Reviews for Hearts of Iron III: For the Motherland
Partizans, grand politics and technical improvementmahon | Aug. 2, 2013 | See all mahon's reviews »
I recently reviewed the Semper Fi expansion, and now here's something eastern front oriented - an expansion to the Semper Fi expansion. Now we're less focused on naval and aerial combat (although there is some wolfpack-related content here too), moving closer to the ground or even underground, as many changes here address the subject of partizan units and operations. Now you can create whole underground movements and units, and assign them to combat. Moreover (and historically correctly) you can not only battle occupying forces but also ideologies who are aiming to take control over the partizans' country. That was very typical to the eastern front, where many underground organizations fought both against german occupiers and soviet 'liberators'. It also introduces option of overthrowing governments in other countries and installing your own ideology there.
Moreover there's a layer of complexity added with the concept of strategic resources which need to be grabbed and controlled in order to keep your forces operational. This is a perfect match for the underground forces concept and a good task for them. Also grand politics gained another enhancement - now countries pursue their war goals, which determine their actions and are reflected in diplomatic actions.
And last but not least, the expansion was supposed to improve usage of multicore processors. So if you have one, and most likely you do, your game should run much smoother now.