Reviews for Sang-Froid - Tales of Werewolves


Fun but a bit clunky at times.

JURGMANDR | July 28, 2014 | See all JURGMANDR's reviews »

Let me just say that the overall concept of the game is fun but the controls are a bit clunky. The tower defense portion of the game makes it much more interesting than trying to play it as an action game imo (in part because the action parts like melee are somewhat clunky). The ambiance and lore create an interesting world filled with all kinds of evil to kill. TLDR: the voice acting is meh, the soundtrack is excellent, combat is kind of clunky, traps ftw, great atmosphere, great story.


Another nice mix of Tower Defense and other genres!

Furrek | June 8, 2014 | See all Furrek's reviews »

At begin I need to say if you have played Sanctum 2, Orc Must Die or Dungeon Defenders, and if you enjoyed at least one of those games, you must play Sang-Froid - Tales of Werewolves. Those games are really similar, just have different settings. So about Sang-Froid, mostly your enemies will be, you can guess it, werewolves. I don't want to spoil anything for new players, so let's leave it this way. And you are trying to protect your house and few more building from those creatures. To do that, you can simply fight them head to head, or place traps. There are plenty of ways to kill your enemies or just fool them. For example, you can place a bait food for them, but there is also a special skill for poisoning food. So while they will be eating bait, not only they will stop trying to attack your buildings, but also it will kill them. There are much more creative ways to kill your enemies, it depend only on your imagination. Sadly, game is not so long, but there are two difficult levels. If you are fan of those TD mixes games, get it. If not, well, check the trailer on website. I never heard before about this game and this trailer (especially music!) made me buy this game. I don't regret it.


A strategy game, with an RPG aspect

XGpredator | Dec. 31, 2013 | See all XGpredator's reviews »

Sang-Froid is a beautiful tale of werewolves, which transports us brilliantly in the icy atmosphere of Quebec, thanks to its audio. Soft and playful: with its open world and its evolutionary character, it offers multiple strategies. Then of course, all is not perfect but for a first project, the result is convincing! The game only costs 15 dollars, and its worth it.


Great Mix of TD, RPG and Old-Timey Werewolf Lore

P_Sherman | Dec. 27, 2013 | See all P_Sherman's reviews »

And by "TD" I mean "Trap Defence". The nature of the traps require a different kind of strategy than that of your usual TD. You spend your daylight hours (literally) and gold placing traps via a map interface, then move to 3rd-person for the second phase- nighttime. Generally speaking, traps are single use and many require to be triggered manually. This means your strategy must take into account not only your resources and trap placement but which traps you can get to to activate. Just a couple of gripes: The wide variety of traps and tools are introduced at one per level, so it takes a while to be able to really play around with strategies. The voice-acting is atrocious. And... that's it, really. Seriously. The music is fantastic and keeping in theme, the story delivers heaps of lore and enough reason to slay 'wolves until morning, the graphics are perfectly serviceable, especially for an indie, the RPG elements are robust enough to encourage multiple playthroughs, all of the games mechanics have an in-world explanation for being there... If you're not convinced by now, well, I tried- and it's your loss.


Strategy Fans Rejoice

Wiesler | Nov. 18, 2013 | See all Wiesler's reviews »

Sang-Froid is another mix of 3rd person action with trap/tower building, similar to Orcs Must Die. The game has a unique Canadian setting and centers around an original werewolf story penned by a fairly well known author. This game is quite ambitious in how much it focuses on the lore and narrative of the game, and it delivers for the most part. The art style fits the game for the most part, though the cutscenes may have came out better through illustrations. The game is fun to play, and can offer some challenge. The two brothers you can choose from play differently: one is a nice mix of 3rd person action and trap building; the other brother is relies heavily on traps. The game offers an RPG mechanic through equipment and skill trees that works well to reward the player. The progression of your character can be felt, which is exactly what an RPG mechanic should do. Despite a few very minor shortcomings, this game offers a unique setting and some great gameplay.


Exciting mixture of third person action and strategy

commanderhavoc | Sept. 28, 2013 | See all commanderhavoc's reviews »

This is one of those little undiscovered indie game gems that does an outstanding job at mixing two different genres together. Taking place in the middle of the 19th century, you play as one of two lumberjack brothers, Jacques "Jacky" and Joseph "Josy" O'Carrol, whose sister, Joséphine, fallen victim to a very nasty case of fever while running away from the town of Wolvesvale with Joseph following an attempt from the village priest to seduce her, which she rejected. This lead to a brief struggle which lead to parts of the church burning down and the priest blames Joséphine for it all, calling her a witch, which the superstitious people of Wolvesvale believes and it is only thanks to Joseph's intervention that they escape the village and up to Jacques' cabin, where the two brothers aren't so happy to see each other. But soon, they're attacked by wolves that aren't acting as normal and Joséphine begins having premonitions of the attacks on the cabin, which is something that she inherited from her Innu mother Mani-Uapikuan. And what's worse is that there is a great evil lurking in the shadows that has its eyes dead set on taking Joséphine and it will stop at nothing to get her. At the start of each day, after the tutorials, you have the option to place down traps and bonfires that will help you during the night sieges, which will get progressively tougher and tougher as more supernatural beasts enter the fray. You can place an infinite number of traps however, it takes time to place these traps and you have to carefully consider where you should place the traps with the help of Joséphine's premonitions that show what path each wave of enemies will be taking, some traps also cost money which you earn by killing the wolves and other beasts that attack during the night There is also the important factor of fear, the wolves can become very afraid of you when you unleash a shout in the game or stand near a bonfire, the more scared they are of you, the more time you have to prepare either your rifle if you've already used a bullet or charge in with the axe you have at hand. I highly recommend this game to anyone who likes these types of mixtures as well as engaging storylines and memorable characters.


Must try for strategy lovers!

Quiles | July 20, 2013 | See all Quiles's reviews »

An amazing game combining extremely careful planning and melee combat. Each night you really have to plan out your tactics - where am I going to be when and how do I get to where I need to go in time. Graphics are mediocre (cutscenes especially so) but makes up for it with amazing gameplay which kept me going "just one more night, I'm already seeing a plan in my head". Don't expect an easy ride - even on the "easier" character as you will still have to make skillful use of traps and distractions to eliminate all enemies before they get to your fragile, fragile buildings but overall is a great challenge. My only complaint is the length (only about 15 levels) but I'm hoping there will be more to come!


An Undiscovered Gem

ctp94wakko | June 10, 2013 | See all ctp94wakko's reviews »

A strategy game for the science fiction gamers out there. Strategy and WEREWOLVES clash in this Canadian strategy game with so much character that it oozes at its pores. While the graphics are certainly the weakest aspect of Sang-Froid, they are not subpar to say the least. Game play requires a top down strategy during the day and executing that strategy at night in a third-person melee way. The mechanics are great for what they are. You play as a lumberjack, and because of that melee is nothing like God of War. The combat is simple, but reasonable for what it is. The story really draws you into Canada during the 1800's which I did not expect. Sang-Froid is a hidden gem that executes everything perfectly for what it is. While the production quality is not that of AAA games, Sang-Froid makes up for quality with originality and is a must buy, or at least a must try!