Reviews for Fallout 3: The Pitt
Who wants to go to Pittsburgh? Well, too bad.midgetjacks | Oct. 2, 2014 | See all midgetjacks's reviews »
Okay, the second DLC fared much better. It feels more like Fallout, with actual story segments and choices to be made. Sure, there's some silly bits, like the metal ingots, but overall it works out. And the combat heavy end feels earned rather than the "oh, here's Alaska and look! Chinese soldiers!" of the prior DLC. The Pitt is recommended, and showed promise for the remaining DLC releases to come.
The best DLC for Fallout 3Gmen | Dec. 31, 2013 | See all Gmen's reviews »
The Pitt was only the second DLC for Fallout and yet it captured the desperation of a post-nuclear world that was somewhat lacking in intensity in the base game. You are sent undercover as a slave to go and retrieve an item from The Pitt – basically the remains of Pittsburgh, Pennsylvania, which looks to be some sort of cavernous wasteland where you can’t even see the sky, partly because of all the smog generated from the factories in the vicinity.
In terms of atmosphere, The Pitt is fantastic. You start off with no armour, no weapons, and no friends -- only a hidden .38 pistol, if you opt for it. And every step you take you have to make sure that you are prepared for battle because one wrong move and you will be marked for death in this unforgiving metal hell. There are some new weapons and items and some new characters as well as enemies to meet. All in all this was the most well-realised DLC for Fallout 3.
Blood and Firelairdjaren | Dec. 17, 2013 | See all lairdjaren's reviews »
In the Pitt, witness how the industrialized rebirth of Pittsburgh dredges up old world class conflicts in the harsh brutal wasteland. While the main quest line can be completed in short order, getting all the goodies can take some time and the story is one of the game's better written campaigns. Things are going to get ugly. You can only choose which side of the ugly you're going to be on.
The setting is well-done. The massive molten metal spewing foundry confers that sense of the old industrial revolution back before anyone had any idea what safety standards meant. The only thing keeping roiling labor unrest contained is an oppressive police state. The only pressure-release valve: thunderdome arena combat. The art-style is right on the money. Even small decisions like switching the ambient color scheme from green-grey to that harsh orange-black really works well here.
If you're looking for perk items, the Pitt has it's share. For example, the Perferotar is great for sneaking and the mauler is just brutish. Perhaps even more useful is access to the Ammo Press. If you accumulate lots of unused ammo types, the ammo press allows you to convert them to your preferred caliber.
The Pitt is ready for youKevduit | Sept. 14, 2013 | See all Kevduit's reviews »
If you like Fallout 3, the Pitt is definitely a good buy. You now get to travel to Pittsburgh and get to explore a whole new area. With new monsters and deadly people awaiting you, how much better could this be? You also get to use so many new cool weaponry. My personal favorite weapon is basically a rotary blade that spins and cut through any enemy that stands in your way. The Pitt adds many more hours to you Fallout 3 experience, and if you're a fan of the game, this DLC is worth every penny. With new areas to explore, new enemies to fight, and epic weaponry to use, this DLC is a great deal for the game..
Welcome to Pittsburgh, PAmahon | Aug. 20, 2013 | See all mahon's reviews »
Some people complained about how short Fallout 3 is, and they were right - such a great game may easily feel too short. Fortunately the authors provided us with a great collection of expansions, and Fallout 3: The Pitt is one of them. This DLC pack takes us to post-nuclear version of Pittsburgh, Pennsylvania. The city is a dangerous place now, full of industrial ruins and complexes, filled with suspicious characters and full of enemies. The Pitt pack expands the game's storyline and adds new quests to pursue. To counterbalance all the odds we'll be against, we are offered a choice of new weapons, including the memorable AutoAxe. See it and you will know why it's so memorable!
Short but not badfredward93 | Aug. 19, 2013 | See all fredward93's reviews »
The Pitt takes place in Pittsburgh while the main game is taking place in Washington.
Gameplay in the Pitt is pretty much the same as it was in the main release of Fallout 3. Not much is different (which is not a bad thing because it is just an expansion). There are some cool new weapons and a very short new quest line that has been added.
The quest line in this expansion took maybe a few hours. There are still some decisions to make, but it feels like there is much less weight in each decision made. There is a bit of a twist that makes the "good guys" seem less good and the "bad guys" seem less bad that I thought was absolutely brilliant. The side quests are okay and might add another hour or two to the game but it is again quite short. However, for the price, the expansion will add a little bit more gameplay to the Fallout 3 experience and is worth the few dollars you will pay for it.
It survived!drafek | Aug. 19, 2013 | See all drafek's reviews »
When the nukes went off the Pitt survived, well some of it. Some raiders took it over. There are alot of slaves, which makes a unique darkish atmosphere. The main story-line is around 3-4 hours long, and the sidequest and/or exploring is around 1-3 hours long. This DLC had alot of bugs when it came out, crashes etc. but those are fixed now. The armor and weapons in this expansion are done really well.