Reviews for Fallout: New Vegas Old World Blues

100

Easily my favorite New Vegas DLC

The1337N00Bx | July 21, 2015 | See all The1337N00Bx's reviews »

The perfect DLC for a perfect game. This game added some awesome new items to the game, along with an entire new location that I found to be really enjoyable to explore. It even gave you a new house, equipped with talking appliance, with some great dialogue. As a matter of fact, the entire DLC had incredible dialogue, with plenty of humor in it as well. I would highly recommend this for any Fallout lover.

90

Probably an underestimated DLC

TheForgery | July 9, 2015 | See all TheForgery's reviews »

Old World Blues beat my expectations. Like someone said, it is comparable to TeS: Oblivion: The Shivering Isles. The character design and dialogue is well worthy of anyone's attention. It is humorous and quite subtitle. It's funny that robots with diverse personalities have more character than most of the human beings of the base game and the other DLCs. Their interactions and conversations are fluid and colorful. You won't be bored to say the least. Another great aspects is the addition of a player house (whereas the other DLCs did not offer) and there is even (more) service included. Also, unique weapons is a fine addition but arguably, the best equipment Old World Blues offers is a stealth suit for those who specialize in sneaking. The environment is interesting but there is not much to offer. The blue hue should not be a substitute for a new atmosphere either. Probably for compensation, a few new enemies do appear with a mix of older ones too, namely, test subjects that were far less lucky than the Courier. The story is a little slow too but it picks up with a twist (I will not spoil it) and the climax is much faster paced. On the bright side, the lore runs pretty deep for hardcore Fallout fans who are sharp enough to point that out. The jazz music has an uncanny effect during playtime. It somehow fits well with the blue hue of the environment and when exploring, due to its soothing properties. However, it does not fit well in combat as it is too slow paced. Noteworthy, it is imperative for player characters to have a high skill in science (as this DLC is primarily concerned with it). Sneak and Speech should be at least 50. Though the DLC states couriers should be at least level 15, I recommend at least 25. If all requirements are met, then Old World Blues can be enjoyed to a full extent. I give this DLC an A- because it offers a refreshing take without changing too much of the familiar aspects of the base game but it may take some endurance to deal with the slow pace the story's first half.

85

Of Scorpions and Think Tanks

KingTed | Feb. 20, 2015 | See all KingTed's reviews »

Old World Blues is probably the best DLC ever created for Fallout New Vegas. It is hilarious, interesting and challenging. Set in labs where people have forgotten what it is to be human, this DLC focus on the fight between two factions that don't share the same scientific opinion. Old World Blues is a tribute to vintage science fiction B movies. This is a very fun DLC but it's also really hard.

87

One of the better DLCs for Fallout: New Vegas

Gmen | Jan. 9, 2015 | See all Gmen's reviews »

This is arguably the best DLC for Fallout: New Vegas in terms of originality. There are plenty of places to explore, unconventional characters and enemies to meet, and just plain raucous fun to be had all round. The atmosphere is also tense here, because seemingly everywhere you go there is someone out to kill you, like dangerous lobotomites or some other peril, like robotic scorpions on the prowl, and they are hell to take out because of their heavy duty metal bodies. Also, the many testing facilities present are quite challenging, but the rewards for getting through are worth it. Strange new weapons, items, and of course new perks and an extended level cap are to be found here. This is definitely one of the most atmospheric and emotional DLCs I’ve played – better even than some full games.

100

PEW PEW PEW!

jackstaman78 | Oct. 26, 2014 | See all jackstaman78's reviews »

The only thing missing from this DLC is Sigourney Weaver. This is THE GOD of sci-fi DLCs. If you're not sure about buying extras for FO: NV just get this one to try it out and if you like it then get the others. If you don't..... HOW!? THIS IS THE BEST FO: NV DLC and if you don't like this then you won't like the others. Just make sure that this is the first NV DLC you buy.

100

Awesome!

MobeusChronox | March 16, 2014 | See all MobeusChronox's reviews »

This is my absolute favorite of the FNV DLC. The setting is fantastic and quirky and just overall fun to play in. Exploring the dialogue options with the Think Tank and Dr. Mobius is an adventure in itself. If you're a fan of old sci fi this is a definite get packed with references to B movie classics. Adds a tremendous number of new and interesting weapons and items to FNV. Absolute must as a DLC.

71

Strange, but fun dlc.

drafek | Aug. 19, 2013 | See all drafek's reviews »

In this dlc you get acces to a new Terrain, you can explore big empty. It's a research center. There are alot of strange enemies, like bizarre robot scorpions, surgically-altered lobotomites and even Dr Mobius This dlc does raise the level cap by 5 which always is nice. There also are a few new perks. There also is s nice sneak suit, a cyberdog gun and a proton, and alot more to explore. Not the best expansion, but worth it.