Reviews for Papo & Yo
Blurring the line between video game and artBLUEKOOLAIDMAN7 | Nov. 11, 2013 | See all BLUEKOOLAIDMAN7's reviews »
Papo & Yo is a game which joins the likes of 'Journey' and 'Shadow of the Colossus' in a push to have video games recognized as a form of art. The puzzle gameplay can sometimes be buggy, and it is not all that challenging, but is different and original enough to keep your attention.
The key point of the game comes in its story of a boy abused by his father, and finding his way to cope with his problems. Papo & Yo finds creative and impacting ways of showing the Boy's relationship with his father and struggles he must deal with.
This is worth the play through (Only around 3-4 hours long) and will leave you with a feeling that resonates. Papo & Yo is truly a great step in proving video games can be an valid outlet for art.
Like an Essay that needs revisingMDuh | Aug. 21, 2013 | See all MDuh's reviews »
Papo & yo is a story straight out from an English literary book, it is a game full of symbolism where a South American kid is experiencing abuse from his father. Thus, the kids try to escape reality by going on his own fantasy world. This is the 1st game that is developed and marketed by minority studios, a Canadian game studio.
The game is mainly a puzzle platformer in a third person perspective. You solve puzzles and interact with the world by moving switches from levers, gears, ropes to robot plugs. You can also alter the world by moving houses in your own liking and even stack and bend buildings so you can reach high places. The puzzles are ridiculously easy but the game doesn't recycle a puzzle mechanic from it's previous one so you won't get bored or appalled from the game in the middle which is the main problem of puzzle games.
Unfortunately, even though the puzzles are somewhat original, there are parts where I, In my opinion, think that other puzzle levels is just used as padding to lengthen the game since it doesn't contribute at all in the storyline, or at least that's how I interpret it. This is seen strongly at the end where you need to revive your robot named "lula" by squeezing the anger inside the monster .... 4 times. This is then followed by a platforming exercise in which you can't do much when you have fallen at the top of the houses, even the relocating door located in the ends of the place is useless since the "monster" catches up to you really fast when the distance is great and suddenly slows down it speed artifically when he's near you.
Despite the padding and frustration in the puzzles in the middle, the game ends the story in a relaxing "trance-like" in which it tries to calm the player from that exhausting and rage inducing puzzles.
Gameplay score of: 6.4/10
Graphics and Performance
Papo & yo was a port from PS3 and was released 1 year before in PC. The port itself was excellent. Textures, graphics and options in the settings were plenty enough; AA, vsync, light shafts, motion blur, ambient oclusion. bloom and fps counter. The controls in papo & yo despite being a platformer was not good, it's probably one of the reason where my annoyances stemmed from the game in the later levels of the game where you need at least some precision in the jumping puzzles.
I did consult my friend who is a PS3 player and he did confirmed that controls in PS3 is much better and there is no surprise that using a controller vs a mouse and keyboard in papo & and yo feels better. Other than the minor clipping issues from the "monster", the fps counter settings being reset in cutscenes and level change, and Anti-aliasing ala-assassins creed jaggedness but much more extreme and some lag spikes when it is auto saving or going to a checkpoint. The devs ported the art design and feel perfectly, the graffiti's and art in the game are amazing and the meticulous attention to the urban area look is refreshing. In addition, the game also features rebindable keys, invert options and mouse sensitivity, which are very rare to see in ports. For more details, you can check pcgaming wiki for papo & yo porting differences here in this link http://pcgamingwiki.com/wiki/Papo%26Yo
Graphics and performance score: 7.6/10
Sound and Dialogues
It's nothing special for me but it is indeed quite fitting in thie setting. Maybe it's just that I don't like tribe music in the first place. Although there a few quirks and problems where some sound effects seemed to be muted at times and what you can only hear is the background music and some other things. Maybe it's their design choice but I wonder If this game would be better if it had a narration that is similar to "The cave"
Sound and Dialogues score: 6.1/10
Final verdict and is it worth it?
Despite the game being visually appealing and its symbolic story telling being unique, the game itself is unstable. All throughout my first playthrough of the game, I suffered from 8 crash to desktop and 1 blue screen of death scenario. The crashes are mostly seen from checkpoints and scripted events, the game will just stop and a message pop-up will appear like this http://puu.sh/46cqZ.jpg and the blue screen one is from unknown reason, it’s probably that the game doesn’t fancy to be recorded.
The story from the get go is very obvious, so I didn’t feel anything special from the story of the game apart from “it” being very personal to the developer. Maybe the story will hit hard on some people who did experience the same thing and they’ll probably rate it higher than mine. But for me who didn’t experience that family problem, I’m probably rating it with a bit more bias. Especially that from a technical point of view, there are some out of place parts of the story that the game is implying which I will not discuss here to avoid spoilers. But I can assure you that in the end, after playing the game, there will be 2-3 things that you will feel and realize that is kinda out of place.
My official game time from playing this game disregarding some puzzles which I redid due to crashes and BSOD was 3 hours 19 minutes and 36 seconds (including credits) For 15$, I think the game is not that worth it. I’d fully buy it full price for 10$, but since I got it for 75% off in a steam sale, I can’t complain enough for that price. Score ratio for this kind of Puzzle platformer game is (65:25:10) which brings the final score to:
Final score: 6.7/10
A Compelling Experience mired by technical issuesendtropy | Aug. 20, 2013 | See all endtropy's reviews »
As a gamer now into my 30's I find my tastes have changed and the games I talk about and become nearly zealots for has shifted dramatically. Mechanics are important, new ideas and tight controls, graphics, etc. These things are all important but the games I end up talking about with people that don't play games are more like Papo and Yo.
I would never sell you on this game because of the amazing platforming, mind blowing puzzles, or amazing graphics (for those see Rayman, Anti-Chamber, and Crysis 3). Instead, Papo and Yo is much more about the journey and how you respond to it. If you do respond to it, the technical glitches, repetitive puzzles, and lackluster graphics fade away into being nothing but background noise to the real story.
Some people simply won't connect and everyone has a different life growing up. For me, Papo and Yo is a game that stayed with me long after it was over. It's certainly not for everyone, but then again not everyone likes Teenage Vampire Romance stories (nor should they). For me, point being, familiarize yourself a little bit with the premise of the game and it's setting and if that piques your interest, it's worth the investment. If not, taken simply on it's mechanics as a game, you are better going elsewhere. Love Papo and Yo for all the risks that it takes that have nothing to do with it's gameplay, do not scorn it for it's mis-steps, they are truly trivial in the context of it's bigger picture.
Short and sweetzipnox | Aug. 6, 2013 | See all zipnox's reviews »
Papa & Yo is a puzzle-adventure set in a fictional world that tells a story about a boy and his troubles. I found the story to be quite predictable but it still managed to be a touching one as it was presented in a proper manner. My only problem with it is its length, the game is fairly short and can be breezed through in a couple of hours.
The art style and sound direction is well done, the setting as a whole feels right. The gameplay is smooth and has few elements to it, the puzzles, in my opinion, are too easy. The simplistic nature of the puzzle elements makes the game feel even shorter, I think the price is a bit too high considering the length of the game.
Nonetheless this is a good game, it is well made, but I'd recommend you to buy it when it's on sale.
Real Emotions in this Game!Trollfaceyomama | Aug. 6, 2013 | See all Trollfaceyomama's reviews »
Papo & Yo is an extremely personal work like only few others in the industry. It is a clear message to the industry: games can be more than space marines. Games can be more, games can be autobiographical using game mechanics as a tool for addressing a message. A beautiful game.
A boy's healing journeygeargreen | July 26, 2013 | See all geargreen's reviews »
This is Minority!! This game has a unique view of the world and the story is good.
TouchingTomaHawkEye | July 20, 2013 | See all TomaHawkEye's reviews »
Great little platformer with a touching story. Definitely one for the younger gamers.
Great story but nothing elselok0812 | July 7, 2013 | See all lok0812's reviews »
This is another one of those game with a rich and heartwarming storyline but that is pretty much it for this game and it is a shame because this game had so much potential. First of all, the graphic of the game look very washed out and even though it is an indie title, graphic really shouldn't look so bad like games from 2 generations ago. Next, the puzzle element, there isn't much puzzle about these puzzles, they can be easily solved by looking at them first time. Lastly, which is also very game breaking, it is the glitch that plagued the game from NPC clipping the wall and unable to progress further, character falling under the game world causing it to restart the entire chapter, and the many invisible walls that block the players from progressing the game. Other than that, the game is great with the story itself and hopefully those glitches will be fixed eventually.
Not bad at allMarkDeejay | June 19, 2013 | See all MarkDeejay's reviews »
Papo & Yo is a puzzle platformer that's light on the puzzles but heavy on the virtual button/lever pushing/pulling. The story is impressive for a puzzle game, though. No shallow stories here, this one actually has depth, giving the player indications on what might have happened in the past, leading to the events in this game. The graphics are acceptable. They're nothing special but not terrible either. At least they're colorful, and fit the environments you'll come across. The music and voice acting (gibberish ?) are done very well, by the way. Papo & Yo is a short game which you'll complete it in 3 hours. After that you can play the game again collecting hats, but to be honest that's not really incentive enough to play it again. Unless you're a fanatic of course. An ok game that's currently too pricey for what you get. The perfect price point for this game would be €7-8 or less. Your choice.
Papo & Yo - great story and what else?feelingz | May 7, 2013 | See all feelingz's reviews »
Alone and trembling with fear, the small Quico cowering in the corner of a dark room. Outside recognize the outline of the monster his father. In the hope of not being discovered, suddenly a portal in the wall, which enters Quico appears. This is the fantasy world, take refuge in the children happy. Here Quico can face the monster and together they can achieve the goal, the frog addiction, which of course stands for the alcohol problem, to escape.
You control the world by Quico and tears in the truest sense of the word walls. Everywhere there are mechanisms that allow the new stairs appear or move boxes. While you pursue a mysterious girl, who at the meeting with Vander Caballero at Gamescom, his first girlfriend to pose on demand. I suspect that this was him in his difficult childhood very much to the side and was always there for him when he needed it. In addition, a toy figure plays an important role because it enables you from distant positions, hit switches and thanks jetpack to overcome smaller distances.
Then met her monsters, you soothed him with coconuts and let him follow you. But you should take you to beware of the poisonous frogs. Once a monster has devoured it, he gets angry and goes after you. There's only a rotten coconut to bring him to his senses. The tasks in Papo & Yo are very varied design, even if they are all connected somehow. The way the game is clearly defined, even if you should not get stuck, you can draw you a help box over his head. This will tell you some information about riddle.
From time to Swivel be made into reality in which you learn more about the history of father and son in short sequences.
The graphics are pretty to look at, the areas are similar to South American neighborhoods. Unfortunately, there are minor errors in the game, so it may be that once you get stuck in front of an invisible wall, but you can avoid all this, fortunately. So you have to not be afraid that the game flow is interrupted. The tunes in the game fit perfect in my opinion the game, each unique in their own way. Even if one is not technically now at the cutting edge, thus creating Papo & Yo is a very special way to captivate you, you want to know how it goes.
Interactive storytelling at its finestSpartanTwo | April 23, 2013 | See all SpartanTwo's reviews »
Papo & Yo is an example of a game that transcends its medium-specific roots to become a truly special work. While its simple platforming gameplay mechanics aren’t necessarily revolutionary, its narrative and its personal roots bring color and meaning to the game. Minority has done an incredible job of realizing a world rarely seen in today’s mainstream video games; Papo & Yo is a unique experience that tells a very important story, one that many people will have experienced first-hand. These are the types of games that we as consumers need more of: games that are honest and unafraid. This is interactive storytelling at its finest.