Reviews for Warhammer 40000: Dawn of War - Soulstorm
The only bad thing about it,is that its the last expansion.WildWest123 | June 6, 2013 | See all WildWest123's reviews »
Seriously,adding two ADDITIONAL armies to the game does not complete the game,but what can? anyways,the armies are loveable and gives alot of possbilities,also,it adds more mechanics.recommended like all the other DoW titles.
Yet another Dawn of War...wildster30 | May 31, 2013 | See all wildster30's reviews »
The final expansion to the dawn of war series, Soulstorm adds 2 more factions that increase the variety in gameplay yet again. Also added are the new jet style flying units that can quickly cover large areas of the map as they are free to travel over the terrain that would block ground units. All this is fun when added to the core dawn of war experience, however it does seem a bit repetitive when compared to the previous games in the franchise. Overall its a good game, but compared to the other dawn of war games I'd say its a weak addition to a franchise that has started to become a bit stale.
There's Such a Thing as "Too Much of a Good Thing"AkaRai | May 26, 2013 | See all AkaRai's reviews »
Soulstorm is the final entry in the original Dawn of War series, and while they succeeded in increasing the scale of everything in the game, after a while the combat can start to drag on. A lot was added to the series, but much of it feels superfluous.
The first, most notable and important addition are the two new races, the Sisters of Battle and the Dark Eldar. The Sisters are a perfectly serviceable race, but in the 40k universe the Dark Eldar are a fairly minor army, and though an interesting addition that in no way diminishes the game, many fans were hoping what would be the final game using this engine would include the Tyranids -who wouldn't be added until Dawn of War 2. If you don't have the previous games, being limited to just these two armies might be kind of boring compared to some of the other possibly more interesting seven races.
The campaign format from Dark Crusade is expanded upon, rather than going to war for sections of a single map, the conflict is spread out over a solar system, with the factions warring over different planets. The scale looks much larger, but each planet only has a few maps, and essentially gates off each of the races to one of the planets, which makes your path somewhat more linear and some of your enemies weaker (on each planet one of the races will typically dominate it's closest enemy, so that by the time you get there one race will have most of the planet, and the other may be limited to just it's main base.
Customization is further expanded, and that's not in any way a bad thing, but it does sort of feel like more of the same. Another new addition is air units, vehicles which can fly over the map, but it's just one per race, and while I've seen them used effectively in multiplayer matches, they're generally not much of a game changer. They're fun though, and really that's what's important here.
One minor gripe I have is that many of the missions in the campaign basically drop you into 2 vs 1 battles, which can be frustrating if you don't realize you're fighting two armies allied against you. It forces you to favor a rush strategy, but that's for the best if you plan to play multiplayer -even if you don't intend to rush, you need to learn to get your army up and running quickly and how to deal with players who do- and Honor Guard and Forward Base can make dealing with it a lot easier, after a point the battles start to feel tedious.
It's still a great entry in a great series, and a reasonably satisfying conclusion, ending the first Dawn of War series with a total of nine playable races, provided you have all of them.
Good game, suffers because of its amazing predecesorsWarragh | May 24, 2013 | See all Warragh's reviews »
Soulstorm is the second stand-alone expansion in the Dawn of War series following Dark Crusade. It adds two new races (the Dark Eldar and the Sisters of Battle) and a bunch of new units for the existing factions. The main campaign plays similarly to Dark Crusade but has a few twists. Firstly the game no longer takes place on a single planet but rather on a solar system (although the individual planets have significantly less territories than Cronus). The game also introduces the Warp Gates which are the only means of travelling between planets. As before every race has its own reasons for coming to this system though it all seems a lot more confusing and unconvincing compared to Dark Crusade. The most important addition to the battles themselves are the flying units. In my experience however these tend to trivialize the campaign, especially the battles for the capitals, since you can easily avoid the opposing army and rush its base only with a few flying units. The game looks and sounds very similar to its predecessors (albeit with new maps and sounds) so you constantly have the feeling that you’ve played this game before. And you wouldn’t be far from the truth, overall the game adds little in terms of new content and is far inferior as an expansion to Dark Crusade but if taken as a stand-alone title its a fun game and a very pleasant experience for every Warhammer 40k fan out there.