is still alive), a lot of bugs. This game could be much better then this, but it is only a mediocre title.


The weakest Tomb Raider game

FreeMan85 | March 4, 2013 | See all FreeMan85's reviews »

Angel of Darkness had a big promotion back 2003, the best Tomb Raider game, etc. Sadly when I finally picked up years later it was a huge disappointment. The story is weak and out of sync. Lara this time lurking at Paris alley and backstreets between homeless, prostitutes and gangs. The gameplay and controls are terrible! Lara moves, the camera and the whole new RPG-like elements in the game are complete mess. Lara also has to make certain action to get more strength to make her more powerful and can do a certain action. Like kick a door or move a crate. We can also interact with certain NPC and if we choose wrong answer... well, it will has consequences. The game graphics not bad, but not that good like other game at 2003. Also the graphic config are reminds at '90s style. Sounds and voice-acting are OK. Recommend this title only, if you're a Tomb Raider fan! Messy controls, buggy gameplay, terrible setting and story for a TR game.


The worst of the saga by far

abelfs | Feb. 19, 2013 | See all abelfs's reviews »

Storyline and atmosphere is nice, but thats all. For each hour you play, youll spend at least 30 minutes saving and reloading. The controls are horrible and with plenty of bugs! You cant really enjoy the game because every time you complete one lil jump, you have to save because your probably going to die the very next step you take. its very tedious and frustrating. If it wasnt for the fact that i want to see how it ends i would have quit.