Reviews for Skyward Collapse

90

Uber-god game with a twist

mahon | Aug. 5, 2013 | See all mahon's reviews »

Skyward Collapse is a game that could be considered a 'god game', but there is one twist. Gods are among the things you place in the game's world. Yes, you are a creator, and can create (or more accurately: place) gods, minor deities, mythological creatures, monsters, etc. And the goal of the game has a twist as well - there are two factions, which are fighting against each other. Your objective is to keep them fighting as long as possible. Don't allow one faction to win, there must be some kind of balance between them, even if very fragile. The factions are humans and one faction worships Greek gods, while the other prays to Nordic ones. And let's be honest here - they don't try to help you in accomplishing your task.

Can you keep them from exterminating each other before your mission is considered successful?

79

Playing a strategy as a god.

drafek | June 22, 2013 | See all drafek's reviews »

Normally in these strategy games it's you vs a AI or maybe 2 vs 2. But this is different this time. You're a god. In this game you have to create two empires, those empires have to destroy each other, it maybe sounds weird but it's hard to explain. The graphics are a little bad, could be better. The sound is really good it fits the strategy theme. In the main menu you've a melody and someone singing. The game is cheap, worth full price.

88

True god game

Demilisz | June 15, 2013 | See all Demilisz's reviews »

This game is really unique. Under nice, but 2D graphics with almost non existent animations hides a great, challenging turn based strategy. As higher being you take care of two nations at once and must help them to survive. But at the same time you must encourage them to wage wars against each other, as the level of slaughter and destruction determines how much points you get. And you must meet a certain score to win, so it is all about causing chaos on the map and managing it. Neat, especially that no unit at the map can be directly controlled - even the ones summoned by yourself. You will spend hours playing this game, for five bucks it is almost like for free. And you can be sure developers will support this game for long time.

85

Challenging and Rewarding!

DanielZo0 | June 10, 2013 | See all DanielZo0's reviews »

Skyward Collapse is unique game where you are against yourself. Even this concept is not fresh idea game does it in new way. Game never give full control to player and you are more like a mapmaker when two AI try to annihilate each other. when you build towns and map and create mythological creatures and gods you have fun time watching a result, but lack of variety that is not so much.

I must recognize Music and graphics that Skyward Collapse has offer. Example main menu theme is peaceful melody with skillful solo singing. Graphics are typical in the bird's eye viewed games and doesn't make anything big and stay in simple things. Even so there is many nice details in sprites and eyes can rest peaceful when you play.

Summa summarum Skyward Collapse is nice game with potential to be something bigger but result is average game. There is nothing bad in this game but after all Skyward Collapse has offer too little from promises

88

Unique!

DanielZo0 | June 10, 2013 | See all DanielZo0's reviews »

Skyward Collapse is unique game where you are against yourself. Even this concept is not fresh idea game does it in new way. Game never give full control to player and you are more like a mapmaker when two AI try to annihilate each other. when you build towns and map and create mythological creatures and gods you have fun time watching a result, but lack of variety that is not so much.

I must recognize Music and graphics that Skyward Collapse has offer. Example main menu theme is peaceful melody with skillful solo singing. Graphics are typical in the bird's eye viewed games and doesn't make anything big and stay in simple things. Even so there is many nice details in sprites and eyes can rest peaceful when you play.

Summa summarum Skyward Collapse is nice game with potential to be something bigger but result is average game. There is nothing bad in this game but after all Skyward Collapse has offer too little from promises

85

Fun Game.

Plasros | June 1, 2013 | See all Plasros's reviews »

Good: - Lots of depth in trying to balance the two sides while fighting off Woes (think natural disasters in Sim City), bandits, and yourself. - The way the two sides are intentionally unbalanced is brilliant and adds a lot of strategy in planning your towns, miracles and moves. - I actually found myself attached to Blue due to their early underdog status and for the entirety of the game I coddled them while destroying Red while still playing as Red. It was a strange but awesome feeling. - Great music by Pablo - Lots of difficulty options and many variables - Low Price - Great tutorial for an Arcen game

Cons: - It will never be as good as AI War.

60

Fun for a some time.

fable2 | May 31, 2013 | See all fable2's reviews »

The game features a "you vs you vs world" scenario: build and manage two empires that attempt to destroy each other at every turn while dealing with such things as floods, bandits, etc. To win, you must achieve a pre-determined score that requires your two empire to destroy each of their bases while you build new ones for them.

The game concept is interesting enough, but does get quite tedious at time. Strategy here is not in-depth and you can quite easily climb the difficulty ladder without really focusing on planning and efficiency.

Only two races are present for you to choose from, and both are required. This leads you feeling underpowered in terms of choice and flexibility. It will always ever be "you vs you vs world", and never "you vs you vs you vs you vs world" or something to that extent.

90

The old Populus concept - turn based and infinitely better

Rosseau | May 28, 2013 | See all Rosseau's reviews »

I was probably the only one in the world not impressed with the old Populus games. This one is oh so much better, and has really been under-priced by Arcen. So imo, for $5, the devs could use the support. The game is surprisingly deep in terms of options. You are not going to master this one quickly. The graphics are perfectly adequate to get the concepts across, and the concepts are pretty unconventional - balancing two warlike races. It's a lot more fun than it sounds. There are a surprising number of buildings and units, and the interactions between game elements is surprisingly complex and satisfying, even for harder core gamers. The tutorial is also much better than average, and actually made learning the game fun. Not that you'll be anywhere near mastering it for a while. A refreshing change from the same RTS rehashes. And again, the price is ridiculously low.

75

It's sort of alright

Setsaku | May 26, 2013 | See all Setsaku's reviews »

I purchased the game due to my love of god games and the description seemed like something I could really get into. Off the bat, the game has a pretty standard (not a bad thing) artstyle about it, nothing flashy. The gimmick of this game is that you need to build up two opposing cities that will automatically try and kill each other, and simultaneously try and keep them from obliterating themselves. It seems like an easy idea to overcome but the game throws several curveballs at you in the forms of bandit fortresses, special events called "woes", and differences in the units each city has access to can skew battles greatly. This is where you come in, you have the power to drop certain "god" units out of thin air for either side. It is pretty satisfying seeing an armada of Blue units get wiped out by a single Minotaur. The entire ordeal takes place on generated cubic maps, which expands over time. You can change a single block of land at will at the cost of an "Action Point", basically the amount of times you can perform an action per city per turn. This is useful when one of your cities is losing a battle with several forces closing in, you can surround the cities with impassable mountains to protect it until it can get on its feet again.

Overall it's a very interesting game idea, and I do believe it's worth the five dollars. Just don't expect eye popping animations or graphics, the gameplay itself is surprisingly deep.

82

Refreshing

grandmaster_b | May 26, 2013 | See all grandmaster_b's reviews »

I've this game on a netbook and its works very well, performance is not a problem at all.

Its a turn based god game with some unique gameplay. Its mostly about the balance of two fractions - often feels like you are playing a strategy game against yourself.

I must say so far I do enjoy it very much. While I do normally prefer real-time strategy game, this kinda plays like a board game which I personally like a lot.

Also the price is very cheap, its probably not a game that you can play endlessly but definately from time to time. A few more game modes from the developer could change that tho.

Recommended if you like some chilled gameplay without putting your brain on idle.

80

Fun little strategy game.

stealthycow | May 25, 2013 | See all stealthycow's reviews »

As is traditional Arcen fashion (see: A Valley Without Wind), the font is difficult to read, the graphics are a mixture of pretty good, strange, and ugly (though it scales very well), the music is odd and often seems out of place, and this time around they've decided to forgo animations altogether. The UI is full of useful tooltips, but I feel some things - such as the resource system and building counts - could be a lot more clear.

Despite all that, this game is really solid. The concept is fresh and original, and seems really simple in theory: maintain balance between your two factions. In practice, it's anything but. You need your factions to be locked in eternal warfare to earn the points you need to progress, so being passive isn't an option. You don't control what units are made, only what resources. What ends up happening is you build a few too many barracks, a few too many soldiers of one faction get built and begin dominating the other, and you defend the losing faction a bit too well, swinging the game in the opposite direction. You place god-units, who decimate everything their paths, only felled by other god units, who in turn must be slain by other gods. Perfect balance becomes a pipe dream. Rather, you rely on massive swings of power to turn decimator into decimated. After 50-60 turns of this, which fly right by, the once-pristine floating fields are littered with uninhabitable ruins of your towns you've long since abandoned all hope for.

It's not too difficult to learn. I imagine it's terribly difficult to master. "Woes," the game's random events, ensure variety. The pacing is masterful, progression satisfying, with a persistent leveling system that gradually unlocks new buildings, new strategies - things that might overwhelm a new player, but are welcome by the pros who've made it that far.

For the measly $5 this game is asking, it's a no-brainer to anyone who enjoys god games, turn based strategies, or just fresh ideas in general. It's far from polished. It's not made by Firaxis or backed financially by 2K Games. But it's one hell of a game.

81

Good gameplay and price

graspee | May 24, 2013 | See all graspee's reviews »

If you are the sort of person who is snobby about graphics you should give this a miss. It has 2d isometric graphics and the sprites for units are not animated but slide around in a static way like a board game.

If that doesn't bother you- great! Because this is a fun strategy game that does things a little differently and it costs so little that you feel slightly guilty when you buy it.

Each turn you are placing buildings and resources, altering the land and sometimes directly interfering, e.g. leveling a unit up. You don't move the units yourself- they have minds of their own, but you have to tweak the various things you can tweak to meet the goal, for example not letting a civilization get wiped out.

As you win more games you will get access to more stuff, so there is a sort of progress outside each individual game you play.

Really great stuff for the price.