Reviews for BioShock® 2 [Legacy]


BioShock 2 review

carlyle | Feb. 19, 2013 | See all carlyle's reviews »

Finally in this sequel you can play as Big Daddy, the last prototype before the outbreak of the civil war and the consequent social and structural degeneration of Rapture. Answer the name of Delta and, unlike the other mammoth Dad, you are bound in a visceral, intimate, paternal relationship with a single Little Sister: Eleanor. In the shoes of a Big Daddy pretty special we will have 8 different weapons, each with different types of ammunition and the ability to use them to melee attacks. The plot is compelling: an equal quality in the narrative will find it very difficult in another first-person shooter and progression in the adventure can stimulate the player's attention by offering something new, it's a weapon, a plasmid or a setting unusual eye for detail. But problems remain: Technically, the game is not very good and many of the additions in the gameplay, as the underwater sections, leave the time they find. But above all, BioShock is partly a victim of its own heritage. Too many parts of the game know "already seen", from the settings, and nothing of this second chapter can match or exceed the splendor of its predecessor. BioShock 2 is beautiful, really beautiful but it is not a new masterpiece.


Fuelled By A Twisted People, Rapture Returns With Fresh Madness

CrimsonWizard | Feb. 1, 2013 | See all CrimsonWizard's reviews »

Bioshock 2 is the sequel to 2008's much lauded Bioshock, this time developed by 2K's Marin studio. Taking place a decade after the first, Rapture's corpse continues to rust. Yet life continues to linger within the old bones, with new foes known as Big Sisters rising from the ocean depths to kidnap little girls down to ruined city. You play as a enhanced prototype of the first game's Big Daddy, code-named Delta, whose main goal is to reunite with his Little Sister, Eleanor, he was bonded with and escape the death trap of mutants and security drones. What starts as a relatively standard rescue story quickly gives way to a deeper tale about the circumstances that caused Rapture. The city founder, Andrew Ryan, hears the city's people cry out about mental stress and trauma, and he reluctantly brings Dr. Sofia Lamb to Rapture with her experience as an expert therapist. While it is established very early that she is your ultimate enemy this time around, her views and reasoning are given more more exploration and comparison to the others who ran Rapture in the first game. Bioshock 2 doesn't have the massive twists of the first game, but in exchange asks the player more questions. It shows how the failure of one extreme policy can just give way to others, destroying the lives both the followers and the forced in twisted, inhumane ways. Yet, despite the bleaker tone of the story and characters, there is a faint theme of redemption running through the game. There are some characters you're likely never to forgive, but others may test your feelings despite their shady pasts. You could also say the game is a quest of redemption for yourself as a Big Daddy who couldn't protect his Little Sister years ago. Whether you decide the journey is for redemption or to just kill a bunch of mutants, the fact remains the city hasn't gotten any better. The graphics of the game retain their quality, presenting a lovely, yet broken city, with the splicers becoming more deformed after another an extra decade under their addictions. However, sometimes the textures need a couple moments to pop in when you first load up the game from a save, but otherwise remain crisp with no slowdown issues after the initial load. The sounds helps build on the graphics to craft another spectacular backdrop for Rapture with the ambient noise helping the tense mood of the game, with some classic 50's music mixed in, reminding the player of the former polish of the metropolis. As for your actual means of survival, Bioshock 2 takes the same approach as Rapture itself. The basic skeleton work is there, but is given a deeper approach. The main improvement is that you can now use plasmid abilities in tandem with a weapon. While plasmid powers are slightly weaker, it's also very nice to use them to harass an enemy before finishing them off with a spray of bullets. Various weapons have been switched for others, traps can be deployed, and new plasmids have been introduced, but the basic experience is now built around flinging abilities and weapon fire at the same time. Speaking of enemies, realistically there wasn't much room to expand on the roster because of the setting, but the new Brute Splicers and the Big Sister boss fights add a little more challenge to the game. In addition to those changes, Bioshock 2 also introduces multiplayer which allows you to play as a splicer, fighting other players in various game modes including a few revolving around gathering ADAM or Little Sisters for your team. Unfortunately, I cannot comment much further on this mode as I was unable to play in any matches on multiple occasions due to the lack of active players available for an online game. If you want to really play this new mode, you will have to hope you have some friends with the game as well. Another notice about online features is that this game uses the Games for Windows Live client once again. It is a hindrance, especially with the fact you must keep the game running to update it through the service. What's odd about using GFWL is that the game doesn't even support the X-Box 360 controller this time around on the PC like Bioshock 1. While veteran PC gamers might not miss that feature since the mouse and keyboard controls work just fine, those who used a controller for the first game may be annoyed by this change. Bioshock 2 had a lot of expectations considering the mountain of praise awarded to its predecessor. Despite some of the issues with setting up the game and multiplayer, the actual meat of the game is fantastic. The story had a lot of thought put into it, offering a different perspective to the fall of the city while still fitting in relatively well with the plot of the first game. Delta's dual wielding skills with plasmids and weapons is more dynamic, making the exploration of the city more fun. The journey remains engaging with 13-15 hours of gameplay, offering plenty of value for your money, and comes highly recommended to fans of both Bioshock 1 and shooter games.


Big Daddy's in the house

Stebsis | Jan. 27, 2013 | See all Stebsis's reviews »

Bioshock was a great first person shooter with some horror elements, but Bioshock 2 makes everything just better. You play as Big Daddy, and not just any Big Daddy, but one of the very first ones. Big Daddies are basically bodyguards for Little Sisters, little girls who's job is to collect ADAM from corpses. ADAM is this weird liquid substance that allows people to use plasmids, kind of like magic. You are a Big Daddy, subject Delta, the first Big Daddy to successfully bond with Little Sister, and you too have a Little Sister you have to protect named Eleanor Lamb. People try to stop you from reaching Eleanor, whom you have no chance but to try and protect, Bid Daddies are "programmed" that way. Without spoiling too much, story is great and the bond between Eleanor and suject Delta becomes more deep and you get to experience it. Throughout your travels in Rapture you come across other Big Daddies, and some of them have a LS with them. You need Little Sisters to get ADAM so that you can use your plasmids, but you have to beat the protecting BD to get to her. These BD's can be really challenging, you need to prepare well especially on higher difficulty. They're agile and really deadly. When you beat a BD you can choose what you want to do to the LS, you can kill her to immediately get bunch of ADAM, or you can "adopt" her and take her with you, not gaining ADAM right away, but in the long run this way you get it more but you have to put a little more effort into it. If you choose to adopt the LS, you can then locate a corpse which has a lot of ADAM in it. You can set your LS down to gather it, but this attracts Splicers, the bad guys. Before setting her down, you can use variety of different and deadly traps to surround the area around the corpse and protect the little sister. Once you set her down, you have to protect her and these missions are really heart pounding and intense, as Splicers attack you from every direction as your traps are starting to run low and you just have to try your best to fend off. Once LS has gathered the ADAM she gives it to you and you can use it to buy variety of powers. LS can usually gather ADAM from about 3 corpses before you have to let her go. Whether you save or kill the Little Sisters, you get a different ending, good or the bad. Combat is great and there're variety of different enemies from brutes to quicker enemies and so on. You get bunch of weapons to choose from, Rivet Gun, Shotgun, Rocket launcher and bunch of others, and you can modify them to do extra damage, fire more rounds etc. Plasmids are what set the combat apart, on your right hand you have your weapon, but on your left hand you have plasmids, which work kind of like magic. You can set a trap that sends your enemies flying in the air, and if you upgrade it you can use your fire or electric plasmid to give it attribute that deals more damage. You can create kind of like a ghost of yourself and scout ahead, setting plasmid traps to unsuspecting enemies. Or you can unleash a swarm of insects to distract your enemies or pull them out of cover so that you can kill them more easily. There are many plasmids and many great and fun combinations how you can use them. Graphics are great, they're nothing out of the ordinary, but the setting itself is unique and interesting, city build at the sea floor. When looking out the window you see a big sea full of life in front of you. Only thing lacking from the first Bioshock is the twist, there was a big, a huge twist in Bioshock, but Bioshock 2 doesn't really stray away or doesn't have anything that unpredictable, it's definitely not bad storywise, but nothing exactly new. There is also a multiplayer which is kind of there just because other FPS games have it too. It's pointless and not particularly fun, but it's not the reason to play, or not to play, Bioshock 2's spectacular and emotional single player. Bioshock 2 is different first person shooter, it has a great story but it's not shoved down your throat, there are no cutscenes or anything to interrupt you from the game. That's what I meant by saying you get to experience it, nothing is really laid out for you, you are subject Delta and you choose how you want to feel, the game doesn't tell it to you. I think it's emotional tale of a protector who just has to fulfill his duty because there is nothing else in his life. Bioshock 2 is a game anyone, who likes FPS games and great story, should play.


Better than BioShock 1

Guardian412 | Jan. 25, 2013 | See all Guardian412's reviews »

I prefer BioShock 2 over BioShock 1. It has a better storyline, which is unlike the original BIoShock, it's original and not a System Shock 2 copy-paste. While it has only nine levels instead of sixteen, what the original had, the levels are much larger and I also found them better and more atmospheric than the levels of BioShock 1. I also liked the characters, so as the ending of BioShock 2 much better. Being as Mr. Bubbles Delta is also huge plus and his storyline is much deeper than the story of the BioShock 1's protagonist. If you liked the first one, BioShock 2 is highly recomended. If you never tried the first, play with that one prior playing with BioShock 2 (It's a sequel and its better if you know the story of the first episode.). Both games are fairly long, 11 hours each. BioShock 1 is recommended, BioShock 2 is highly recommended.


Very decent prequel.

DonVercetti | Jan. 21, 2013 | See all DonVercetti's reviews »

Bioshock 2, the highly anticipated follow up game in the Bioshock series seemed to be a 'The same thing as his predecessor'. However after spending about 10 full hours in the game, while keeping yourself in-depth into the storyline you'll find out that it's quite a decent title and the storyline is pretty refreshing. I do honestly find this title a decent follow up and still have no regrets buying it at all!


Bioshock 2 Does Enough to Fit Inside Its Big Daddy's Shoes

videopower77 | Jan. 13, 2013 | See all videopower77's reviews »

Bioshock 2 had big shoes to fill and while it takes a little too long to get it's groove, the game finishes Rapture's story in worthy way. Although the story overall isn't as strong as the original, the final 2-3 hours are so brilliant and exciting, it makes the game a must-play. The combat has been improved and there is replay value such as a free DLC arcade/challenge mode and a $5 campaign that can be purchased via the store (which was a pain in the ass to buy). The multiplayer was underrated and it's pretty rare to find a game so don't buy the game with a multiplayer state of mind. Even though the game won't blow you away like the first one, it's still highly recommended. Also, bonus points for using the drill as a weapon. 9/10


Not so good

Cavalieroscuro | Jan. 9, 2013 | See all Cavalieroscuro's reviews »

Bioshock 2 is nothing then "a more of the same". Same gameplay (they add only the Big Sister and some new enemies like the Brute) but without the amazing plot of the first game. Yes, you are a Big Daddy, but you are too weak! There's multplayer also, but it's horrible to play. Let's take a look to Minerva's Den, the "story" expansion of the game, that is better then the full game.



Lekes | Jan. 4, 2013 | See all Lekes's reviews »

Single player is fun, weapons are a little more varied, tonic system has been improved, hacking is now in real-time (a plus) and is now not a tedious chore, story is good as ever. Multiplayer. Since multiplayer was pretty much a "add-on" feature i wasn't expecting revolutionary gameplay, which it definately isnt. The multiplayer is...generic for lack of a better word, you shoots the enemies and they falls down. Gamemodes are all simply rehashes of other already existing modes. Plasmids are as fun as always and add their "spark" to the playing field, making it a unique experience. Voice acting is surprisingly just as good as the single player and overall I enjoy playing the multiplayer, which is pretty much all you want. I would rate this game a 9.2 if not for the matchmaking problems in multiplayer (e.g. if the host leaves while midgame, everyone is disconnected, ranks are not matched to similar ranks and matchmaking sometimes moves you AWAY from a near full game).


The consequences of living in the shade of a predecessor...

abelfs | Dec. 17, 2012 | See all abelfs's reviews »

This sequel to the first part as Project Origin is to F.E.A.R. Partly because the magic and wonder is not here any longer, part because of its uninspired corridors, part of the lack of belief that you are a big daddy (yeah a big daddy whose ass can be wooped by 2 splicers with a wrench) However, it has a great story, great set pieces and solid action mechanics. To call it Bioshock 2 however is missleading. This game should be an expansion. Its still worth a look but i suggest to buy it in an offer.


Great FPS

lachking | Dec. 5, 2012 | See all lachking's reviews »

A very good sequel. The game environment is the same as the previous title, taking place in Rapture Farms, an underwater city. However, you play a different character this time, a Big Daddy. The weapons are more interesting this time around, such as the rather cool drill you have from the start.You can also electrobolt enemies using your hand, a mechanic which reminds me of spells from the Elder Scrolls. Like the previous game, there are RPG elements: you pick up items, spend money, and search corpses for items. The graphical effects look high class, especially the water, with advanced lighting and reflection. The splash effects onto your heads up display also look particularly outstanding. The sound is also solid for the most part with good voice acting and weapon sound effects.


Lovely, stand-alone sequel.

Neohoodman | Nov. 25, 2012 | See all Neohoodman's reviews »

I may have voiced my opinion after pre-ordering Bioshock 2 and saying it was such a boring rip-off of Bioshock 1. I took a break from it (like, a year or 2 or something) and decided it was time again, seeing all the news of Bioshock Infinite. Could I ever be so wrong? My prior opinion of Bioshock 2 was "that it was the whole Andrew Ryan story, but this time with Sofia Lamb" (I was so young and silly!) and some gameplay elements tacked on. Having finally played some more, it's good to see the story is different and gameplay tweaked from the regular Bioshock 1 formula. The story of Delta and Eleanor is a good selfstanding story that also complements the story in BS1 and I loved the dialogue. Bioshock's presentation stays superb throughout; strong dialogue, voice acting, music. Tweaked gameplay; remote hacking, using Little Sisters, dual wielding gameplay (Plasmids and Drill Rush are so fun to use). However, surroundings and Rapture itself grew stale after 1.5th of Bioshock, and nothing that could mimick locations such as Sander Cohen's part in BS1, though enough memorable parts throughout. (I liked the throwback though!) It was nice to experience the daddy/daughter story by it just being a solid story, without trying to one-up it's previous entry in the series. I loved the ending, and it was so much better than the first game's ending. All in all, a great revisit to Rapture, but I'm glad we're going other places!


Would be great if it didnt follow one of the greatest games ever

rstokes | Nov. 25, 2012 | See all rstokes's reviews »

This game isnt really bad in any way, infact its actually rather fun. But this game is a shining example of what happens when a producer gets greedy and takes an amazingly successful IP and forces another development studio to create another. If this game was the ONLY bioshock game I would give it a 80 or so, its not great but not bad either. But the simple fact that this is the lackluster sequel to one of my favorite games of all time has me giving it a 55


Great FPS Game

lachking | Nov. 23, 2012 | See all lachking's reviews »

A great sequel. The game environment is the same as the previous title, taking place in Rapture Farms, an underwater city. However, you play a different character this time, a Big Daddy. The weapons are more interesting this time around, such as the rather cool drill you have from the start.You can also eletrobolt enemies using your hand, a mechanic which reminds me of spells from the Elder Scrolls. Like the previous game, there are RPG elements: you pick up items, spend money, and search corpses for items. The graphical effects look high class, especially the water, with advanced lighting and reflection. The splash effects onto your heads up display also look particularly outstanding. The sound is also solid for the most part with good voice acting and weapon sound effects.


A great sequel.

DukePaul | Oct. 19, 2012 | See all DukePaul's reviews »

Bioshock 2 reuses a lot of things and aspects from the first Bioshock but it has his own personality. The new main character is very original, this time you are a Big Daddy and the story takes place eight years later from the original game, so same scenario but different story and new characters. The gameplay like the previous one is like FPS adventure, you will have to explore a lot and in a game that has a creepy atmosphere it will give you some spooky moments, Rapture is still one of the best environments ever created in a videogame. The weapons are really cool, I like a lot the drill, it feels that you are a terrible killing machine that can defeat everything, also the supernatural powers are still here and they are still fun. The graphics are great too, the Unreal Engine 3 still shines on these days. If you liked the first one, you will like this too and the wait for Bioshock Infinite will be shorter!


An inprovement over the original in my eyes.

Damien_Azreal | Oct. 12, 2012 | See all Damien_Azreal's reviews »

BioShock 2 managed to fix basically all of my complaints about the first game. The story feels more solid, and drastically improved in terms of pacing and direction. Ratcheting up and increasing it's intensity all the way through to the ending, instead of only the mid way mark and then falling apart. Gunplay, while still mostly dull, is improved thanks to a more interesting set of weapons. Same can be said for the Adam fueled powers. While still offering up some rather useless ones, the ones that are fun seem more effective then before. BioShock 2 also managed to make enemy researching and hacking more involved and fun gameplay elements instead of rather silly and stupid like they were in the first game. While not perfect, and still having it's shares of missed steps... BioShock 2 takes a good jog in the proper direction on improving on all the first games faults and issues. And to me, it's the better of the two.


Great But Had Unnecessary Features

ROKET | Oct. 12, 2012 | See all ROKET's reviews »

The trend these days is to release a game with multiplayer just to extend the games lifetime no matter what type of game it is. Some games pull it off because they have a gameplay system that welcomes multiplayer and others just dont fit. Bioshock was a game that centered itself around an extremely impressive atmosphere and story. Ive never been so emotional in a game and held Bioshock in high regard. For a long time I didnt want to pick up Bioshock 2 because of how disappointed so many people seemed to be but after picking it up and seeing all the things they got right I cant argue towards ignoring this great single player title. The story and dialogue along with the solid gameplay from the first game were great. You had crisp graphics and solid gunplay with good variety in weaponry even though you're restricted to the arm of the big daddy you play somewhat. The only problem I had with the game is the dead multiplayer and the inclusion of Games for Windows Live which caused problems when it came to logging in and ensuring saving was possible. Companies need to abandon GFWL. It just doesnt work. All in all I recommend this game and give it a good 85/100.


Good sequel to a great game!

crazybear86 | Oct. 5, 2012 | See all crazybear86's reviews »

Bioshock 2 is the sequel to the gorgeous first part. It is set around 8 years after the end of the first part, and this time you are not only able to fight Big Daddies but this time you are actually are ONE! As you progress in the storyline you will find out that there are actually even scarier enemies than the normal Big Daddies. But I won't spoil that here. Be curious to find it out yourself... Although Bioshock 2 is not as good as the first one, it is still a great experience. In contrast to the first Bioshock the second part focuses the shooter and action aspect a little bit more. While technical aspects (graphics, sound, controls) are still as great as in the first one, the story, the characters and the atmosphere do not reach its quality. Still it is a very good good which stands out of all the modern day ego-shooters. If you like shooters with a fresh setting - be sure to grab this game!


Not equal to Bioshock, but a worthy sequel nonetheless.

fable2 | Sept. 23, 2012 | See all fable2's reviews »

Aside from awesome gameplay and atmosphere, the thing I appreciated most about Bioshock 2 was its attention to detail and proficiency in developing believable characters and back stories which allow you to really connect with what is happening. To illustrate; (SPOILER) throughout the game, you find a series of very recent recordings by a man named Mark Meltzer, who believes his daughter to be inside the underwater city of Rapture and is desparately searching for her. It's implied the recordings are very recent and you are more or less following in his footsteps. At one point you hear him get into some sort of fight in the next room, but he's disappeared by the time you enter the room. You don't hear from him after that, until you pry an audio recording from the corpse of a Big Daddy. You listen to the recording and realise you've just killed him. He's been turned into one by the main antagonist. (SPOILER END) Bioshock 1 and 2 build characters and backstories so well that you actually feel like you have a place in the world and attachements to the characters; something that is very hard to achieve in a video game. Bioshock 2 was fantastic, but with the exception of its final act, lacked the grandeur, novelty and polish of its predecessor.


A decent addition to the Bioshock franchise.

dark2025 | Sept. 21, 2012 | See all dark2025's reviews »

Rapture may not quite have the mystery of the original game since you already know them by now, but despite the sameness of the game, it is still very fun to play, and that's really all that matters. It's quite the atmospheric game. The art design and excellent sound effects draw you right into the world of Rapture. However creepy it may be, it's not very scary, allowing for a larger audience. The story, while not as memorable as the first game, is not bad by any means. If you're new to the series, please play the original game first - not only will you familiarize yourself with the settings and learn the background, you'll spot some neat references to that in this game. If you have already played Bioshock before, I definitely recommend you trying this one out too. It's worth your time!


Good sequel of Bioshock

panz3r88 | Aug. 4, 2012 | See all panz3r88's reviews »

Bioshock 2 is similar to its predecessor, but has some new features that add more variety to the gameplay of this FPS. In this game the main character, a Big Daddy, can use at the same times wepons and plasmids: this introduction allow to increase the variety of the combat system. The enemies are the same of the first game, with a new entry, the Big Sister: these enemies are even tougher than the Big Daddy and when you find one of them you must facce a really hard challenge. In Bioshock 2, when you find a little sister, you have a new option to take them with you and use them to collect resources: in these moments you must use all your forces to protect her from the enemies. When you have finished the single player you can try the multiplayer mode where you can try to use plasmids and weapons against other players


Great game but doesn't quite live up to the expectations from 1

StewartX | July 31, 2012 | See all StewartX's reviews »

I was a huge fan of Bioshock 1 (If you haven't played it, get that now) but I felt a little let down with 2, maybe they should have let 2K Boston (they did Bio 1) make 2 rather than passing it on? Maybe because I didn't feel like they added enough to it? You don't feel the weight of a shattered utopia like you did with the first... Either way it is still a great game and highly recommended, plus it has a brilliant multiplayer! However with that said, buy with friends as the servers are pretty dead these days. Grpahics: 8/10 Gameplay: 8/10 Story: 8/10 Multiplayer: Yes


Not good as the first Bioshock

simonsix | June 15, 2012 | See all simonsix's reviews »

Not good as the first Bioshock, but it is still a pretty good game. I didn't have the reaction I had for the first game while playing this game, and that disappointed me.The entire premise of the game is being able to play as a big daddy, but you never actually feel like the terrifying monstrosities from the first Bioshock.


Gooooood Game!

kalil | April 10, 2012 | See all kalil's reviews »

the story is well made, so as the issue of weapons and variety of objects scattered by Levels.The game engine as well as the graphics, they deserve the highest grade. The city of rapture, is extensive, you can research per hours searching several corpses and objects, plus, I really like the theme to hack the machines that provide objects and bullets, very interesting way to use the little sister to the precious recoletar adan, as the option to extract the adan of little, with the good or the BAD ........ I must say that this title has an on-line, with several types of battles, cooperative or all against all, is not the maximum, but entertains this well, especially how "the law of the strongest" where a place (there are many and change) of rapure, up to 10 player stick a great time, a curious note is that on-line are not big daddy, ma a splicer or a yonkarra mutated plasmids addict, let a of the enemies in the way off.Estaras equipped with a gun and a power of exchanging plasmids can go ...... In closing I want to say it's a very very good game and as of today is very reduced price worth having


Be the Big Daddy

Rice77 | April 10, 2012 | See all Rice77's reviews »

Bioshock 2 is a good game. It is a follow up to the great hit Bioshock, from whom it takes the setting, story and weapons. Although it has a better gameplay than the first, Bioshock 2's story is considered a bit worse than the first one's but it is not it's fault because getting near to the masterpiece story from Bioshock was really hard, and more if we consider it was another dev team who developed it. Another negative point is it uses GFWL - the worst DRM ever. All in all Bioshock 2 does a great job but doesn't shine as brilliantly as Bioshock.


If there was no bioshock...

jojot | Sept. 2, 2011 | See all jojot's reviews »

This is a game that suffered somewhat for being second in line to the first game. The first game was fully self contained and had no need of a sequel at all. This game isn't even so much of a sequel as it is an entirely new game set in the same universe (albeit chronologically after the first game). In the sequel that nobody ever asked for you play as a prototype big daddy, making you smaller, weaker and a bit more agile that the ones you see around. You also have the benefit of being able to use plasmids which makes life a bit more interesting. For the most part everything is as you remember it, but the situation in Rapture has changed a bit since Fontaine and Ryan bit the dust. Being a big daddy you are trying to find your little sister (although that doesn't stop you killing other big daddies and taking there little sisters too) but the new power in rapture is trying to stop you. On top of that Tenenbaum from the first game has you rescuing the other little sisters (or you can harvest them if you want to). Theres also a new big baddie, the Big Sister, who is quite powerful and very agile and frequently shows up when you don't want her to. All in all the game is easily as good as the first Bioshock, but doesn't add an awful lot on top, so unless you were a fan then just playing the first game will be good enough probably. If you loved the first game and want more of rapture however, this game is definitely worth getting.


Story Driven RPG Game

GMGReviewer | Aug. 25, 2011 | See all GMGReviewer's reviews »

I read that you don't need to play BioShock 1 before playing BioShock 2, apparently you do. Because the game is very heavy on story telling. I was not that impressed by this game and how it was marketed as a action RPG shooter. BioShock 2 has very little action don't let the trailers fool you. What you do in BioShock 2 is go from one place to another while killing whoever that gets in your way (that's the shooting element), all while you collect items and explore the very creative underwater world of Rapture (RPG element). The exploring, collecting, upgrading, audio logs, backtracking, hacking and menu navigating is what you will do about half of the time, the other half, you shoot. The weapons in BioShock 2 are very unique, the shooting however do feel stiff. You get to upgrade these unique weapons and use them on your foes as they have different effects on them. It also has separate multiplayer mode that uses GFWL and is pretty fun. You can tell it's developed separately because you need to exit singleplayer to play it, it also has a different aspect ratio than the singleplayer game. You get to set up traps, use the Big Daddy suit (which spawn randomly) and also customize your load out. BioShock 2 is a great story driven game with lots of different mechanical gameplay. If you like atmospheric story driven game and like to collect and upgrade your weapons, this game does those elements very well. I personally didn't like it.


Bioshock 2, A Standalone More Than A Direct Sequel

TheTHing2010 | Aug. 25, 2011 | See all TheTHing2010's reviews »

Having the fact that this game appears to be the sequel to the magnificence of its predecessor, Bioshock 2 isn't necessarily as polished. The story in Bioshock 2 feels more linear than the first game, but the world of Rapture still has much potential like the first game. Rescuing/harvesting Little Sisters can't be done immediately--you have to go around and find a dead body where ADAM can be extracted from and guard them while fighting off hordes of splicers. Here are some of the positive things: The hacking implementation has been changed--improved with a quicktime event instead of it being tedious where you move pipes around for half an hour. Further in the game, you get to look at a backstory and find out when Rapture was founded by Andrew Ryan. You can now use plasmids and weapons at the same time instead of having to switch between your plasmids and weapons which can get quite annoying, especially on the PC version of the game. The new plasmids that are introduced are pretty useful, and you can set some traps on fire. Here are some of the negatives: The graphics don't look as polished as the first game--they look a little sharp, even with anti-aliasing enabled. There are about six endings depending on how you play the game, so you might as well look the others up if you don't want to play through six times. If you liked Bioshock, I guess you'll like this one if you play through it, but it's just not as powerful as its predecessor.


Smash Em' Shoot Em' Save Em'

DysDarkness | Aug. 18, 2011 | See all DysDarkness's reviews »

Since Bioshock every fan's nightmare was the Big Daddy, the slow, heavy footsteps, the ground shaking as a beast with a drill plodded down a steel corridor. Now this nightmare's turned to your favour, You Are The Original Big Daddy. Taking place after the events in Bioshock, a new power has risen in Rapture, and yep, once again she (its a woman this time!) wants to kill you! On a path of vengance to find your lost girl you once again see Rapture in its Oh So Dark Glory, the graphics have improved as expected, adn now there are several protions where you can look at the city from outside the buildings, the decrepit city is in a worse state than ever yet the splicers don't seem to slow down. Gameplay has also improved dramtically; It is vastly easier to combine plasmids adn gunfire instead of facing the dreaded weapon switch mid-fight; you also have a remarkably powerful back-up weapon instead of a rsuty wrench, even without fuel the drill is fun to use at smashing things to the ground. With fuel, endless hours of fun. In the end you learn a lot more about Rapture, the creation of Big Daddy's and the plot holes from the first are mostly answered. If your a fan of the first this is a must, if your a fan of horror, this is a must, first person shooter fan? get it; with multiple chocies adn endings you can easily replay this for hours of immersive fun.


Better gameplay, worse narrative

wengart | July 28, 2011 | See all wengart's reviews »

Bioshock 2 brings us back to the unique environment of Bioshock, but it doesn't brings us an equally interesting narrative. It's confused a feels more than a little forced. However, combat has been much improved. it's fast paced and even more interesting. Those of you who malign the loss of the old style shooter and the prominence of Call of Duty alikes will certainly enjoy this game.


Good Sequel

Harjyot | July 18, 2011 | See all Harjyot's reviews »

Bioshock 2 is a good, although routine, sequel to the original Bioshock. Visually, the game is fairly unchanged, but the story is still strong, despite not reaching the standards the first one set in 2007. The combat is improved, and the soundtrack is as great as ever. Rapture is a city worth re-visiting in Bioshock 2, as 8 years has changed a lot. The game looks good, and runs smoothly. A recommendation if you really enjoyed the first Bioshock.


Like the ending

hotmando1 | June 28, 2011 | See all hotmando1's reviews »

The game simply delivered lore and story at it's finest. It kept you wanting more and more but ended it with not a bang but a little sizzle. Choices can be made for your end game "karma" and the actions of your "Daughter" but they're your usual to save or not to save. Game play wise, it was fun and such. You get a ton of different ways to destroy your enemies from freezing to simply shooting them to death. Not a lot of bugs in the game which makes for an enjoyable bug-free experience. The world of Bioshock is present at it's best here. You can see the marine life underwear compared to life inside. The sequel really lived up to the first Bioshock! Multiplayer is an added bonus. Get the game for the story, not the multiplayer.



SnivMunchr | June 28, 2011 | See all SnivMunchr's reviews »

What made the first Bioshock a masterpiece was the story, plain and simple. Sure, it was a new take on an old idea, with RPG-like elements, a neat magic-like "plasmid" system, and an unreal setting. But the game had emotive depth that was comparative to Half-Life: we CARED about the characters. Bioshock 2, on the other had, felt like an attempt to cash in on the first's glory: same setting, few new ideas, and a complete lack of emotive story-telling. The story is a complete counterpoint to Bioshock, only without any kind of twist: you know everything that will happen before it happens. You run here, you run there - fight this, fight that, and then it ends, with a fairly obvious ending (depending on how you play the game). It looked pretty, but the substance just wasn't there. Don't get me wrong, this isn't a BAD game, it just isn't even close to the mastery that is BioShock.


Loved it!

Aladar | June 27, 2011 | See all Aladar's reviews »

I have to admit, I did approach this game with lots of skepticism, because I really, REALLY didn't like the first one. I can't really pinpoint on what it was that put me off of that game, though - other than the controls felt somewhat unnatural to me, if that makes even a speck of sense - but I just couldn't play it past the first 30 minutes. Then, along came Bioshock 2. I decided to give it a try.. and I loved it. All the "issues" I had with the first game were completely gone; this game just felt RIGHT. I absolutely enjoyed playing it all the way to the ending credits, especially after Borderlands, which put me off a little bit. The gameplay is fun, the graphics are pretty great, the steampunkish enviroment is beautiful and horrifying at the same time, the weapons are fun to use, and the branching path/multiple ending gameplay is a nice plus; not many developers feel the need to add any replayability to FPS story-wise.. The only bone I have to pick with this game is the fact that saving little sisters can be quite long and frustrating some times - which is why I got the bad end at first. Also, the game felt a little bit on the short side - somewhere along 6-8 hours - which isn't too bad for today's standarts I guess, especially for shooters, but it would be nice to stay in Rapture few hours longer, wouldn't it?


Not as good as the first

thomasgjj | June 25, 2011 | See all thomasgjj's reviews »

Bioshock was great and so was Bioshock 2 but sadly it was not as good as the first. I never seemed to fully get to grip with why I was back in the city and the plot was not made that clear. The new online feature was poor with bad online gameplay. The single player story made was good but it failed to captivate me enough to complete the game. I would recommend this game to all the people who loved the original Bioshock but to people who haven't played that, I suggest you get that first.


A game to stick with right to the end.

GAMERamble | May 26, 2011 | See all GAMERamble's reviews »

The underwater dystopia of Rapture is a place very familiar to players of the 2007 hit, Bioshock. Finding yourself stranded in this crumbing undersea world was an experience unlike anything else and the mix of action mixed with great storytelling made Bioshock a hit despite numerous small flaws. The good news is that for Bioshock 2 almost all of the wrinkles have been ironed out but the bad news is that Rapture is starting to feel way too familiar Bioshock 2 picks up nearly ten years after the events of the last game and places you in the clunking shoes of a "Big Daddy". Don't think you'll be as tough as the hulking behemoths you are familiar with, "Subject Delta" is actually a forerunner of them and as such isn't nearly as formidable. You will get access to all the Big Daddy toys like Rivet Guns and drills but there is more to Delta than meets the eye. Revived from certain death and on a mission to locate his little sister don't expect this to be a rehash of Jacks journey from the first game. To be honest I was quite sceptical about Bioshock 2 at first. The first game was great but I doubted that a second tour of Rapture would have the same impact. To their credit the developers have come up with a very good storyline which comes close to rivalling that of the first game at times. With Andrew Ryan out of the way a psychiatrist named Sofia Lamb has stepped up to take control over what's left of Rapture and is shaping it to her twisted visions. Initially brought in to help the denizens of Rapture deal with the stress of underwater living she soon started to get her own twisted ideas and formed a cult. Without giving anything away about the plot suffice to say she has just as much interest in Eleanor, your little sister, as you have and will stop at nothing to keep you from reaching her. Once the novelty of playing as a Big Daddy wears off (usually around the time you realize that despite your thudding footsteps a Splicer can still carve you up in no time) the sense of deja vu starts to set in. The enhancements and new effects are obvious but this is still the same engine as the last game and the same type of locations. The city of Rapture is still leaking like a broken faucet but despite all the water flooding in everywhere never gets submerged. Some new enemies show up to make things more interesting, most notably the "Big Sisters" who are the little sisters who have grown up under the twisted tutelage of Dr. Lamb. They are basically ninja versions of the Big Daddies and make for formidable foes. You'll also be squaring off against other Alphas plus upgraded enemies from the last game. Being a Big Daddy has its perks and you'll now be able to use weapons and plasmids at the same time. No more fumbling around during combat to get effective combos going. This is a good thing as the game feels much more action oriented than the first. You'll still stumble across diaries that are scattered about willy nilly and reveals more about the characters motivations but use a little sister to harvest Adam for you and watch as all hell breaks loose. That's right you can now kill a rival Big Daddy and besides saving or harvesting their little sisters, adopt them and put them to work for yourself. This is especially handy as with the increased amount of plasmids and tonic slots you'll want as much Adam as you can find to buy all the upgrades. Of course choosing the easy option of just harvesting the little sisters directly will have consequences so think carefully before you commit. Despite feeling like just an expansion pack at first, the game really starts to pick up towards the end and by its conclusion you will have a deeper understanding of not just the Big Daddies and their little sisters but also about the events of the first game. The multi-player mode, set during the fall of Rapture is sure to please fans as well. Having multiple levels of upgrades for your plasmid powers makes even the old ones feel fresh again and the multiple ammo types for the weapons ensure that you'll be using all of them instead of just sticking to the most "powerful" ones. The new underwater sections look very nice but since you can't do anything except move around they don't add much to the gameplay and merely serve as a pretty way to get from certain locations to others. The new hacking system is far more exciting and the remote hacking tool opens up more strategic options during combat. Using a film camera to record and research enemies during combat is also step up from the static photo taking one from the first game. The audio impressed me and once again the songs from the olden days fit the 1960's setting of the game perfectly. I had to laugh at how appropriate tracks like "Daddy Won't You Please Come Home" and "The Boogieman" was. The other audio is pretty good too, nice and creepy while exploring with the tempo picking up during combat. Voice acting is top notch and the comments from the little sisters catching a ride on your shoulders are especially funny. Weapons also sounded a lot beefier to me than they were in the last game and the iconic moans from the Big Daddies are as menacing as always. I've heard some complaints about the game being buggy but aside from a crash or two didn't experience any performance issues or mouse lagginess as reported in some cases. I wish I could say the same about the mandatory Games For Windows Live feature which you have to install if you want' to save your game even if you have no interest in Microsoft and their plans for world domination. All went well until my offline profile mysteriously disappeared rending my savegames useless and forcing me to start over. I blame Microsoft for this nonsense and not the game. The games graphics are good but clearly held back by its console roots which unfortunately is a common occurrence. Bioshock 2 is proof of the importance of a good story as even with all the improvements and enhancements to the gameplay it doesn't have quite the same impact as the first title. It's still a brilliant albeit somewhat short experience that's essential to all Bioshock fans. The difficulty has been ramped up, the action more intense and the setting more twisted but its a pity that all the best parts have been squashed into the last few hours of the game. Bioshock 3 is really going to have to be pretty spectacular to keep the franchise from sliding into mediocrity. A great game but not as great as the original.


Back again for more BioShock!

Ichiro | May 10, 2011 | See all Ichiro's reviews »

I loved the first BioShock, and I'm also loving this one. It is certainly a follow-up sequel to the first game, so if you don't play the first one, you will miss out on the story, and won't really understand it. Originally, you were an actual man, but you managed to escape that mayhem, and save the world of Rapture. That's done and over with. But now, when something else happens that requires somebody to fix it all, you come back as a Big Daddy. Not as a human. Or what's left of one, that is. Rest assured, you don't have to look around in a limited HUD like the first game, when you finally placed yourself into a Big Daddy suit and was totally frustrated with seeing a limited screen. This time, you can use BOTH your hands for the game, rather than having to constantly switch back and forth between your weapons and your Plasmids. Some of the gameplay was simplified, which would've otherwise left the game at its original prestige. I don't mind it being a direct copy of the original game (since usually exact copies turn out to be best, no matter what people say), but simplifying some of the stuff that we've come to love from the original game places it into the same issue with most other sequels. It certainly deserves a high score, since it wasn't all that far from the original, but it certainly misses the mark. Anyways, buy it, soon after you beat the first one. And did I mention? This one has multiplayer as well.


A great sequel

FreeMan85 | May 10, 2011 | See all FreeMan85's reviews »

A great game almost as good as the first one. More action, new plasmids, new enemies and new places in Rapture to explore! The singleplayer has a rude, but touchy story with a few twist. The multiplayer is great. Not just run and shoot, it's called Fall of Rapture with a little introduction video and an aparment where you can customize your character, see he leadorboard or simply feel Rapture, a place whre you want to live. And GFWL give you achievemnets and 2(!) free DLC, Kill 'em Kindly and The Protector Trials.


Hey Little Sister, ain't that....... a Big Daddy?!?

Truegamer | April 9, 2011 | See all Truegamer's reviews »

Bioshock is back baby, and this time Rapture is in a worse state than ever before, after completing the rather compelling and excellently constructed Bioshock, this sequeal, although undertaken by a compeltely different design team, still has charms well worth visiting. This time round you play a big daddy, yes one of those scary monsters storming around the original game, with the added ability to shoot and use powers simultaneously and the stamina to really take a beating, my only gripe is that it robs the game of some of the challenge set in the original, (especially in regard to choosing wheather to shoot or use powers) but this is a take it or leave it design feature in which im expecting very mixed views on if its an improvement. Is it as good as the original game, no sadly not quite, but it still has some of the original charms, familiar faces and voices of the original cast and is good to play through a few times over without being bored, i suggest playing through the first game before undertaking Bioshock 2, just to appreciate the story-line that much more, but nevertheless this game is well worth a few pounds and a few hours. Take the time needed and buy it, you will have a good time with it.


More of the same and almost as good...

ebao | April 9, 2011 | See all ebao's reviews »

Bioshock 2 is very similar to the original Bioshock and if you enjoyed that game then you will most likely not be disappointed with this. There are a couple of changes however. Small but notable differences are the hacking minigames have been steamlined and no longer involve plumbing (which is a big positive) and new weapons and upgrades. However, not all change is for the best. The new story, while above average for a game, pales in comparison to the original (and lets face it, the original game was obviously never intended to have a sequel) and often has confusing twists that try to recapture the originals spirit but never quite get there. The other big difference is that you now play as a prototype big daddy character which obilerates any sense of fear or forboding as you play through the game. In the original, the big daddies are the big ultimate bad guy that stumble around the maps and now that you are one, everyone else just seems to be far more trivial. Finally, the adam collection from little sisters is an absoloute pain in the backside. It used to be a simple moral choice to harvest or save little sisters but now you can either instantly harvest them for adam and bad karma or spend 30 min and all your ammo protecting them while the collect the stuff which I found far too much effort to bother with. TL:DR version - A good game that slightly fails to recapture the orginals brilliance with some annoying and clunky additions and changes. These don't detract much overall though and the game is another fun blast the world or Rapture


Welcome back to Rapture!

djsound | April 7, 2011 | See all djsound's reviews »

Welcome back to Rapture! Welcome back to one of the best games ever made. This time you're not a pathetic parasite - as Andrew Ryan used to call you. This time you're a Big Dady. A special one - use awesome weapons and plasmids at the same time. Protect or Harvest Little Sisters, fight with slicers, kill or save last citizens of Rapture and find Her - she needs you. But beware! Fast and dangerous Big Sister is watching your every move, waiting for you in shadows... She'll do everything to stop you. PS. -2 points for no funny melodies in wending machines, simpler hacking (than in B1) and almost the same graphics as in Bioshock 1