Reviews for Command and Conquer Ultimate Edition (NA)
In the beginning there was Commmand and Conquer and WarcraftXCOMman | Sept. 4, 2015 | See all XCOMman's reviews »
If you like RTSs, go buy it. You shouldn't need me to tell you why you must buy those games. With that out of the way, this is Command & Conquer. Those are games whose DNA is still present in new takes on the RTS genre. It all began with Command & Conquer, which is now subtitle Tiberium Dawn. A take on modern war, it presents a near future scenario in which the United Nations create an army to fight a terrorist organization popular in the third world for a resource whose most important application is as fuel. Does this sound familiar? This game was released in the 90s. Although very similar, each faction had its own characteristics that gave it more flavor. The FMV cut-scenes, for all their simplicity are still enjoyable to watch. Music is still great and can be appreciated on its own. To this day I still remember in vivid detail the game, the clashes of troops, the bombardment of soldiers with napalm. Its expansion adds a series of hard missions, but not much more. As a bonus fun, there are secret missions involving dinosaurs, but I'll not reveal here how to unlock them. Before I continue, I should talk something about what C&C brought to the RTS genre. Although not the first game with most of its mechanics, Westwood had made Dune 2 before, it presents an style that is rather limited compared to games inspired by Warcraft. First, you have the construction bar and minimap. Those sit by the right side of the screen and allow you to order new units or buildings at any time. An interesting aspect is that payment isn't instantaneous as in many other RTSs, but the resources are deducted as the construction follows. Also, buildings are only placed after fully paid, and build really fast once placed. The minimap, although a common item for an RTS, here is tied to gameplay in that it only works as long as you have the appropriate building and keep it supplied with energy. Energy itself is always very important, as not only will you lose your radar without it, but you will have face longer construction times. Meanwhile resources are gathered form the ground by a specific unit, which deposits its load at a refinery building. Units usually have no special abilities, or at most one ability activated by the deploy command. Another important aspect are the super weapons. The first game kept it simple, with a limited nuke for Nod and unlimited orbital ion cannon shots (with a cooldown) and napalm bombardments for GDI. And one more amusing aspect is that since the first game you can order tanks to run over troops. Command & Conquer: Red Alert soon followed. To say the truth, the game wasn't much different from a mod, adding basically navy and air force, although rather limited. It exchanged the United Nations versus terrorists conflict for Allies versus Soviets, in a plot that considered an universe in which Hitler was erased, creating no opposition to the advance of the USSR against Europe. This game was created as a prequel for the first C&C, and future C&C games would alternate between the original theme and this one. Although remembered for the silliness, the first entry was rather serious, despite a few futuristic weapons. Music once again was great, with Hell March being one of the best music ever composed for a game. Its two expansion packs added more missions and a few new units. One of them also had some more bonus missions, this time against ants. Next came Tiberium Sun. It took the original theme and carried it to a darker future, where the resource that caused the initial conflict threatens the balance of life on Earth, giving it an apocalyptic atmosphere. Graphics were been improved from previous, not only increasing the level of detail of units, buildings and terrain, but also with small touches such as lighting and weather. This entry also had interactive terrain, with the possibility of craters due to bombardment (not decals, but real modification of the terrain), and frozen water surfaces that could break under the stress of combat. Music continued a delight to the ears, and the FMVs were even more well produced. The differentiation of factions was improved and now the GDI was the traditional army with heavy combat robots and hover vehicles, while Nod tried for a more indirect approach with a mix of flames, stealth, cyborgs and tunneling. The expansion continues the plot, and adds some interesting new units. This game also has the Mammoth Mk 2, which is like an AT-AT. Who doesn't love AT-ATs? The sequel, Red Alert 2, takes from the first Red Alert, distancing its story from the Tiberium games. Although the plot starts presenting some silly elements, such as the Russian premier and the mind controlled squids, this is for me the high point of the series. Now troops can garrison buildings, action is constant, the graphics are great, if a bit limited in resolution, the campaign was full of interesting and varied missions. Its expansion adds a new faction, which felt a bit strange, but is rather different and interesting to face or play with. Here I'll also talk about Renegade. This was a rather odd fellow in this group. Not an RTS but rather an FPS, this game places you as the Commando unit of the original game. Although not the best FPS, it provided an interesting change of perspective, allowing the player to drive classic vehicles and see the interior of famous buildings such as the Hand of Nod or the Temple of Nod. Its multiplayer was rather interesting at the time, presenting a base conflict with the players as units. It's still a very interesting curiosity for the fan, if nothing else. After an hiatus came Command & Conquer: Generals, a C&C game in name only. It dropped classic mechanics such as the construction bar that was always available, payment over time and instant construction of buildings for an scheme that resembled more its original rival, Warcraft. Now the player has to manage "peon" units to collect resources and build constructions, and units have to be ordered directly from buildings. Despite those changes, it is still a good game, providing an interesting change of scenario and three new factions: the technological USA, the brute force based Chinese and the treacherous GLA, an Arab inspired terrorist army. Its expansion is even better, adding plenty of depth to the game by giving not only new units and missions, but also a three subfactions for each faction, each one focusing on a particular aspect of its original faction. So the Americans have for example an aircraft based subfaction, while the GLA has a stealth one, and the Chinese have a nuclear power based one. The game also adds super weapons and general power. While the first are classic, the second are a new addition that don't require the construction of a building and are instead enable as the battle progresses. They add a bit of flavor to the conflict. Later came C&C 3: Tiberium Wars. Although closer to the original games, it had lost some of the atmosphere. Tiberium doesn't grow as uncontrolled as before and, in my opinion, it didn't add much to the series. It did have a new faction, the aliens that created Tiberium. The expansion added also subfactions. Then came Red Alert 3, whose story involves the Soviets going back in time to kill Einstein (who had gone back in time to kill Hitler in the first game) and prevent their defeat by the Allies, instead causing the involvement of Japan in the war. It is very silly at moments, with for example a fight against Mt. Rushmore and parachuting bears, but tried to innovate in some aspects, using different building methods for each faction. The campaign is notable for being planed as a coop affair, allowing two players to fight together against the CPU. The expansion adds new units and missions, including a curious series of missions as the hero of the Japanese faction which play more like an ARPG. Finally came C&C 4 and that one is better forgotten. Just to justify my position, it is always online and uses a XP system to unlock units through the campaign, which doesn't feel right. It also ditched base building in favor of a mobile construction center, which could be interesting but feels strange in a C&C game. This selection of games is great and every RTS fan should have it, even if you prefer Warcraft, at least to see how different it could have been.
Endless Hours of funeznx89 | Aug. 23, 2015 | See all eznx89's reviews »
Since the first Command and Conquer came out I have been an avid follower of the series and of the former Westwood Studios. These games are truly fantastic, and to this day, I find the story lines satisfying and full of replay ability. I only wish that the game Emperor: Battle for Dune by the former Westwood Studies was republished along with Dune 2000. Those games are just as fantastic and engrossing! Only complaint, Command and Conquer 4 was a disaster of game and an insult to the series. This of course, did not happen until after EA purchased Westwood Studies and the genre. Overall, this is a fantastic deal!!
Worth It!PoooBah | Aug. 29, 2013 | See all PoooBah's reviews »
I played many of the command and conquer games in my younger years. Having all of the games available for download is really convenient. For this price, you would only be able to buy one or two of the games, so it's a really great price (17 games!). So far on windows 8, there have been no problems. I haven't had to change any settings or do anything other than simply running the game. It comes with the newer titles in the series too!!
Too cheap to not buySmindy | Aug. 17, 2013 | See all Smindy's reviews »
Having grown up with C&C games, this pack was just what I needed to rekindle my childhood. Some of the older ones didn't age the greatest, but for this price and the amount of games you get with it, it's a definite buy.
2nd Generation Compilation.Commander_Rylak | Aug. 13, 2013 | See all Commander_Rylak's reviews »
I have been a Command & Conquer fan since it's inception back in the 90's. Everything from the original to the latest fare being Command & Conquer 4: Tiberian Twilight is included in this compilation. Sole Survivor was Westwood Studios only failure and is not part of the package. In this iteration some tweaks we're made to the codebase to allow the games to run a bit better on newer operating systems as well as some minor tweaks for multiplayer capability using a third party service. I'm not going to lie, they could have done much better and should have done much more to all the titles bearing an Ultimate collection name. However it is what it is and it is worth $9.99 in my opinion. But if you already own the first generation of these, than your not really missing much save for the few compatibility tweaks here and there.
Every C&C gameafipanic | May 16, 2013 | See all afipanic's reviews »
It is wonderful having all the games in one place. They all perform well, and if you are a fan of these games then this is for you. Some of the games show their age not being able to go to higher resolutions, and EA has done nothing update those that fall under that category. But do not let that stop you from enjoying them for the first time or again! C&C 4 REQUIRE you to be online to play, which is of course, EA's hand in the pot. There for the score takes a bit of a hit for that. Hours and hours and hours of C&C fun for such little $. Buy.