Reviews for Guild Wars Trilogy


A great online RPG with tons of contents

Johnnsen | Aug. 24, 2011 | See all Johnnsen's reviews »

Now Guild Wars is a classic in the MMO space. It has been going on since 2005. The major difference to other MMOs is it that it does need subscription fees. You pay for the game once, and play online for free. The game features a lot of quests, many varied environments and of course different classes.The core professions being Monk, Necromancer, Elementalist, Warrior and Mesmer. The expansion pack Guild Wars: Factions introduces 2 more classes, namely Ritualist and Assassin. The game also features MMO must-haves like guilds, PVP, player trading and season specific events. If you are interested in a quality MMO for a low price, this is the way to go. It will also prepare you for the upcoming Guild Wars 2, and lets you unlock bonus items and pets in Guild Wars 2 by completing challenges.


Decent Online RPG Without Subscription

IganX | July 21, 2011 | See all IganX's reviews »

Guild Wars is a game which had a great quantity of players at the time, being now a bit outdated mainly due to graphic reasons. With the release of Guild Wars 2 being ahead, some players are returning to this fantasy online RPG, and for those who haven't tried it, its a totally recommendable game. Aspects like the skill system, the equipment, the long storyline and the PvP are features which make this game outstand above the rest, and even more, the lack of a mensual subscription makes this game cheap compared to other lower quality mmo's.


Not really an mmorpg.

darkmajki | July 10, 2011 | See all darkmajki's reviews »

Well Guild Wars isnt really an mmorpg. Even its developer stated that. But enough of that.The game is really great.A great storyline great Player vs Enviroment, and great Player vs Player.You get bang for the buck.You can find it really cheap now days.The first reason why i am recommending this is because it has a lot of gameplay hours, the second one it has great pvp and pve the third you can get some points which later can be used for getting items in the Guild Wars 2( which will be even greater game) and the fourth because is subscription less.This game also has some bad sides like the outdated graphics of todays standards, no jumping no mounts and small number of levels which can be easily achieved(this might not be a problem for some, but for me it was) Still a must buy


Outstanding value for money.

GAMERamble | June 9, 2011 | See all GAMERamble's reviews »

If you want to play a large and engaging online role playing game but don't want the hassles of a monthly subscription then Guild Wars comes highly recommended. I've been playing the games in this trilogy on and off for the past year or so and I'm still not bored with it. There's always some cool new event and the stuff in the game you have to pay for with real cash is really optional. There's a lot of other MMORPGs out there that are free but Guild Wars Trilogy really is worth the asking price. Get this and get ready for months of gaming.


it IS the best, but

pazmacats | April 6, 2011 | See all pazmacats's reviews »

Guild Wars: The good: + excellent visuals (landscapes, characters) + excellent skill system (learn hundreds, chose a combination of 8) + innovative gameplay (you can play your own character + 3 additional hero characters) + excellent UI : The most intelligently designed interface that I have EVER seen in any game. + excellent PvE-part + even better PvP-modes, -balance and activity. + minimum grind + good code (runs on any machine and will still look great) The bad: The game is a MUCH better MMORPG than anything before and after it, but it has grown rather old! a) It'll be a shock for a new player to conceive the size of this game. b) It'll take weeks to get familiar with the PvP part. c) Nobody is questing anymore -- which is a shame, because questing in groups of randomly assembled players was a lot of fun too. d) Playing the game nowadays is either farming drops (for armor) or farming fame (for PvP-titles). "Normal" players are few. So, while this certainly one of the best games ever, I cannot recommend it. You should give it a try. No subscriptions required. And maybe you meet another n00b to go questing with, who knows?


The Guild Wars like none other...

Jahman | April 4, 2011 | See all Jahman's reviews »

While the market these days may appear to be swamped with all sorts of MMORPGs, both subscription-based & free-to-play, with themes ranging from fantasy, through sci-fi to gang wars, there has yet to be one as unique & enchanting as the Guild Wars. (For those undecided but frightened by large amounts of words – there’s a “tl;dr” version at the end.) First of all – the Guild Wars Trilogy contains three main Guild Wars games. While each is “stand-alone” & can be played without owning the others, the campaigns are not only vastly varied but also elegantly connected so that they are best played as a whole. Due to this the Trilogy pack is really a great idea for anyone who wants to give GW a try. What really needs to be noted first is that the game is not really a “massive” mass-multiplayer only RPG, but rather a “cooperative” one. While the players do interact in a traditional manner in non-combat parts of the world (cities, settlements, etc.) the largest part of the game takes place in instance-based areas & missions (much like the “raids” in other games). This means that the both the party roster (of up to 8 players and/or computer-controlled henchmen & heroes) & the skills of each player have to be selected before exiting each town, as they cannot be changed without returning to the settlement. While this may seem like a down side, it also allows for a gameplay very different from other internet-based RPGs and, in my opinion, a much more engaging one. For one, an instanced-based areas allow to unfold story events that are directly linked to current players’ quest s & require the team to cooperate as they know that no one is coming to their aid. A truly unique feature of Guild Wars however is the class/skill system. While each of the player’s characters must choose a main profession (such as Ranger or Necromancer) that grants them powerful abilities of given class it is almost the only constant thing about them there is. Each time the player visits a settlement he or she can fully redistribute her attributes & choose different skills, so that rather than have a single “specialization” they can adapt to the situation they will be facing . Later in each campaign player can also unlock all other professions & use them as secondary ones, thus creating combinations like warrior/monks or ranger/mesmers. The “cost” of such freedom is that each character can only equip a total of 8 skills at the same time. While this may not seem like much, the proper choice of skills & the search for the perfect set for any given challenge greatly adds to the experience & prevents the players from falling into the trap of constant, monotonous button-mashing. It also encourages the party to create sets that work well together and further deepens the cooperative aspect of the game. Where the Guild Wars truly shines however is the story & setting. To be most precise – the three stories that the trilogy tells, as each of the campaigns is a separate one. Though very different from each other – from typical-fantasy land of Tyria, through oriental Cantha into the North-African-themed Elona – each presents the players a finely crafted, unpredictable and engaging story at the same time guiding them through beautiful landscapes of each realm. Each is also filled with moments that tend to remain with the player for long, though it’s hard to bring up any examples without spoiling some of the game’s events. As for the “Trilogy” aspect, it’s worth noting that each of the games unlocks new professions, like Assassin in Factions and Dervish in Nightfall that the player can later access in all of the other campaigns. They also introduce new concepts like Faction-controlled areas (that grant bonuses to players that declare allegiance to given side of the conflict) or highly customizable heroes that can assist player in combat. While the Guild Wars games sure have their flaws, like a bit dated graphics, some fetch-quests and some tedious battles, the sheer number of areas & quests the player can explore, the uniqueness of combat system and the true variety of each campaign makes them seem really small in comparison. As for the final point, what is really my favourite thing about Guild Wars is that it is almost constantly updated with new content while at the same time keeping the micro-transactions aspect almost invisible. This includes not only regular balancing updates and festivities like Wintersday or Canthan New Year, but even whole story lines & new challenges presented to the players. It’s like you’re buying a game once and then it just keeps expanding on its own! Now for the promised “tl;dr”: * It’s stands out from the rest. * Awesome story & campaign settings. * Rather “cooperative” than “massive” – you can’t change party roster on the fly, but you do get to control more than one character at once (through henchmen & heroes). * Unique skill/profession systems – yes, you are limited to 8 skills at once, but you’re not limited to single specialization/class. * Three awesome games in one elegant pack and for a great price too – really – what are you waiting for? Buy it already ;).