Reviews for Supreme Ruler: Cold War
A steep learning curve, but worth itConorEngelb | July 16, 2013 | See all ConorEngelb's reviews »
As with most of Paradox's grand strategy games, Supreme Ruler: Cold War throws you in the deep end, with no real help from the tutorials or user interface. However, once you get on top of how to manage a nation - build up supply lines, research technologies, try not to anger the world powers - the game really begins to shine. As the USA or USSR, nothing is more tempting than that big red button that lets you launch a nuclear strike (and the blaring alarm that plays when you press it makes sure you know exactly what you just did). The trick, after understanding the game, is to not press that button. Seriously. Don't do it.
Difficult to learn, but a solid game in a unique periodDaiMonPaul | July 11, 2013 | See all DaiMonPaul's reviews »
Supreme Ruler: Cold War is a grand strategy game that lets you take over a country during the Cold War and manage its economy, politics, and military. The game itself is open-ended; you set your own goals, similar to a Civilization or Europa Universalis-type game, and you can do anything from spying on your opponents to trading for needed goods on the world economy to researching military technology for upgrades to your units. There's a lot to do here, and it's overwhelming at times. The game gives you ministers who can be set to auto-manage various parts of your country, and they do a decent job; to really play the game, though, requires an immense amount of micromanagement. Worse, the tutorials don't really prepare you well for this. Reading the manual and watching a few Let's Plays on YouTube will help, but the learning curve with this game can still be brutal. That's a shame, too, because if you stick around and actually learn the game, there's a fun, deep strategy game to be found. The game looks decent and runs well, though it's obviously processor-intensive with so many details to manage. I'm playing on an i3 processor and didn't have any real issues. The AI is decent -- it's not exactly innovative, but it is competent and gave me a solid challenge. I had the most fun with this game playing a country like France or Germany -- plenty to do, but not nearly as much micromanaging as a superpower like the USA or USSR. This is not a game for everybody, but if the high learning curve and immense amount of micromanagement don't scare you away, there's a fun experience to be had here. This is also one of the few grand strategy games that take place during the Cold War, so if you're looking to play the Korean or Vietnam Wars or to see what would have happened had the Cuban Missile Crisis went hot, then here's your chance!