Reviews for Duke Nukem: Manhattan Project

80

Very competent and enjoyable platformer

Gmen | Nov. 26, 2013 | See all Gmen's reviews »

While we were waiting for Duke Nukem Forever to come along, we got this: a side scrolling platformer which was very much like the original Duke Nukem games from the early 1990’s.

There are new additions in this game, most notably the ego bar, plus returning features from previous titles such as changes to the Duke Nukem character like fingerless gloves and his golden desert eagle that carried over from the console-exclusive Duke games. Duke also has new abilities like being able to double jump, and grab on to ledges, making navigation of levels that much easier.

While it wasn’t what most of us wanted or were expecting, it filled the gap nicely and proved to be a solid game with plenty of obstacles to overcome, puzzles to solve, and a variety of new enemies to dispatch. Graphically the game looks decent with fully 3D environments, although the camera angle can be a bit non-compliant at times making it hard to see the character or what’s going on in general.

Of course the iconic one liners complete with pop culture references made a return and the writing took a different turn here. It wasn’t as aggressive as Duke 3D, but it probably wasn’t as bad as DNF. If in Duke 3D the main character was viewed as a very capable, hyper masculine, no nonsense action hero, then I can’t help but shake the feeling that it was in Manhattan Project that he became more of a cartoon character; a self-parody. The overall tone is definitely less serious, but I suppose the chance was taken seeing as it is from a different development studio to most of the other games in the main series, and is classed as a spin-off. In my opinion, Jon St. John (voice actor for Duke Nukem) sounds noticeably different.

It’s a decent platformer that should keep casual gamers and fans of the series amused for a few good hours.

90

Great Duke Classic

DazeOfWar | Nov. 25, 2013 | See all DazeOfWar's reviews »

Blowing up bad guys and saving babes is the life for me. In this 3D world in a 2D side-scroller from 2002 you are Duke Nukem trying to save the babes and Manhattan from a mad scientist , Mech Morphix, who is using some radioactive slime called G.L.O.P.P. (Gluon Liquid Omega-Phased Plasma) which changes animals into deadly enemies. What can you say, Duke lives a hard life.

Everything is 3D but played in the 2D side scrolling style. You go through a variety of environments ranging from the top of buildings, to sewers, and even in space. Your enemies come in the forms of the classic pig cops, radioactive cockroaches who spew acid balls, kung-fu alligators, and mechanized robots like whip wielding babedroids.

You get to kick the crap out of all these enemies using your standard golden pistol, shotgun, rocket launcher, gatling gun, a acid ball shooter, and a what seemed like a de-radioactivator. It would change the enemies back into what they were before. There is also nuke icons you collect to upgrade Duke with .higher ammo counts and more health.

The gameplay was fun and challenging and never made me feel like quiting. It's not a very long game as it only took me 7 hours to complete but compared to many AAA games now a days that's impressive. It's also only $6 and for that dollar amount you get a lot of gameplay and fun.

The only issues I had with the game is that I would have liked to had more guns to choose from. Being a small game though it's acceptable and doesn't change the fun factor.

If you never played this back when it came out, like me, and you like Duke than I suggest picking this up or playing it if you have it. Even if you have played it before it's worth playing again for the nostalgia.

80

The Duke is back for more!

domenthechief | Aug. 7, 2013 | See all domenthechief's reviews »

Duke Nukem: Manhattan Project is an action platform game created by Sunstorm Interactive. It was officially released on May 14, 2012 and is by far better than FPS Duke Nukem Forever.

Of course, as all Duke Nukem games, Manhattan Project features a humorously chauvinistic action hero called Duke Nukem, who's enemy this time is a mad scientist Mech Morphix, a guy who is trying to take over the island of Manhattan with the help of his minions.

All in all the gameplay was fun, very enjoyable and as a Duke Nukem franchise fan I was fascinated about it. The game is occasionally frustrating, but most of the time it's just plain awesome.

The game has 8 chapters, each of which contains 3 parts. In each part, the player must locate and rescue a babe strapped to a bomb, and locate a keycard which unlocks the path to the next level. Unfortunately, there are no vehicles in the game, although later on you get to fly with a jetpack, so that's cool.

The controls are minimal, with buttons only for jumping, moving sideways, crouching, firing and changing weapons. The fact, that controls aren't that complex, didn't bother it. I actually liked it since the game really focuses on action and return the player in the times of the old Duke Nukem games.

The graphics are descent. They could be much, much better, but apparently the developers were focusing more on the actual gameplay, so that's fine by me.

To conclude this review; I loved the game and I would play it again anytime. It has action, sleezy dialogues, tons of weapons, various enemies and bosses and that's the most important thing when it comes to the King of Action. At the price of 5.99$, this game is really worth buying. I would recommend it to everyone who enjoys playing action games!