Reviews for Warhammer 40000: Dawn of War - Winter Assault


That's how people should do add-ons (well, almost)

waluigi | Sept. 18, 2014 | See all waluigi's reviews »

You probably remember the humble presence of Imperial Guard in first DoW. Now you've got opportunity to control them as full-fledged side of conflict. IG is undoubtedly the main attraction of this add-on. It's very demanding army (especially with their poor possibilities in case of melee fight), but also with completely different style of play in comparison to four already existing sides of conflict. Hiding in buildings, quite "defense- oriented" fight style, ruthless commissioners (and generally big role of various liders, possible to attach to your squads) - that's the main determinants of Imperial Guard. And playing is them is really satisfactory experience. Finally, you can play in campaign not only with one side of conflict. What is more, there is interesting experiment with swapping the side of conflict during various mission - in campaign of "good" you're playing with Imperial Guard and Eldars, while in "evil" you'll control Chaos and Orks forces.And belive me - scenarios with such solution are far more "spicy" and intriguing than campaign in origina Dawn of War. And unfortunately there is one big issue - both campaigns are very short. And the only thing you can do after ending both of them, is playing once more the last two missions (in both cases, you can choose, which side should stand to the final battle). And nothing more. What a shame! There is not too much to tell about the graphic, music or sounds. They're keeping the style of the original Dawn of War. So if you liked this style, you'll feel like in home. It could be the pure example of ideal add-on to strategy game.. Or in fact, to any game you could even imagine. Unfortunately, great and too short campaign is leaving the player a bit insatiable. But it's still worth of playing. Definetely. At arms, men! For the Emperor!


The backbone of the Imperium of Man arrives.

kayvaan | July 4, 2013 | See all kayvaan's reviews »

Building upon the success of Dawn of War, Winter Assault brings with it the vast and mighty Imperial Guard. It also brings 2 brand new campaigns utilizing 4 of the 5 armies (sorry Space Marines, but you got your own in the first DoW). The new campaigns is an added bonus to those looking to spend hours on single player. But onto the major point of this expansion - the Imperial Guard. They play radically different than the other 4 armies. As opposed to brute force or speed, the Imperial Guard excels at defense and their armoured units are second to none. Individually (their squad sizes are huge) they are incredibly weak, but when your reserves easily number in the quadrillions, your best bet would be to fill the map with men and crash your opponent's computer (kidding). But nonetheless if you enjoy falling back, tanks, or just plain huge amount of infantry, the Imperial Guard is for you.


Warhammer 40k can't get anybetter you say? It can!

WildWest123 | June 6, 2013 | See all WildWest123's reviews »

It can if you add the Imperial Guard! my personall favourites and a great addition to the game's mechanic,togther with two campaigns,you get a massive addition to your game.


More great Dawn of War gameplay

wildster30 | June 1, 2013 | See all wildster30's reviews »

This expansion pack adds the Imperial Guard race/faction, who are the closest to modern military today in that they are basically normal people using futuristic technology. This race adds a lot to game as they have their own unique play style, so if you enjoy a bit of added variety then it is worth picking up. The only small downside is that there is not really as much added as I would hope for an expansion pack, this is certainly the weakest of the 3 expansions, however it is still a good game with another unique race and campaign, so its worth picking up if you're a fan of warhammer or the RTS genre.


Dawn of War Gets Better and Better

AkaRai | May 26, 2013 | See all AkaRai's reviews »

Winter Assault was somewhat of a lighter expansion than later entrees, but the Imperial Guard are a great addition, though the campaign does feel a bit on the short side compared to the rest of the series. And the Imperial Guard is the only added race, where the follow ups each offer two. Still, if you enjoyed Dawn of War I really feel it's worth it to get all four. On the plus side, two campaigns are offered instead of just one, adding a slight amount of replay-value -though many of the missions are the game- and four different endings. I didn't feel it did as well of a job helping the player get a feel for the races, but it's a good entry nonetheless. Basically, Winter Assault is more of everything you liked about Dawn of War, but perhaps not much more.