Reviews for Warhammer 40000: Dawn of War - Dark Crusade
Excellent RTS in the 40k UniverseOdoyleRules000 | Nov. 9, 2013 | See all OdoyleRules000's reviews »
Of all the Dawn of War expansions, this is by far my favorite. Unlike the first Dawn of War, every race is playable in the single player campaign, each with its own story. The mechanics of Dawn of War remain largely unchanged although I'm happy to say that each army plays very differently. Instead of linear levels, the game is separated into a large, segmented game "board" of sorts where each race battles over the various map pieces. Each piece of the map is its own level which provides different bonuses and special units as they are captured. The campaign ends when all of the other races have been wiped off the map. For the sake of not being too wordy, I'll end my review here. If you're a fan of Dawn of War, this stand-alone expansion has tons of replay value and at its current price point, you're unlikely to find an RTS that has more personality and variety of playable races. This game is a must buy!
The best expansionDemilisz | July 5, 2013 | See all Demilisz's reviews »
Dark Crusade is a very good add on for Dawn of War series. Two new races are nice, but it's not what makes this expansion great. What makes it great was a single player campaign. First time in the series player has possibility to lead all avaiable races during campaign. This time the battlefield was an entire planet Kronus. During campaign, player moves his army from sector to sector and tries to conquer it. The major flaw was that most of the sectors offers a typical skirmish battle, where we build a base from scratch, make an army and fights against opponent. That was rather repetitive and could get player bored on long run. Each sector provides a unique bonus so it was worth to take them all.
What make up for it was battles for capitol. Every time we attack a capitol sector of other race there was a unique and challenging mission awaiting. Every capitol has it's unique style, layout and special objectives that was either required to fulfill in order to win or makes the next stage of battle easier. Losing a capitol eliminates a race from game so this sectors was always heavily guarded to prevent a rush tactic.
After completing a campaign you could always try a multiplayer (there still should be some players left) or install one of many mods and enjoy a game longer. If you are a fan of great RTS games and didn;t have this title yet - don't hestitate and but it.
Favorite Dawn of War gameKiwislash | July 4, 2013 | See all Kiwislash's reviews »
Dark crusade boasts an impressive seven awesome races, and yet each maintains their own sense of uniqueness.
The two new races this game introduces are great. First, you have the Necrons, a race of genocidal war machines bent on destroying all life. Their units tend to be extremely slow but powerful, and if you're lucky, sometimes they even revive upon their death.
The Tau, on the other hand, have reasonably weak, but long ranged units. As such they rely heavily upon tactics, and have units with the appropriate tools (such as stealth suits, or jetpacks) that promote such an approach.
The other races are fun as well, but to use them in multiplayer, you must own the previous games that they were introduced in. As such, I also recommend the original Dawn of War, and Dawn of War: Winter Assault to complement this game.
Dawn Of War gets massive additionWildWest123 | June 6, 2013 | See all WildWest123's reviews »
The old Dawn Of War game without the expansions is good enough,but this expansion is fantastic,it add a new type of campaign which is not story driven completetly,and two new armies,which add alot to the gameplay,I did not like the armies but still,great addition and probably a must have for fans of the franchise.
The best of the Dawn of war serieswildster30 | June 1, 2013 | See all wildster30's reviews »
As the title would suggest this is easily the best of the series in terms of sheer gameplay. There are another 2 factions added to the game which both greatly add to the variety and playstyle. Additionally the campaign is no longer a linear story, instead it is replaced by a conquest map style campaign where you have to lead your race to victory by capturing each province on the planet. This is a breath of fresh air to the franchise as the campaign is a completely new experience, although the battles are still the tried and tested RTS gameplay. Overall an excellent addition to the franchise, well worth adding to your collection of Dawn of War games.
Best of Dawn of War's ExpansionsAkaRai | May 26, 2013 | See all AkaRai's reviews »
Dark Crusade offers two new races for play, the largely range-based Tau, and the slow but powerful Necron, two very welcome and great additions to the series, and at this point brought the total up to 7.
The campaign was greatly changed, with players fighting for control of a map instead of a single linear story. This somewhat hurt the narrative, as most of the battles are of little consequence to the story until the final battle of each race, but I feel it greatly enhanced the gameplay. The scale of the overall conflict feels much larger, and the other armies are each acting independently. Additionally, conquering certain maps and meeting certain conditions allows you to unlock special abilities adding a sort of RPG element and allowing you to further customize your army, which for me enhanced the experience.
Additionally, you can play through the campaign with any of the seven races, though continuing the trend with Winter Assault, there is much less emphasis on teaching you how to play with these armies.
In my opinion, this is the best entry in the first Dawn of War series. I can't recommend it enough, though I suggest getting the first two games as well -if for no other reason than to allow you access to all of the races.
Warhammer 40k at its finestWarragh | May 24, 2013 | See all Warragh's reviews »
Dark Crusade keeps everything that made the original Dawn of War a great game and expands adding two new races (the Necrons and the Tau Empire) while also updating every other faction. The premise is simple and sets the tone for a completely redesigned single player campaign. You can play as any of the seven races tasked with conquering the planet Cronus. The gameplay is split between the tactical map (where you can see the progress of the other factions and decide upon the territories which you want to conquer) and the real-time maps where you build up your base with the goal of destroying your opponent’s unit producing structures. Every province has its unique battlefield though depending on how the campaign goes you might find yourself fighting repeatedly on similar maps. The game also comes with a custom game mode and the ability to customize the appearance of each faction. The game still looks pretty good and its really awesome to zoom in close and experience the action firsthand. The game is completely standalone though you in multiplayer you can only play the two new races (for the other five you will need the original Dawn of War and Winter Assault). Overall a great game and a must-have for any Warhammer 40k or RTS fan.